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AEons Of Death v6.06(.01)
Released 04/18/15
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It might be a patch, but it's more than bug fixes
This is the patch that everyone thought that wouldn't happen, but here it is.
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WARNING
Becase we had to move from numbered scripts to named scripts, if you had a previous version of AEoD set up, you'll have to set up again the keybindings. This only affects AEoD's in particular, such as the weapon dropping and slot limits.
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What changed?
Themes rewritten: You can now select the monsters per game that you want to spawn. Want only doom monsters? No problem. Quake 2 + Hexen? There you go. You choose!
Zombies everywhere: You can now enable directors in any and all modes/themes you select. So, if you want, you can have your lovely bunch of zombies spawning everywhere.
Directors are directing your game: If you're not into zombies, you can select another director to spawn monsters according to the theme(s) and monster selection(s) you're playing.
One new weapon: It might be only one, but if you get it, you can be sure it'll be quite useful for the rest of the game.
One new joke mode enemy: Well, that'll take time to be found.
Brand new power up: Might want to check the video below.
Spellbooks all around: You never found spells before? well, that has changed now. And their effects have been amplified too.
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Videos?
Sure!
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Download
What are you waiting for? Download it now!
***NOTE***
If you're upgrading from 6.02 to 6.06, you don't need to redownload the main package again; all you'll need is the coding package. That will suffice.
AEoD main package
Download HERE
AEoD coding package (current 6.06.01):
Download HERE
And remember. You need both files.
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The effect choker
If normal AEoD's effects are making your pc explode, use this little thing
Download HERE
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Note
Read the readme. It contains useful information
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AEoD team
[spoiler="AEoD v6.06 is]AEoD v6.06 dev team:
DBThanatos
Major Cooke
Michaelis
AEoD v6 testers:
Findus
Mr.Kosta
ShadowTiger
FistMarine
Jordo76[/spoiler]
AEons of Death previous releases:
Spoiler: Prev releases
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AEoD v6.02 & Contest
(01/22/2012)
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Download AEoD v6.02
New patch is up. But is no simple patch. See the readme for the changelog of the bugfixes. What's important here, is what's new in it.
"Portal Run" mode
Straight from the ReadmeSo, the idea is to finish the game as fast as you can. Simple, huh?Is a brand new mode where you get the portal gun right at the beginning of the game.
Specifics:
-Player gets the portal gun, but no other weapon when the game starts.
-By default, player cant pick more weapon (as it will say all slots are full)
-Player can disable the weapon slot limit system to pick weapons, but that's optional
and not adviced for the purpose of this mode
-Player will get Earth Symbols and a Pentagram at the beginning of each level, this is
of course, to grant some protection.
-At the beginning of each level, player will loose all powerups that he gathered in the
previous level, except the earth symbol, pentagram, medkits and life urns.
-If player doesnt cheat, is a guarantee that he will be able to kill the bossbrain when
he makes it to map30; after the main voice finishes it's line, try switching weapons,
or just cycle through the weapons in slot 1, and get your prize.
Well, it is. But, turns out, that this is a little contest. Players have up until February 18th 11:59 PM (GTM - 6:00) to upload their videos running through Doom2. On February 19th, at 10pm central time, the winners will be announced, and they get to pick their prize.
The rules
-No cheating (doh!)
-Player will have to record the whole thing from start to finish. It doesnt take that long. If they cant upload it in one piece, upload it in as many videos as needed, but without any special video editing.
-Player can play in the easiest skill.
-No fancy video editing of any sort. Plain and simple video showing how he managed to get past through doom2.
-Player can jump, crouch, and any trick the can do to move faster, as long as is not a cheat (say, you can wallrun, but you cant "turbo" yourself via console)
-Player cannot deactivate the Weapon Slot Limit system.
-Map 31 and 32 should not be played.
-Once finishing map30, player must let the game show all the stats.
All the entries must be posted individually in this forum, in a thread per entry:
http://aeod.forum0.net/f2-portal-run-entries
The criteria
Once the video is submitted, we'll watch the whole thing, and at the end of map 30, we'll see what the internal game clock says. The lenght of the youtube video will not be taken into account, just the game clock.
The Prizes
What are the prizes? Well, games.
There are 5 games to choose from:There will be of course, 1st, 2nd and 3rd place. First place decides what game he wants. Second place chooses after that, and third place at the end.
- Half Life 2
- Nation Red
- Portal
- Serious Sam HD: The second encounter
- The Binding of Isaac
Games will be delivered through Steam. So, an steam account is needed to claim the game.
There's no PAR time right now, as Im not THAT good at remembering doom 2 maps and the location of the keys, but even getting lost a couple times, the total time I made was 15:57
Example video of the first 5 levels:
If we dont get more than 3 entries, then those 3 people win. Isnt that nice?
