N*E*C*R*O*S*I*S for HeXen!!!!

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ShadesMaster
Posts: 657
Joined: Thu Jun 12, 2008 2:05 am

Re: NECROSIS.WAD for HeXen: a True Expansion

Post by ShadesMaster »

My WAD's shaping up and almost done - with levels I'm not showing off here. But I got the use of slopes with 3D floors down pat! A look-see as to how they enhance the levels and add puzzles:

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Captain Proof
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Re: NECROSIS.WAD for HeXen: a True Expansion

Post by Captain Proof »

That looks awesome,I'm still trying to get the whole Sloped 3d sectors thing down.
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CaptainBighead
Posts: 278
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Location: Between a rock and a hard place... Dont ask.

Re: NECROSIS.WAD for HeXen: a True Expansion

Post by CaptainBighead »

I'll map.
zerglin87
Posts: 98
Joined: Thu Feb 14, 2008 12:20 am

Re: NECROSIS.WAD for HeXen: a True Expansion

Post by zerglin87 »

Heretic weapon sprites in a Hexen Wad? Intriguing, I hope that flail isn't as fail as the Heretic one, totally useless :p

I checked all the screenshots and the monster list ((Most likely an unfinished list)) and All I could say is that it has a very very good Gothic Hexen feeling, I wish you best of luck, this wad will probably be one of the best wad I ever seen since..well..since Doom first came out!
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Amuscaria
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Joined: Mon Jul 26, 2004 12:59 pm
Location: Growing from mycelium near you.

Re: NECROSIS.WAD for HeXen: a True Expansion

Post by Amuscaria »

You should really remove that big black square on the shaft of the Mace. Other thatn that, the new screenshots looks pretty cool. :)
Gez
 
 
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Re: NECROSIS.WAD for HeXen: a True Expansion

Post by Gez »

I think it's a HUD element, probably the item box (empty in those pics)...
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Amuscaria
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Location: Growing from mycelium near you.

Re: NECROSIS.WAD for HeXen: a True Expansion

Post by Amuscaria »

Gez wrote:I think it's a HUD element, probably the item box (empty in those pics)...
No, its on the first frame of the Mace. It was a problem in heretic also.
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NovaDragon
Posts: 192
Joined: Sat Sep 20, 2008 9:11 pm
Location: Somewhere under the weather...not sure where yet.

Re: NECROSIS.WAD for HeXen: a True Expansion

Post by NovaDragon »

Yeah these levels so far look extremely incredible and I really can't wait for this to be finished! As for enemies, i think anything based off of Hexen or heretic would fit in. Such as the Quasit or the Bormereth since they look similar to the original versions just with different attacks. The satyrs really looked good too in this. So far I'm liking everything I'm seeing so definitely keep up the great work. I am not sure if this would exactly work out but maybe if Eriance would be alright with it, maybe have the Deathknight's sword as a possible weapon? Seems like something that would be a higher tier weapon that would fit in.
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ShadesMaster
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Re: NECROSIS.WAD for HeXen: a True Expansion

Post by ShadesMaster »

Their sword WILL be a weapon. And I've already got a sprite to work from - Eriance's Blood Sword. :D

Features for this expansion include:

- 6 weapons per class: 2 new ones and revamped start weapons, to boot.
- New powerups, including the Tome of Power.
- A new class: the Ranger.
- New creatures, many not even from the Bestiary.
- Wicked, perilous environments.
- A frozen over world with a systematic theme.
- The best resources from around in use, plus some new ones of my own making.

Plus some more screens: the snow level was the map I had the .png display problem, but I discovered that it was due simply to having those linedef-construct trees. Looks like too many of them mess things up, so I have standard tree-objects now. Note the new snowy theme (I still need to make some changes to the maps, such as sky mountain adjustments, so bear with me)....

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oODemonologistOo
Posts: 318
Joined: Tue Jul 17, 2007 10:30 am
Location: one of the labs of hell

Re: NECROSIS.WAD for HeXen: a True Expansion

Post by oODemonologistOo »

Epic! I can't wait to play :D

it has been a long long long time since I last played hexen :(
CaptainToenail
Posts: 3975
Joined: Fri Jul 06, 2007 9:16 am

Re: NECROSIS.WAD for HeXen: a True Expansion

Post by CaptainToenail »

Looks like some fun cultist massacres there (they better have the Blood sound effects or else!), can't wait to play! :)
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Captain Proof
Posts: 1028
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Re: NECROSIS.WAD for HeXen: a True Expansion

Post by Captain Proof »

Ughh...I hate the way those cultists talk.So damn annoying,the screams are pretty funny though.
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Amuscaria
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Re: NECROSIS.WAD for HeXen: a True Expansion

Post by Amuscaria »

Captain Proof wrote:Ughh...I hate the way those cultists talk.So damn annoying,the screams are pretty funny though.
I have better sounds for them now. :D Way better than "More Ducks to Screw!"
CaptainToenail
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Re: NECROSIS.WAD for HeXen: a True Expansion

Post by CaptainToenail »

I always thought they said "bottoms up and sheer moot!" :lol:

I like those sounds, always nice to have something funny there to stop things getting too serious
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Dancso
Posts: 1906
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Re: NECROSIS.WAD for HeXen: a True Expansion

Post by Dancso »

CaptainToenail wrote:I always thought they said "bottoms up and sheer moot!" :lol:

I like those sounds, always nice to have something funny there to stop things getting too serious
Hexen isn't supposed to be funny imo. Besides, the shouts get very annoying fast.

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