N*E*C*R*O*S*I*S for HeXen!!!!
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Re: NECROSIS.WAD for HeXen: a True Expansion
Yeah - the only problem is that a) They're a ripper projectile, and b) It doesn't bounce. I'm still not proficient enough in Decorate to make a projectile even similar to that: I tried making a version 2 of that projectile that inherited from the original but it didn't work - and how would I take AWAY the ripper effect through inheritance, anyway?
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Re: NECROSIS.WAD for HeXen: a True Expansion
-RIPPER
+HEXENBOUNCE
works for me, try this weapon I made that uses edited mage wands (I think this is the third time I've linked this for something useful!!!)
http://www.badongo.com/file/13089441
+HEXENBOUNCE
works for me, try this weapon I made that uses edited mage wands (I think this is the third time I've linked this for something useful!!!)
http://www.badongo.com/file/13089441
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- ... in rememberance ...
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Re: NECROSIS.WAD for HeXen: a True Expansion
I was just playing Hexen 2 yesterday, and noticed the Sun Staff does rip through targets (killed three Archer Lords at once with it), so I don't think that's a problem.CodenniumRed wrote:a) They're a ripper projectile
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Re: NECROSIS.WAD for HeXen: a True Expansion
Can't seem to use that link to download the file!:(
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Re: NECROSIS.WAD for HeXen: a True Expansion
Try copying that link and put it into the address bar. Then look at the right side of the screen, and you should see letter/code in which you have to type. Then download will work.CodenniumRed wrote:Can't seem to use that link to download the file!:(
EDIT: http://uploading.com/files/XEVPQHIH/MedicTest.wad.html
Uploaded it, in case.
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Re: NECROSIS.WAD for HeXen: a True Expansion
Check it out:
This means that the Centaurs are less annoying to fight yet still use their block feature. This time they don't put up their shield every time they get hurt - rather, when they fire a stream of blue fireballs, since they're seen with their shields up, THAT'S the time they deflect things...
Code: Select all
ACTOR CentaurLeader: CentaurLeader 115
{
states
{
Pain:
CENT G 6 A_Pain
Goto See
Missile:
CENT E 8 A_FaceTarget
CENT F 0 A_SetReflectiveInvulnerable
CENT F 6 Bright A_CustomMissile("CentaurFX", 45, 0, 0, CMF_AIMOFFSET)
CENT E 10 A_FaceTarget
CENT F 6 Bright A_CustomMissile("CentaurFX", 45, 0, 0, CMF_AIMOFFSET)
CENT E 10 A_FaceTarget
CENT F 6 Bright A_CustomMissile("CentaurFX", 45, 0, 0, CMF_AIMOFFSET)
CENT E 0 A_UnsetReflectiveInvulnerable
Goto See
}
}
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Re: NECROSIS.WAD for HeXen: a True Expansion
Well, that would only effect the Slaughtaur, and not normal Centaur. They would still block when hurt.
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Re: NECROSIS.WAD for HeXen: a True Expansion
Yeah I meant Slaughtars, lol. I'm not using plain Centuars in my mapset anyway.
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Re: NECROSIS.WAD for HeXen: a True Expansion
This, right here, is not going to work.CodenniumRed wrote:Check it out:
Code: Select all
ACTOR CentaurLeader: CentaurLeader 115
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- ... in rememberance ...
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Re: NECROSIS.WAD for HeXen: a True Expansion
Gez wrote:This, right here, is not going to work.CodenniumRed wrote:Check it out:
Code: Select all
ACTOR CentaurLeader: CentaurLeader 115
Code: Select all
Actor CentaurLeader2 : CentaurLeader replaces CentaurLeader
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Re: NECROSIS.WAD for HeXen: a True Expansion
Except, it already DOES work.
And I just put in slaughtars without cluttering the decorate tab with another entirely new entity. 


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Re: NECROSIS.WAD for HeXen: a True Expansion
Use Ghastly Dragons method it works better and is less hacky
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Re: NECROSIS.WAD for HeXen: a True Expansion
It's the same amount of code, just a different header. The original code gives a messy-looking error message, in the console, if I recall correctly.CodenniumRed wrote:And I just put in slaughtars without cluttering the decorate tab with another entirely new entity.
Also, don't replace actors by replacing their DoomEdNumber. It doesn't replace the actor, if the original is summoned or spawned.
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Re: NECROSIS.WAD for HeXen: a True Expansion
Yeah I'm going to do that - I noticed because i none of my levels I summon a Wendigo, but he's like the original one not the 'enhanced' version I use.
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Re: NECROSIS.WAD for HeXen: a True Expansion
Also a weird bug - I have a powered-up Dragon claw working. The only problem is, even when the tome of power wears off, it stays in its powered-up mode until I run out of ammo for the weapon. It's weird because no other weapons seem to have this problem....
Last edited by ShadesMaster on Fri Feb 13, 2009 10:36 am, edited 2 times in total.