I was going to point out that CollabNet isn't the only link subversion.tigris.org provides for Windows binaries, but you beat me to it. SlikSVN is the other client. It also links to two server versions for Apache and a standalone server.MartinHowe wrote:when I upgraded to 1.6.0, I found Slik SVN - WFM.
ZDoom Wiki Thread
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Re: ZDoom Wiki Thread
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ZDoom Wiki Thread (Weapon.SlotNumber and Weapon.SlotPriority
From this thread (emphasis mine):
Weapon.SlotNumber and Weapon.SlotPriority are not on the [wiki]Weapon_properties[/wiki] page. SlotNumber is in the changelog and is pretty obvious, but I can't find SlotPriority... Is it the order of the weapon within the slot? Are high values first or low values?randi wrote:If you just want to add weapons and don't care if the old ones are still slotted, however, consider using Weapon.SlotNumber and Weapon.SlotPriority to let the weapon decide where it wants to go. No custom classes or KEYCONF required.
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Re: ZDoom Wiki Thread
0 puts it at the start of the slot, and 1 puts it at the end of the slot (as written with setslot). You can also use fractional values to put it somewhere in the middle.
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Re: ZDoom Wiki Thread
Thanks... added.
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Re: ZDoom Wiki Thread
A_AlertMonsters does not note that it can be used on weapons directly now.
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Re: ZDoom Wiki Thread
I am seeing a lot of threads pop up lately asking about why people see a normal player instead of the sprite that they define for a playerclass, mostly when morphing.
I think some mention needs to be made in the wiki about it, but I am not sure the best way to go about it since there are 3 relevant pages in question, due to 3 methods of morphing. There might even be more than that. I would do this myself, otherwise...
Anyway... MorphActor (ACS version), PowerMorph (powerup version), MorphProjectile (targeted version).
I think some mention needs to be made in the wiki about it, but I am not sure the best way to go about it since there are 3 relevant pages in question, due to 3 methods of morphing. There might even be more than that. I would do this myself, otherwise...
Anyway... MorphActor (ACS version), PowerMorph (powerup version), MorphProjectile (targeted version).
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Re: ZDoom Wiki Thread
The wiki has now its very own troll/vandal/general annoyance. Yay.
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Re: ZDoom Wiki Thread
I've been looking at the changelog recently and it seems that some vandals have been popping up.
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Re: ZDoom Wiki Thread
I think maybe you might ask Randy if he can .htaccess block him, then, or at the very least, give you access to modify .htaccess so you can block out IP's yourself.
You might also share the IP with other mods on here, Skulltag, and other places. They might be able to tell you if it's associated with any user account on their respective forums.
You might also share the IP with other mods on here, Skulltag, and other places. They might be able to tell you if it's associated with any user account on their respective forums.
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Re: ZDoom Wiki Thread
Unfortunately, CheckUser isn't installed so I have no way of knowing a user's IP. And [wiki]Special:Espionage[/wiki] is useless, it's bugged and doesn't work.
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Re: ZDoom Wiki Thread
This may be a VERY stupid question, but can't someone install it?Gez wrote:Unfortunately, CheckUser isn't installed so I have no way of knowing a user's IP. And [wiki]Special:Espionage[/wiki] is useless, it's bugged and doesn't work.
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Re: ZDoom Wiki Thread
I smell a very unique feature request...
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Re: ZDoom Wiki Thread
A_CustomPunch doesn't note what value of UseAmmo causes punches to always use ammo up regardless of whether the attack hit or not.