ÆoD (6.06.02 (03-14-16))

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DBThanatos
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Joined: Fri Apr 14, 2006 3:17 pm
Location: in "the darkness that lurks in our mind"

Re: ÆoD (4.21 patch: jan-14-2009)

Post by DBThanatos »

Hidden thing? WTF!!! ;)

cough cough...


well, seems like after all, you arent limited to what a menu shows ;)
Arch-Valentine
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Re: ÆoD (4.21 patch: jan-14-2009)

Post by Arch-Valentine »

Soooo does anyone else get the weird Rictus sound loop? Can it be fixed? Cuz ever since I mentioned it I get a Rictus now in every level I play of Eternal Doom!
DavidB1000
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Location: Hell, 9th level.

Re: ÆoD (4.21 patch: jan-14-2009)

Post by DavidB1000 »

Are you talking about the difficulty select menu, and the fact that there are two hidden options? I don't recall them being easy? :)
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Reilsss
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Re: ÆoD (4.21 patch: jan-14-2009)

Post by Reilsss »

DavidB1000 wrote:Are you talking about the difficulty select menu, and the fact that there are two hidden options? I don't recall them being easy? :)
You never really checked them out then...... and you may put your answer in spoilers.
DavidB1000
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Re: ÆoD (4.21 patch: jan-14-2009)

Post by DavidB1000 »

OKay, I'll go load up MM or something easy on those hidden difficulties. I'll spoiler my results when I get done with a few levels.
I'm sorry, none of these are easier. So, obviously someone's either playing a joke on me, or I'm doing something wrong. Is there a third? OKay, the second would be easier, if well, you'll see.
Spoiler:
Spoiler:
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DBThanatos
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Re: ÆoD (4.21 patch: jan-14-2009)

Post by DBThanatos »

Spoilered because it is indeed an AEoD spoiler. Dont open it if you dont want to ruin some "hidden" aeod stuff.
Spoiler:
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Reilsss
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Re: ÆoD (4.21 patch: jan-14-2009)

Post by Reilsss »

I have to agree with every word DBT says. And he talks not for David but his words are for anyone that uses cheats... they also show up what problems cheaters created with there balance problem reports...

And yet yes there would be away to force players playing without cheats. But I guess it makes no point, and just more drama.
zitro
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Re: ÆoD (4.21 patch: jan-14-2009)

Post by zitro »

Reilsss wrote:I have to agree with every word DBT says. And he talks not for David but his words are for anyone that uses cheats... they also show up what problems cheaters created with there balance problem reports...

And yet yes there would be away to force players playing without cheats. But I guess it makes no point, and just more drama.
haha yeah, please don't take away cheats. Every once in a while I might get really stuck and need to use 'idclip' to keep playing ... mostly on lvl7 in wads, but it seems that issue was finally fixed.

As for my reports, I'm usually speaking for good (but not incredible) players who play 3rd-4th difficulty and find the 5th too hard even on regular doom2.

I think I could say I'm not a big fan of the Eidolon change. I prefered for the powerful fireballs to not be homing, so that they are a danger primarily when he casts that bone prison around you. If you have to fight it in a map with no pillars, it could be too difficult without items.
DavidB1000
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Re: ÆoD (4.21 patch: jan-14-2009)

Post by DavidB1000 »

Very well, DBThanatos, I will keep playing, and not give you any particular balance points, unless someone else brings it up first, or it involves ammo usage. :roll:

I may be biased towards somethings though, because I play to have fun. God Mode allows me to relax and have fun. I don't know why Reilsss wants to convene the Hague war crimes Tribunal, but still.

I never knew having fun was a bad thing. I think that's what this boils down too. Also, you didn't explain why it seems like the resurrected monsters do much more damage.
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SoulCrow
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Re: ÆoD (4.21 patch: jan-14-2009)

Post by SoulCrow »

DavidB1000 wrote:I never knew having fun was a bad thing. I think that's what this boils down too.
No, it means that different people like to relax in different ways.

Some people like to be lead by the hand with no difficulty and be in absolute control over the game they are playing (I know this sounds patronizing, my apologies but I couldn't think of anything else at the time), while others like to challenge themselves, and pit themselves against situations which they feel they need to work to overcome. I do use cheat codes from time to time, but playing the game, beating the enemies, and completing the levels without cheats feels so much more satisfying. When you finish a particularly difficult level, it's almost as if you've proven to yourself that you are capable of beating it at it's own game.
DavidB1000
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Re: ÆoD (4.21 patch: jan-14-2009)

Post by DavidB1000 »

Well, I assure you it's nothing to do with Hand holding. Growl.

