The official "ZDoom on Mac OS X" thread.
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Please don't start threads here asking for help. This forum is not for requesting guides, only for posting them. If you need help, the Editing forum is for you.
Please don't start threads here asking for help. This forum is not for requesting guides, only for posting them. If you need help, the Editing forum is for you.
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Re: The unofficial "ZDoom on Mac OS X" thread.
G4 user here, waiting on that Universal binary. Thanks for all your work.
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Re: The unofficial "ZDoom on Mac OS X" thread.
I found a very minor issue. When attempting to scroll through console with the mousewheel, nothing happens. When using page up to go up in the console, the console goes up but a comma is also printed. When page down is pressed in console, the console history scrolls down, but a minus symbol is also printed to the console input.
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Re: The unofficial "ZDoom on Mac OS X" thread.
Alright, I got Tiger running in a VM, and I figured out the cause: libSDL was compiled for 10.5 i386 only. Oops.Skunk wrote:Just tried to run it but there wasn't a game to play which tells me that something went wrong.
Order of events:
ZDoom OS X Launcher appears.
Click Launch
Console appears.
...
Nothing.
Luckily, I found a copy of libSDL (from the ioquake3 source code) compiled as a Universal binary with 10.3.9 support. I tried using that one, and ZDoom now runs in 10.4 correctly. I'll replace the old SDL library with this one in the next release.
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Re: The unofficial "ZDoom on Mac OS X" thread.
I would just like to put in that netgames work cross platform. I played several rounds of DM today without hiccup, which is totally awesome.
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Re: The unofficial "ZDoom on Mac OS X" thread.
Cool. It's not surprising when you consider that Skulltag can be played on Linux, but I'm glad netgames work fine.
Here's the next version, this should work with Mac OS X 10.4:
ZDoom OS X 0.6a (ZDoom r1258)
Here's the next version, this should work with Mac OS X 10.4:
ZDoom OS X 0.6a (ZDoom r1258)
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Re: The unofficial "ZDoom on Mac OS X" thread.
Will you port GZDoom to OSX?
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Re: The unofficial "ZDoom on Mac OS X" thread.
Good question.BlazingPhoenix wrote:Will you port GZDoom to OSX?
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Re: The unofficial "ZDoom on Mac OS X" thread.
Possibly. I might have to work out the differences with Mac OS X's GL framework, as well as the fact that the latest revision of GZDoom is behind that of ZDoom's.
I updated the ZDoom core to revision 1263, so now you Mac owners can enjoy gibbing again (among other things)!
Download
I updated the ZDoom core to revision 1263, so now you Mac owners can enjoy gibbing again (among other things)!
Download
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Re: The unofficial "ZDoom on Mac OS X" thread.
I'm still feeling very much indebted to you, even if you just stopped right now. I do have one small request though. I can has source sometime plzkthnx?
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Re: The unofficial "ZDoom on Mac OS X" thread.
OKAY, IT WORKS!
One small complaint, I dunno if you can fix this, but can you have it where it looks for the wads in the same folder as zdoom is?
This is totally awesome that you've done this, it works great, thank you!
One small complaint, I dunno if you can fix this, but can you have it where it looks for the wads in the same folder as zdoom is?
This is totally awesome that you've done this, it works great, thank you!
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Re: The unofficial "ZDoom on Mac OS X" thread.
A program thats a good Mac citizen shouldn't do thisSkunk wrote:OKAY, IT WORKS!
One small complaint, I dunno if you can fix this, but can you have it where it looks for the wads in the same folder as zdoom is?
This is totally awesome that you've done this, it works great, thank you!
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Re: The unofficial "ZDoom on Mac OS X" thread.
I guess, but still, /~/Library/Application Support/ is a weird place to keep wad files. And it's pretty much Doom tradition to just be able to put the WADs in /Doom/ or whatever your sourceport(s)' directory is.Johann Smidt wrote:A program thats a good Mac citizen shouldn't do thisSkunk wrote:OKAY, IT WORKS!
One small complaint, I dunno if you can fix this, but can you have it where it looks for the wads in the same folder as zdoom is?
This is totally awesome that you've done this, it works great, thank you!
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Re: The unofficial "ZDoom on Mac OS X" thread.
ZDoom normally looks for the iwads in several places: its own directory, the current working directory, the directories set up in the configuration file, $HOME/.zdoom in Unix systems, within Steam if installed in Windows systems, etc.
So it wouldn't be outlandish or overly complicated to make it look as well in /~/Library/Application Support/ when in MacOS X.
So it wouldn't be outlandish or overly complicated to make it look as well in /~/Library/Application Support/ when in MacOS X.
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Re: The unofficial "ZDoom on Mac OS X" thread.
If I could have my way you could "install" the wad files into the package, like putting them in the Resources directory or something. This would seem like the most logical place for them to go, but of course the user would have to put them there themselves, and its not terribly wonderful navigating inside packages. Also I think you can use $DOOMWADDIR, if you have it defined, for IWADs and PWADs. Also if you stick your wads in /Doom and not ~/Doom you're doing it wrongesselfortium wrote:I guess, but still, /~/Library/Application Support/ is a weird place to keep wad files. And it's pretty much Doom tradition to just be able to put the WADs in /Doom/ or whatever your sourceport(s)' directory is.