Sorry about waking this thread up again, but I've only just got around to installing the final version, and I've come across something that's quite puzzling me.
I'll preface this by saying that I'm using what I understand to be the final release (cah_se.pk3 is dated 15Dec2008 12:08pm) and I'm using a new install of GZDoom 1.1.0.6, and doom2.wad.
I've bound the "m" key to automap, and when I look at cah_se.ini I see the line "m=togglemap" under the heading [Doom.Bindings].
Now, as expected, if I press "m" in the game, the automap appears on the screen. However, if I press "m" again, the map doesn't go away, and I get "marked spot 1" printed in the top left corner of the screen. Subsequent presses of "m" get "marked spot 2", "marked spot 3" and "marked spot 4", etc, while the automap stays on the screen.
Oddly, though, if I open up the console and type "togglemap" the automap toggles on and off just as you'd expect.
This puzzles me, because, as I understand it, pressing a bound key should produce exactly the same result as entering the command at the console.
Now, I don't know this is a problem with Cold As Hell, or with GZDoom, or if it's a PICNIC. (Problem in chair, not in computer).
Of course, it's entirely possible that I've missed something blindingly obvious and widely known. It wouldn't be the first time.
Never-the-less, I'd be grateful for a solution to my problem.