I have no idea why anyone would assume it has to do with that anyway. It's not fun if it's insulting me. :)
Also, being in absolute control of the game is impossible. At least, there will always be something new and unexpected, well, at least with AEOD.
evouga
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Joined: Fri Jan 30, 2009 8:37 pm

Re: ÆoD (4.21 patch: jan-14-2009)

Post by evouga »

I downloaded AEoD for the first time a few days ago, and played through vanilla Doom II as well as Scythe on Hardcore. Here's a bit of feedback:

- Ditch some of the shotguns, say, all but two shotguns and two super-shotguns. By map10 I had four (!) different single shotguns and the Quake II super-shotgun - three completely useless weapons I had to cycle through to get to the super-shotgun. At a minimum, replace them with more interesting variations on the shotgun theme - for instance, the Heretic crossbow.

- The freezethrower seems to weak to be a chaingun replacement, due to its very poor accuracy, tendency of the ice balls to refuse to fit through small openings, and the fact that frozen enemies block the gun from hitting enemies behind them.

- The black hole generator: hell yes. I would never have beaten Scythe map30 without it. Other MVPs include the Wraithverge, Hand of Nova, and Boom Bunny (it's great fun to ambush the ambushers...)

- The Doom 3 BFG is way too slow for the damage it deals. I'd rather have a super shotgun.

- The spellbook is very cool, but the spells are too slow to cast to be useful in the heat of battle, especially since they have a chance of failing. Compare to the BFG or the Heresiarch's spells: for a similar wait, you kill one enemy or devastate an entire room, become temporarily invincible, launch long-lasting projectiles that hunt down your enemies, or summon help. These are worth waiting for! I'm not saying the existing spells are useless - but I wouldn't try using them in a tough fight unless they were much faster to cast.

- This mod needs discs of repulsion. Lots of them. As common as hearts, even. They would help balance the fact that almost all high-level enemies have projectile attacks that instantly kill you, or do extreme damage, and add an extra element of skill to combat.

- Varying the strength of the various replacements for each enemy type is definitely a good thing. However, some new enemies are way harder than the both the enemy they replace and the other enemies of the same "class," and are probably overpowered:
Alien
Predator
Duke Nukem
? - Cloud that "shows you the light" by killing you instantly from across the map with a white beam.
Death (?) - Guy with scythe that flies around and shoots homing white projectiles that do extreme damage.
Weaver of Darkness (?) - Red guy who teleports around and shoots very fast fireballs at you that do extreme damage.
Fallen Angel (?) - Flies around and "unpurifies" you by killing you instantly with a blue beam. Is invincible most of the time.

Some of the Cyberdemons and Spider Masterminds replacements are also ridiculous. Here's a basic litmus test: if it's completely impossible to beat a Doom II level (such as, say, The Crusher or Tricks and Traps) from pistol start if one of them spawns, they're definitely overpowered. Some examples from my playthrough: Makron, the big angel that has two forms and shoots dozens of homing fireballs, Mastema, and Eidolon.

Some bosses dropping special weapons is a great feature. I was definitely happy when I got the Hand of Nova!
zitro
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Joined: Mon Aug 06, 2007 1:46 pm

Re: ÆoD (4.21 patch: jan-14-2009)

Post by zitro »

Spoiler:
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Project Shadowcat
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Re: ÆoD (4.21 patch: jan-14-2009)

Post by Project Shadowcat »

Gotcha! is not meant to be played from a pistol start even in Doom II. You're asking to get murdered even if you let the two bosses fight each other because you just don't have a lot of hardware to work with for after that fight.
evouga
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Joined: Fri Jan 30, 2009 8:37 pm

Re: ÆoD (4.21 patch: jan-14-2009)

Post by evouga »

If we're talking UV max, I rarely have a problem with Gotcha!... you can get the SSG, chaingun, a Soul Sphere, and a lot of ammo before the Cyberdemon/Spider Mastermind/Archvile section. It's true you can land in big trouble due to bad luck - the Cyberdemon being pushed off of his pedestal and/or the Spider Mastermind surviving with a lot of health left, for instance - but it's less of a factor here than in the beginning parts of Barrels o' Fun and Living End (which are both much harder to UV max, IMO).

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