Remember to go to this forum to post your entries
The winners (02-19-12)
Well, two people actually participated and therefore, both of them win.
First place with a time of 18:17: krokots.
Second place with a time of 21:47: eaglemf.
Thanks for participating, and enjoy the prizes!
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Effects choker. by Major Cooke
An experimental addon that should help a good deal with performance.
AEoD v6: Effect choker
Major Cooke wrote:
- All props are now the default doom ones (they have no special interactions, i.e. bleeding when shot)
- All generic explosions have had the default amount of particles reduced, as well as added sight checks. If spawned out of sight, the particle count is reduced almost down to 1 particle for the smaller ones, while the larger ones still spawn a few just in case the player catches sight of it after it spawns.
- Flying debris duration cut down, and chances to spawn debris reduced.
- Blood persists through frozen time, allowing for the player to freeze time and help get rid of some effects while in heavy fighting.
- Gibs disappear very quickly once they stop making trails.
-The AEoD Team
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AEons Of Death v6
Released 12/18/11
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It all started on December 18th 2005
And 6 years later, AEons of Death comes in it's 6th version.
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Introduction
Every version has tried to do something, if not new, at least different; or in the worst case, something bigger. Not for the sake of being big. For the sake of variety.
Someone once said "just to see the guns and point and click them at different pictures". Well, we love to have a ton of pictures to shoot at.
Whether it is just adding new weapons, or adding dynamic lights to almost every projectile, or adding new effects, or adding damage types and damage resistance to all monsters, each version has tried something new in the AEoD's book.
And the 6th version of AEoD is no exception.
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What is it?
The all so loved and hated uber randomizer mod. Random monsters. Random weapons. What else?
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Main Features
New weapons: You cant reinvent the wheel. But you sure can fancy it up.
New monsters: And perhaps add more little decorations to said wheel.
New spell system: Because changing weapons to bring the spellbook, cycling through it's pages for the right spell and then switching back to the weapon you were using after the spell was cast, wasnt exactly practical, now you can cycle through the spells in the HUD and fire the one you want whenever you want.
New nightmare skill: Tired of having those same monsters respawning every X seconds? Well, this time it wont work like that. Is it harder? Maybe. Is it more fun? We certainly think so.
Themes / Games : Having a dozen of games mashed into a single mod was always the idea. But what if you wanted to use all the same arsenal, but this time, say, against the Hexen 2 monsters? Have you ever thought that the second episode of Scythe 2 would work wonderfully with those Powerslave monsters? What about playing Requiem.wad with Strife monsters, just for the sake of it? Well. Now you can.
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Download
What are you waiting for? Download it now!
DEAD LINKS REMOVED
Remember. You need both files.
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AEoD team
Spoiler: AEoD v6 is:
AEoD v6 dev team:
-DBThanatos:
-Major Cooke
Emeritus devs:
-Bouncy
-Ichor
-Reilsss
AEoD v6 testers:
-BoldEnglishman (emeritus)
-Findus
-Michaelis
-Mr.Kosta
-ShadowTiger
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AEoD v5.29 Release (10/10/2010)
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So, hopefully this will be the last "patch" to get rid of the issues that kept coming up.
This one focuses on fixing the issue with the "drop weapon" confusion all around, and to make player classes selectable once more. It might not be elegant, but at least now you can choose your class again (no longer from the player setup screen, since Graf made clear that it shouldnt have worked like that for single player). Is a good thing to know.
Reallly the changelog is quite small for 5.29. Still, this file is recommended to download.
v5.29.1 is only a quick fix to a somehow overlooked, but very important issue that appeared with v5.29.
Downloads:
Get the patch v5.29.1 here!
Remember you need the main AEoD package too, otherwise the mod wont work just with the file above.. Download the AEoD main package here.
v5.29.1
-Fixed the custom HUDs not showing up
v5.29
-Player class can be selected when starting a new game
-Changed "Drop weapon" to "AEoD drop weapon" key binding, to make it very clear
-Removed the other "drop weapon" in the key configuration menu
-Fixed spycrab bug when being desintegrated
-Fixed multiphased bosses spawner bug that made seeker projectiles attack the spawner instead of the monster
-Added Alocer's missing custom pain states
v5.28
-Fixed double rocket launcher HUD sprites dissapearing on zdoom
-Added the missing weapons either to spawners or as monster drops
-Added damage types to the BFGsplashes (impossible due to engine limits in 5.25)
-Added 3 "new monsters" based on hexen's players
-Fixed the bad disintegration deaths of flying monsters that used the "crash" state
-Self resurrecting monsters now cant be made friendly due to engine limitations
which caused a bug.
-Fixed EDF player not starting with the appropiate weapons
-Fixed countless minor bugs with monsters and weapons
-Added new teleport effect
-The AEoD Team.
