[RELEASE] Cold As Hell: Special Edition (final version!)

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Dancso
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Re: [RELEASE] Cold As Hell: Special Edition (updated 12/5!)

Post by Dancso »

JonnyFive wrote:
Nash wrote:However, I'm having some trouble with getting the UV coords right for texture baking, and I'm too tired to figure it out because I just got back from work. I'll probably need 1 more day if I were to complete your models... that is if you'd like to wait.
Sure, I'm willing to wait. I wasn't planning to do anything until tomorrow at the earliest, so another day isn't a big deal, and I wanted to check up a couple little things tomorrow anyway.
Funny how every time you say "I'm gonna release this tomorrow if there's nothing else left to do" then you get a bug report or something shortly after :D
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przndoom
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Re: [RELEASE] Cold As Hell: Special Edition (updated 12/5!)

Post by przndoom »

thats how life works....sweet mod JonnyFive, i just DL'd it
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JonayaRiley
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Re: [RELEASE] Cold As Hell: Special Edition (updated 12/5!)

Post by JonayaRiley »

Dancso wrote:Funny how every time you say "I'm gonna release this tomorrow if there's nothing else left to do" then you get a bug report or something shortly after :D
Eh... it's worth it to have a polished product. :)
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Project Dark Fox
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Re: [RELEASE] Cold As Hell: Special Edition (updated 12/5!)

Post by Project Dark Fox »

JonnyFive wrote:Eh... it's worth it to have a polished product. :)
That's the spirit! :D
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Dancso
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Re: [RELEASE] Cold As Hell: Special Edition (updated 12/5!)

Post by Dancso »

JonnyFive wrote:
Dancso wrote:Funny how every time you say "I'm gonna release this tomorrow if there's nothing else left to do" then you get a bug report or something shortly after :D
Eh... it's worth it to have a polished product. :)
Sure it is. Too bad i'm so lazy and play instead of create most of the time. :\ It's such a great pleasure to release something that is our own piece of work, and people actually (possibly) have fun with it/enjoy it. I feel the need to create something daily but then i say "maybe tomorrow" or "nah i'm not in the mood to do anything" :?

Let me take this opportunity to thank your hard work on this mod, definitely brought many fun hours of gameplay to whoever played it. :)

I feel weird today
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paradox_tn
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Re: [RELEASE] Cold As Hell: Special Edition (updated 12/5!)

Post by paradox_tn »

Dancso wrote:
JonnyFive wrote:
Dancso wrote:Funny how every time you say "I'm gonna release this tomorrow if there's nothing else left to do" then you get a bug report or something shortly after :D
Eh... it's worth it to have a polished product. :)
Sure it is. Too bad i'm so lazy and play instead of create most of the time. :\ It's such a great pleasure to release something that is our own piece of work, and people actually (possibly) have fun with it/enjoy it. I feel the need to create something daily but then i say "maybe tomorrow" or "nah i'm not in the mood to do anything" :?

Let me take this opportunity to thank your hard work on this mod, definitely brought many fun hours of gameplay to whoever played it. :)

I feel weird today
Very fun indeed! I've enjoyed the gameplay and everything in this mod. :D
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Nash
 
 
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Re: [RELEASE] Cold As Hell: Special Edition (updated 12/5!)

Post by Nash »

I will keep updating this post with models that I've completed so keep checking back here. You will need both the MD3 and the PNGs I provided because they are of higher resolution. No MODELDEF provided.

http://nash.wanzafran.com/doomstuff/cah ... pcloth.zip
There are some black spots in this... I don't have time to fix them so maybe you can do them on your own in an image editor?

http://nash.wanzafran.com/doomstuff/cah ... chairs.zip
Contains normal and upside down mesh. Wooden and metal textures can be applied to any of these meshes as they have been properly UV mapped.

http://nash.wanzafran.com/doomstuff/cah ... /table.zip
Due to the extremely simple mesh, baking into this almost resulted in no perceivable differences. There was some light shading going on but that's about it. I had to create some dummy geometry above the table so that it would cast some shadows onto the table top, otherwise it'd look just as flat as if no baking had been done to it. :P
Last edited by Nash on Mon Dec 08, 2008 11:35 pm, edited 2 times in total.
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JonayaRiley
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Re: [RELEASE] Cold As Hell: Special Edition (updated 12/5!)

