ZDoom Wiki Thread

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Graf Zahl
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Re: ZDoom Wiki Thread

Post by Graf Zahl »

CHAN_LISTENERZ does what the name implies: It always plays the sound at the listener's height (i.e. in 2D, not 3D position.)

CHAN_MAYBE_LOCAL is a hack flag.
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Re: ZDoom Wiki Thread

Post by Gez »

New milestone reached: less than 200 wanted pages, all Heretic codepointers documented.
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Re: ZDoom Wiki Thread

Post by JMAA »

My first try at translating to different languages the Wiki:
http://zdoom.org/wiki/DECORATE_format_s ... _(Spanish)
At least in Spanish. Don't be harsh.
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Re: ZDoom Wiki Thread

Post by DoomRater »

[wiki]Fixed_point_numbers[/wiki] notes that conversion is as simple as shifting the number 16 bits.... however this math doesn't seem to come out right when the numbers are negative. What's going on here, and how do I check for this?
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Re: ZDoom Wiki Thread

Post by JMAA »

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Re: ZDoom Wiki Thread

Post by Project Shadowcat »

I'm just thinking, for sake of ease I think it would be a lot easier if you made another Wiki someplace else where the translations could be made. It'll make searching a lot easier for BOTH languages and keep the database down here. Especially if more translations ever come into play.
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Re: ZDoom Wiki Thread

Post by JMAA »

Project Dark Fox wrote:I'm just thinking, for sake of ease I think it would be a lot easier if you made another Wiki someplace else where the translations could be made. It'll make searching a lot easier for BOTH languages and keep the database down here. Especially if more translations ever come into play.
Hosting is always my fatal flaw.
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Re: ZDoom Wiki Thread

Post by Gez »

Don't think Spanish pages are a good idea.

Anyway, I've added the 54 Chex Quest 1 actors to the wiki.
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Graf Zahl
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Re: ZDoom Wiki Thread

Post by Graf Zahl »

Gez wrote:Don't think Spanish pages are a good idea.
Agreed. They have no place in the Wiki. If you need Spanish documentation do it somewhere else but don't burden Randy's webspace with it.
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Re: ZDoom Wiki Thread

Post by FuzzballFox »

Rather than make a new thread I'd thought I'd post in this topic instead-

A few months ago I posted a topic requesting a copy of the Zdoom wiki for offline use- and someone posted it as I was having problems trying to rip and download it myself, however that was quite some time ago and I was wondering if there is an updated copy avaliable?

I haven't had much luck trying to find the topic so any help would be much appreciated!
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Re: ZDoom Wiki Thread

Post by Shadelight »

FuzzballFox wrote:Rather than make a new thread I'd thought I'd post in this topic instead-

A few months ago I posted a topic requesting a copy of the Zdoom wiki for offline use- and someone posted it as I was having problems trying to rip and download it myself, however that was quite some time ago and I was wondering if there is an updated copy avaliable?

I haven't had much luck trying to find the topic so any help would be much appreciated!
http://zdoom.org/wiki/Downloading_the_ZDoom_Wiki
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Re: ZDoom Wiki Thread

Post by Zhs2 »

So helpful, BP. :( Also, I'd cast the HTTrack instructions on that page as defunct. Never seems to work for me, no matter how many times I try. wget is simply beautiful.

@ Fuzzball: I deliverz. Fresh off of today's print as of 12:30PM EST, too. :D
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Re: ZDoom Wiki Thread

Post by FuzzballFox »

Zhs2 wrote:So helpful, BP. :( Also, I'd cast the HTTrack instructions on that page as defunct. Never seems to work for me, no matter how many times I try. wget is simply beautiful.

@ Fuzzball: I deliverz. Fresh off of today's print as of 12:30PM EST, too. :D
I too could never get it to work... D:
Thank you ever so much! I didn't expect the help so soon!

Maybe a monthly update download could be made available for those who have troubles...who knows! =O

Downloading now- you're my saviour! XD
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Re: ZDoom Wiki Thread

Post by Zhs2 »

Perhaps. I do it regularly because my grandparent's place has no internets aside from 56k broadband dialup and it's connected to my grandpa's laptop which I'm not allowed to use so uuuuugu.

Remind me to write up a cron job for the web server you're grabbing that off of to download the wiki and 7z it monthly. :D
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Re: ZDoom Wiki Thread

Post by Gez »

Re: http://zdoom.org/w/index.php?title=Clas ... on=history
  1. In most cases, there is absolutely no reason not to use inheritance. You want an HereticImp in Doom? Just make something like Actor DoomGargoyle : HereticImp {} and there you go! (Or use a randomspawner to place directly the actual HereticImp.) You do not have to redefine the entire actor!
  2. The only case where not using it is justified is when trying to make a hybrid actor, since ZDoom does not handle multiple inheritance. In such a case, what is useful is to have the articles for the restricted functions tell you how to replicate them with normal functions; a full copy of the original actor is not helpful and not needed. Can't use A_ImpDeath? Then look what A_ImpDeath does, and imitate it.

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