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AEoD v5.28 Release (10/10/2010)
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That's right, new patch up. This one is indeed just a bugfix-patch, since it doesnt include any new content. Is merely to get rid of certain issues that arose in v5.25 (all reported in the bugs forum and others that the team found)
Go and get the new patch HERE.
Included you'll find the readme for this patch. You should give it a read.
Changelog is above
-The AEoD Team.
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AEoD v5.25 Release (09/06/2010)
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Basically, after several months of playing, testing and some feedback, we're releasing a patch that addresses most issues (especially the critical ones) and brings a couple changes aswell.
Now, what's new on this patch? Well, there isnt a detailed list, since there were countless bugfixes all around, but the major changes were the following:
-New decorate only monsters
-Remade skill difficulties (now "Easy" is easy, and "Hard" is hard )
-New disintegrate deaths for all monsters
-Rebalanced weapon and monster drops
-Countless minor bugs fixed.
And the heaviest change around is... *drumrolls*
Damage types.
That's right, now monsters are dynamically affected by the type of weapon you're using. Likewise, monster's attacks have types, so, take advantage of infight.
This is the table of damage types (colums = type of monster ; horizontal lines = type of damage inflicted )
+ = 25% more damage
++ = 50% more damage
- = 25% less damage
-- = 50% less damage
So, for example, if you attack a fire monster with fire, it'll take only 50% of damage, or an undead monster with magic (i.e. dragon claws) it'll take 25% more.
However, there are no lists showing the damage classifications per monster or weapon, so, it's up to you to find that out through experience.
So, go ahead and grab your copy:
AEoD 5.25 patch
Have fun! And if you have any question, you can also ask them in the official AEoD forum:
http://aeod.forum0.net/
Also, I have recorded a playthrough, which later turned into a talkthrough of Doom2 + AEoD v5.25:
Have a look at the playlist right here!
-The AEoD team
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ÆoD: AEons of Death (v5) (04/01/2010)
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Description:
Æons of Death is a massive compilation wad that brings together monsters, weapons, and items from numerous games, such as Heretic, Hexen, Quake, Quake 2, Redneck rampage, Duke Nukem, Blood, etc.
Because no maps are included with AEoD, the mod is intended to be used in the default levels of doom2/TNT/Plutonia, or in custom megawads; the possibilities are almost infinite
IMPORTANT!: AEoD is not widescreen friendly. If you are playing in widescreen resolutions, you'll probably see graphical glitches on the HUD weapons. That's expected. The recommendation is, play in 4:3 if you want to avoid graphic glitches
The mod uses a randomization code which causes any monster or weapon in a certain class to spawn a random monster or weapon respectively. For example, in place of an imp, a snake imp, or a kilmaat, or a catharsi, or one of several others might appear. Also, in place of a shotgun, a shotgun from Doom 3 or the Arc of Death from Hexen might appear. This guarantees that it will never be the same game twice.
Monsters might also drop weapons, ammo, health, or items such as bottles of medicine, artifacts, or runes which can also be stored in the inventory for later use.
Screenshots:
Downloads:
This two files you must download to have AEoD working
- AEoD.pk3
- AEoDfiles.pk3 (patch v5.03, updated 04-11-10)
- AEoDfx.pk3 (optional pack: contains nex textures and skyboxes)
- AEoDSkins.pk3 (optional pack: contains skins for the player classes)
To run this extra packs just add them into the end of the command line. Check info below.
You can download AEoD.pk3 in 3 parts here:
AEoD.pk3 Part 1
AEoD.pk3 Part 2
AEoD.pk3 Part 3
AEoDFiles (including patch 5.03) mirror by supergoofy:
AEoDfiles.rar (5.03)
AEoD music randomizer pack
Simply put: a collection of midis playing randomly per map.
AEoDmus
Major cooke's "Effect Choker" addon:
This one basically cuts some of the effects spawning on the mod, improving performance. This extra pk3 is optional, and should be used if the explosions causes your game to lag too much.
Major Cooke's Effect Choker Addon
To use it, just add it to the end of the command line (see "usage" below for the command line instructions)
Usage:
IMPORTANT: This mod requires Zdoom v2.5. You can find it here. The mod will not work in Skulltag or another Zdoom child port besides GZDoom (v1.5).