Post by JonayaRiley »

Ah, very nice, it looks good in-game. I took the translucency off the models since it was looking pretty funky, but it looks fine now. Looking forward to seeing the rest.
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Nash
 
 
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Re: [RELEASE] Cold As Hell: Special Edition (updated 12/5!)

Post by Nash »

I realize the textures I used aren't very Doom-ish. Perhaps you can edit the hue and saturation to further match the surrounding Doom textures?

Also, table and ladder coming next, but something came up so it'll be another 10 hours more from this post before I can get back to work. Sorry for the inconvenience.
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DoomRater
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Re: [RELEASE] Cold As Hell: Special Edition (updated 12/5!)

Post by DoomRater »

Dancso wrote:Sure it is. Too bad i'm so lazy and play instead of create most of the time. :\ It's such a great pleasure to release something that is our own piece of work, and people actually (possibly) have fun with it/enjoy it. I feel the need to create something daily but then i say "maybe tomorrow" or "nah i'm not in the mood to do anything" :?
You should do all the hard foundation work, and really force yourself to do it. Then you get to "play" with your own work, which tends to motivate me to work on it a little bit more.
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Enjay
 
 
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Re: [RELEASE] Cold As Hell: Special Edition (updated 12/5!)

Post by Enjay »

Just a thought... In this post:

http://forum.zdoom.org/viewtopic.php?f= ... 71#p392471

I have uploaded a simple file that demonstrates dropping an actor with a flat model attached to it. Originally I used this model to fake blood splats on the floor but in this case it is used for foot prints. However, because of me putting this together, the thought just struck me that, whilst the player was bleeding in CaH it might be a nice touch to have him leave a trail of blood spots behind?
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Dancso
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Re: [RELEASE] Cold As Hell: Special Edition (updated 12/5!)

Post by Dancso »

Enjay wrote:Just a thought... In this post:

http://forum.zdoom.org/viewtopic.php?f= ... 71#p392471

I have uploaded a simple file that demonstrates dropping an actor with a flat model attached to it. Originally I used this model to fake blood splats on the floor but in this case it is used for foot prints. However, because of me putting this together, the thought just struck me that, whilst the player was bleeding in CaH it might be a nice touch to have him leave a trail of blood spots behind?
Interesting and good idea. Would surely make the players believe they are actually bleeding. *thumbs up* :D
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BouncyTEM
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Re: [RELEASE] Cold As Hell: Special Edition (updated 12/5!)

Post by BouncyTEM »

Would you happen to be interested in having a trailer for this? :)
I happen to be in the mood for making trailers for noteworthy mods, recently.
I would be so glad to contribute one for Cold as Hell. I loved it back when it first showed up, bugs aside.

My past work for comparison, if you're interested.

http://www.youtube.com/watch?v=1EaOTersKcA&fmt=18

http://www.youtube.com/watch?v=4-M9HGBmxHU&fmt=18
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Project Dark Fox
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Re: [RELEASE] Cold As Hell: Special Edition (updated 12/5!)

Post by Project Dark Fox »

Congratulations, you got a Cacoward! :D
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Phucket
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Re: [RELEASE] Cold As Hell: Special Edition (updated 12/5!)

Post by Phucket »

Since I play tested it and my name appears in the credits, does that mean I got one too? :P
Heh, I knew this would win a cacoaward. It had it written all over it. Everything about it was great. Great voice acting , great story line, great gameplay, great visuals, and overall just fucking awesome. Just out of curiosity, is there going to be a sequel? That's basically the impression I got from the ending.

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