The official "ZDoom on Mac OS X" thread.

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earbenT
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Joined: Mon Jan 29, 2007 12:43 pm

Re: The unofficial "ZDoom on Mac OS X" thread.

Post by earbenT »

G4 user here, waiting on that Universal binary. :) Thanks for all your work.
Jorto Badfingers
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Joined: Sat Mar 01, 2008 1:52 pm

Re: The unofficial "ZDoom on Mac OS X" thread.

Post by Jorto Badfingers »

I found a very minor issue. When attempting to scroll through console with the mousewheel, nothing happens. When using page up to go up in the console, the console goes up but a comma is also printed. When page down is pressed in console, the console history scrolls down, but a minus symbol is also printed to the console input.
sniperchance
Posts: 68
Joined: Sun Apr 06, 2008 9:55 pm

Re: The unofficial "ZDoom on Mac OS X" thread.

Post by sniperchance »

Skunk wrote:Just tried to run it but there wasn't a game to play which tells me that something went wrong.

Order of events:
ZDoom OS X Launcher appears.
Click Launch
Console appears.
...
Nothing.
Alright, I got Tiger running in a VM, and I figured out the cause: libSDL was compiled for 10.5 i386 only. Oops.

Luckily, I found a copy of libSDL (from the ioquake3 source code) compiled as a Universal binary with 10.3.9 support. I tried using that one, and ZDoom now runs in 10.4 correctly. I'll replace the old SDL library with this one in the next release.
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Skunk
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Re: The unofficial "ZDoom on Mac OS X" thread.

Post by Skunk »

Cool
Johann Smidt
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Joined: Sun Oct 05, 2008 3:24 pm

Re: The unofficial "ZDoom on Mac OS X" thread.

Post by Johann Smidt »

I would just like to put in that netgames work cross platform. I played several rounds of DM today without hiccup, which is totally awesome.
sniperchance
Posts: 68
Joined: Sun Apr 06, 2008 9:55 pm

Re: The unofficial "ZDoom on Mac OS X" thread.

Post by sniperchance »

Cool. It's not surprising when you consider that Skulltag can be played on Linux, but I'm glad netgames work fine.

Here's the next version, this should work with Mac OS X 10.4:
ZDoom OS X 0.6a (ZDoom r1258)
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Shadelight
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Location: Labrynna

Re: The unofficial "ZDoom on Mac OS X" thread.

Post by Shadelight »

Will you port GZDoom to OSX?
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Skunk
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Re: The unofficial "ZDoom on Mac OS X" thread.

Post by Skunk »

BlazingPhoenix wrote:Will you port GZDoom to OSX?
Good question.
sniperchance
Posts: 68
Joined: Sun Apr 06, 2008 9:55 pm

Re: The unofficial "ZDoom on Mac OS X" thread.

Post by sniperchance »

Possibly. I might have to work out the differences with Mac OS X's GL framework, as well as the fact that the latest revision of GZDoom is behind that of ZDoom's.

I updated the ZDoom core to revision 1263, so now you Mac owners can enjoy gibbing again (among other things)!
Download
Johann Smidt
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Re: The unofficial "ZDoom on Mac OS X" thread.

Post by Johann Smidt »

I'm still feeling very much indebted to you, even if you just stopped right now. I do have one small request though. I can has source sometime plzkthnx?
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Skunk
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Re: The unofficial "ZDoom on Mac OS X" thread.

Post by Skunk »

OKAY, IT WORKS!
One small complaint, I dunno if you can fix this, but can you have it where it looks for the wads in the same folder as zdoom is?
This is totally awesome that you've done this, it works great, thank you!
Johann Smidt
Posts: 13
Joined: Sun Oct 05, 2008 3:24 pm

Re: The unofficial "ZDoom on Mac OS X" thread.

Post by Johann Smidt »

Skunk wrote:OKAY, IT WORKS!
One small complaint, I dunno if you can fix this, but can you have it where it looks for the wads in the same folder as zdoom is?
This is totally awesome that you've done this, it works great, thank you!
A program thats a good Mac citizen shouldn't do this :|
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esselfortium
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Re: The unofficial "ZDoom on Mac OS X" thread.

Post by esselfortium »

Johann Smidt wrote:
Skunk wrote:OKAY, IT WORKS!
One small complaint, I dunno if you can fix this, but can you have it where it looks for the wads in the same folder as zdoom is?
This is totally awesome that you've done this, it works great, thank you!
A program thats a good Mac citizen shouldn't do this :|
I guess, but still, /~/Library/Application Support/ is a weird place to keep wad files. And it's pretty much Doom tradition to just be able to put the WADs in /Doom/ or whatever your sourceport(s)' directory is.
Gez
 
 
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Re: The unofficial "ZDoom on Mac OS X" thread.

Post by Gez »

ZDoom normally looks for the iwads in several places: its own directory, the current working directory, the directories set up in the configuration file, $HOME/.zdoom in Unix systems, within Steam if installed in Windows systems, etc.

So it wouldn't be outlandish or overly complicated to make it look as well in /~/Library/Application Support/ when in MacOS X.
Johann Smidt
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Joined: Sun Oct 05, 2008 3:24 pm

Re: The unofficial "ZDoom on Mac OS X" thread.

Post by Johann Smidt »

esselfortium wrote:I guess, but still, /~/Library/Application Support/ is a weird place to keep wad files. And it's pretty much Doom tradition to just be able to put the WADs in /Doom/ or whatever your sourceport(s)' directory is.
If I could have my way you could "install" the wad files into the package, like putting them in the Resources directory or something. This would seem like the most logical place for them to go, but of course the user would have to put them there themselves, and its not terribly wonderful navigating inside packages. Also I think you can use $DOOMWADDIR, if you have it defined, for IWADs and PWADs. Also if you stick your wads in /Doom and not ~/Doom you're doing it wrong :|

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