A Pet German Shepherd?

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Tamashii
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A Pet German Shepherd?

Post by Tamashii »

i was rummaging through Tormentor667's Torment N Torture mod, and found german shepard resources. it made me think, whether its possible to have a pet on your dooming adventures. a pet shepard that maybe collected armor and weapons for you, and distracted enemies during combat. (and maybe eat corpses to refill health?) just don't use the rocket launcher on it...

well, i don't have the skills atm to program it myself but the idea i think maybe interesting for anyone who wants to use that in their mods.
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Phucket
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Re: A Pet German Shepherd?

Post by Phucket »

Ya shawt mah dawg!
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Unknown_Assassin
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Re: A Pet German Shepherd?

Post by Unknown_Assassin »

Wrong section. This should go in the "ZDoom projects ideas (something like that)."
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Cutmanmike
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Re: A Pet German Shepherd?

Post by Cutmanmike »

Possible I say. It would require a friendly monster who uses A_VileChase to detect corpses. The problem is that it would have a hard time following the player everywhere unless it had noclip, and needless to say that would be a bit weird.
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Kinsie
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Re: A Pet German Shepherd?

Post by Kinsie »

Who remembers MBF?
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corysykes
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Re: A Pet German Shepherd?

Post by corysykes »

cutman couldnt you make it so it had sertion drop of hights and climbable hights?
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Cutmanmike
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Re: A Pet German Shepherd?

Post by Cutmanmike »

That would still look weird :P
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corysykes
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Re: A Pet German Shepherd?

Post by corysykes »

true but it will be better than "here boy!" *dog comes merging out of wall* "look i told you to never do that bad dog bad boy!!!" *crouches behind the steilagmite* "ohh im sorry boy.... wait where am i getting with this? :P
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Dulle
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Re: A Pet German Shepherd?

Post by Dulle »

Oh and when the hound's health is running low,it doesn't bark anymore and begin the crying.
And what about inventory item called "dog food" that can heal the dog.
I aren't so sure that the dog will eat zombie's corpse with happy mood. :?
Weird yet,Mike?
Last edited by Dulle on Mon Oct 13, 2008 3:59 am, edited 1 time in total.
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Cutmanmike
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Re: A Pet German Shepherd?

Post by Cutmanmike »

A way you could do it is to check if the player hasn't seen the dog in so long (using [wiki]A_CheckSight[/wiki] or whatever) and then remove the dog and spawn it next to the player, but invisible and stationary. Then, using A_CheckSight again, make it appear when the player is out of view of the invisible dog.

... Dammit I hate it when people do this to me and somehow make me come up with solutions. I'll end up making this wad, just you watch! :x
Tamashii
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Re: A Pet German Shepherd?

Post by Tamashii »

there's an idea where if a dog's too far away from you, he'll "teleport" to near you. would that work with current zdoom scripting?
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Cutmanmike
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Re: A Pet German Shepherd?

Post by Cutmanmike »

That's pretty much what I said in my above post, so yeah it can be done.
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Cardboard Marty
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Re: A Pet German Shepherd?

Post by Cardboard Marty »

Kinsie wrote:Who remembers MBF?
Yeah, you guys should look this up. The whole "Marine's Best Friend" port was pretty much built around this concept.
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FuzzballFox
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Re: A Pet German Shepherd?

Post by FuzzballFox »

Not sure if any of you lot (except those that browse the Skulltag forums) would have heard of Mercenaries made by -=:[xXx]:=-?
One of the pickups is a litter of 3 german shepherd pups that you can spawn, they are freindly and attack other enemies...

Just some shameless promoting...nevermind me...<_<;
Last edited by FuzzballFox on Mon Oct 13, 2008 4:38 pm, edited 1 time in total.
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Snarboo
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Re: A Pet German Shepherd?

Post by Snarboo »

Honestly, this is an idea I'd like to see used more in Doom mods, and not just having a dog sidekick. :D With some trickery, it could be possible to recreate the Mags from Phantasy Star Online. Isn't there code from the Heresiarch that allows a projectile or item to float around an actor?

In any case, having an item that follows the player and attacks enemies is a cool idea.
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