Great to hear! Can't wait to learn more about this fancy new thing.Marty Kirra wrote:You can expect this to work with pretty much any level set that doesn't involve custom weapons and such.
[WIP] Extreme Measures (Doom Through Time Alpha on Pg. 13!)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [WIP] Marty's Mods (Currently: Something New? [Pg. 12])
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Re: [WIP] Marty's Mods (Currently: Something New? [Pg. 12])
I love you for that o__o <3.Marty Kirra wrote:Expect the see your favorite Doom marines (those guys that are in Doom Through Time will make their first canonical appearance story-wise), and expect public betas.marble wrote:What can we expect from this new thing mod you are making?
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Re: [WIP] Marty's Mods (Currently: Extreme Measures [Pg. 13]
"Extreme situations require Extreme Measures."

Spoiler:More info coming VERY soon! I promise!
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Re: [WIP] Marty's Mods (Currently: Extreme Measures: R [Pg.
... Wasn't that the mod of weasel's that had the shovel and the reskinned Bloodscourge and the robot enemies replacing the mid-tier peeps?
I honestly can't remember.
EDIT: HEY LOOK THAT'S THE MOD YOU'VE BEEN WORKING ON SINCE FOREVER NOW ISN'T THAT SWELL
tl;dr: doy i really should've know it was
I honestly can't remember.

EDIT: HEY LOOK THAT'S THE MOD YOU'VE BEEN WORKING ON SINCE FOREVER NOW ISN'T THAT SWELL
tl;dr: doy i really should've know it was
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Re: [WIP] Marty's Mods (Currently: Extreme Measures: R [Pg.
That looks more kickass than the original
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Re: [WIP] Marty's Mods (Currently: Extreme Measures: R [Pg.
Mm-hmm! Seems like forever ago that I told him he could work on the remake of that. I do look forward to the results! =PXutaWoo wrote:... Wasn't that the mod of weasel's that had the shovel and the reskinned Bloodscourge and the robot enemies replacing the mid-tier peeps?
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Re: [WIP] Marty's Mods (Currently: Extreme Measures: R [Pg.
Oh, so that's where you've been. 

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Re: [WIP] Marty's Mods (Currently: Extreme Measures: R [Pg.
FINA_FRIKING_LY!!!! Everything that seems to have been slacked off has somehow been revived recently, is there an arch vile in the house?
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Re: [WIP] Marty's Mods (Currently: Extreme Measures: R [Pg.
"Say hello to the 'Rising Judgment' pistol."
Not much to say here, but I didn't want to leave you guys with a logo and a screenshot and call it a day. Some notes!
- This is the new starting weapon. The original rifle will be picked up fairly early on however.
- This pistol will reload after twelve shots, so you can't go too crazy on full-auto (it's a pain to do that anyway)
- As stated in the video, firing faster will make you more inaccurate (though it isn't implemented yet)!
I promise I'll have more in the future to show, which includes old friends, new friends, new strangers, and creepy acquaintances!
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Re: [WIP] Extreme Measures (New Weapon Teaser on Pg. 13!)
Guys! Don't all go saying things at once!
I'm hard at work (cough) on working on Extreme Measures in-between working on my festivus present for the community. Lot's of new things are coming that you should be excited about! But, I have a question for you guys!
While I'm trying to maintain the balance of Doom (although I'm probably gonna do a terrible job at it), I'm looking for some suggestions on how to make the Cyberdemon more boss-like. I was wanting to give him a couple different attacks, and I'm up for any ideas you guys may have. I'll look into the Spider Mastermind a little bit later, because I hate that thing. Stay tuned in the mean time for an awesome announcement when I actually have something awesome to announce!
I'm hard at work (cough) on working on Extreme Measures in-between working on my festivus present for the community. Lot's of new things are coming that you should be excited about! But, I have a question for you guys!
While I'm trying to maintain the balance of Doom (although I'm probably gonna do a terrible job at it), I'm looking for some suggestions on how to make the Cyberdemon more boss-like. I was wanting to give him a couple different attacks, and I'm up for any ideas you guys may have. I'll look into the Spider Mastermind a little bit later, because I hate that thing. Stay tuned in the mean time for an awesome announcement when I actually have something awesome to announce!
Spoiler: Hey, progress!
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Re: [WIP] Extreme Measures (New Weapon Teaser on Pg. 13!)
This looks different. I'll be watching this. 

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Re: [WIP] Extreme Measures (New Weapon Teaser on Pg. 13!)
That is a cool looking muzzle flash...
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Re: [WIP] Extreme Measures (New Weapon Teaser on Pg. 13!)
for the cyberdemon i would suggest a weapons platform instead of just a rocketlauncher IE Rocket/Nade launcher an a minigun mounted underneath
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Re: [WIP] Extreme Measures (New Weapon Teaser on Pg. 13!)
can we also give the cyber some attacks with the weaponless arm like some heavy duty fireball that would cause 70-200 damage with splash damage of 1-128 depending on how far away from the explosion.TiberiumSoul wrote:for the cyberdemon i would suggest a weapons platform instead of just a rocketlauncher IE Rocket/Nade launcher an a minigun mounted underneath

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Re: [WIP] Extreme Measures (New Weapon Teaser on Pg. 13!)
The monster already does that with rockets. I don't see the point in giving it another attack that is similar.