Once you have downloaded both, the main AEoD package and the latest patch, you must run the game from the command line; it should look like this:If you're going to use the extra pk3s, you just need to have it like this:Code: Select all
c:\Games\ZDoom\Zdoom.exe -file AEoD.pk3 AEoDdat.pk3
The mod also works with custom megawads for vanilla doom2. To play one of said custom wads, you add it into the command line before the aeod pk3s. Something like this:Code: Select all
c:\Games\ZDoom\Zdoom.exe -file AEoD.pk3 AEoDdat.pk3 AEoDfx.pk3 AEoDSkins.pk3
Code: Select all
c:\Games\ZDoom\Zdoom.exe -file MyMegawad.wad AEoD.pk3 AEoDdat.pk3
Alternatively, in both cases, you can make a shortcut to (g)zdoom.exe and in the properties->Shortcut->Target add the two pk3 file names (and the custom wad, if any). Like shown in this video.Spoiler:And for those who wonder about this:
- Cup of Mana - Refills some of all types of mana
- Scanner - When picked up, it will not only display the whole map, but all of the enemy locations as well.
- Force Cube - Use this and a floating cube will appear in front of you and attack anything nearby. Can use up to two at once.
- Ice Shield - When you use this, the air around you will become bitterly cold, freezing anything that comes close to you.
- Thunderstorm Rune - Lightning bolts will periodically come down and strike any enemies in the area
- Fear Rune - Most enemies will run away from you.
- Drain Rune - Use this and every time you damage an enemy, that damage is transferred to you as health.
- Invisibility Rune - You become partially invisible, making it harder for enemies to target you.
- Time Rune - Stops time for a few seconds
- Earth Symbol - Considerable damage reduction
- Fire Symbol - Your weapons will do more damage. It doesn't last long though, so make the most of it.
- Water Symbol - Your health will slowly regenerate
- Air Symbol - Gives you the ability to fly around
- Pentagram of Protection - Protection from all damage
- Life Urn - Grants you 250 health
- Bracers - Grants you 60 armor
- Stone of Quickening - Increases your speed and weapon firing rate
- Stone of Temperance - Grants you immunity to ripping damage (projectiles don't pass through) and most explosion damage. It also makes enemy projectiles unable to home in on you. And on top of that, you get some damage reduction.
- Stone of Restoration - Your health, armor, and mana will gradually regenerate
- AntiChickenator - If you ever get turned into a chicken, this will change you back. Using this any other time will give you protection from being turned into a chicken. There's also a little bit of damage reduction thrown in.
- Icon of Summoning - Throw this on the ground and you will summon a Heresiarch to attack enemies for a short time.
- Red Mine - Once thrown, it will sit there and explode whenever an enemy comes too close. Picking one up will give you 5 mines. They can also be carried between maps.
- Gold Mine - Like the red mine, except this will actively seek after an enemy before exploding. Picking one up will give you 3 mines. They can also be carried between maps.
- Diabolical Dice - Roll this and a random effect will occur. It can be good, or it can be bad. You can carry up to three dice, which can also be carried between maps. The effects differ depending on how many dice you have when you use them.
Version historySpoiler:Credits:
Patch 5.03 (no, we didnt skip one, is just that was internal):
-Fixed some weapons that were never meant to be silent
-Fixed a few ammo types that were giving less ammo than supposed
-Fixed a bug where the vorpal blade could continually gain a charge from certain decorations
-Changed 'Health Bottle' to 'Medikit' in the configure controls options.
-Shield gladiator and shield hover rarity adjusted
-Hellion rarity fixed
-Fixed a bug on the antichikenator duration
-Made sure peasants cant open doors
-Fixed hexen bosses disappearing when were killed with fire damage
-Quake mummy can be frozen now
Patch 5.01:
-Fixed graphics for the dice
-Fixed graphics for the PMF prox mine
-HL2SuperCombine now drops the disruptor like it should
-Made hellion slightly less common and less prone to morph you
-Added the radiation suit to the menu key option
-Fixed a spelling mistake with the gauntlets pickup message
-Fixed the SPAS shotgun's alt-fire not using any ammo
Release 5.0
-Added a bunch of stuff since 4.x
-New weapon drop system (see the readme for more info)
-New weapons
-New ammo
-New powerups
-New monsters
-Rebalanced gameplay mechanics
-Max health/armor increased to 500
Added credits missing:
- KeksDose: smoke sprites and rotating torch flames (AEoDfx.pk3)
AEoD development team:
- Bouncy (emeritus developer)
- DBThanatos
- Ichor
- Major Cooke
- Reilsss
SPECIAL CREDITS TO (NO PARTICULAR ORDER):
- Sekto (contributions to the mod)
- Lord Misfits (contributions to the mod)
- Serious Cacodemon (contributions to the mod)
- Cenobite321 (1st Trailer of the mod)
- Hotwax (for the "deaf" script help and the idea to make work map07!)
AEoD official testers:
- BoldEnglishman
- Captain Ventris
- GunPsycho (AKA Dljosef)
- Project DarkFox
- Xaser
My sincere apologies if I forgot anyone
Have fun! And dont forget to report if you find any anomalies.
Feel free to visit us in our small forum here
-The AEoD team