[WIP] Extreme Measures (Doom Through Time Alpha on Pg. 13!)

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Mr.Green
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Re: [WIP] Marty's Mods (Currently: Doom Through Time)

Post by Mr.Green »

Hmmm...whats that 4th guy near the Doom?
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chronoteeth
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Re: [WIP] Marty's Mods (Currently: Doom Through Time)

Post by chronoteeth »

Awe, I wish doomguy still kept his original tan gloves. Now his just looks too much like crash's
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TheMistress
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Re: [WIP] Marty's Mods (Currently: Doom Through Time)

Post by TheMistress »

Is doom trough time still being worked on?Or is it abandoned D:??
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TheDarkArchon
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Re: [WIP] Marty's Mods (Currently: Doom Through Time)

Post by TheDarkArchon »

TheMistress wrote:Is doom trough time still being worked on?Or is it abandoned D:??
Jesus H Christ, it's only been 15 days since the last update.
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Cardboard Marty
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Re: [WIP] Marty's Mods (Currently: Doom Through Time)

Post by Cardboard Marty »

Still being worked on amigo. I'm in the process of getting a voice actor for Crash, but otherwise nothing notable as been happening. Sorry guys.
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TheMistress
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Re: [WIP] Marty's Mods (Currently: Doom Through Time)

Post by TheMistress »

Marty Kirra wrote:Still being worked on amigo. I'm in the process of getting a voice actor for Crash, but otherwise nothing notable as been happening. Sorry guys.
ooh i hope you find a voice actor for her :3
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Cardboard Marty
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Re: [WIP] Marty's Mods (Currently: Something New?)

Post by Cardboard Marty »

...?

Image
Spoiler:
Last edited by Cardboard Marty on Sun Dec 09, 2012 11:52 pm, edited 1 time in total.
ox0MilkMan0xo

Re: [WIP] Marty's Mods (Currently: Something New? [Pg. 12])

Post by ox0MilkMan0xo »

Cool text bro....wheres the story?
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wildweasel
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Re: [WIP] Marty's Mods (Currently: Something New? [Pg. 12])

Post by wildweasel »

ox0MilkMan0xo wrote:Cool text bro....wheres the story?
Cool first post, bro.
marble
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Re: [WIP] Marty's Mods (Currently: Something New? [Pg. 12])

Post by marble »

What can we expect from this new thing mod you are making?
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wildweasel
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Re: [WIP] Marty's Mods (Currently: Something New? [Pg. 12])

Post by wildweasel »

It will be a mod.
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TheMistress
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Re: [WIP] Marty's Mods (Currently: Something New? [Pg. 12])

Post by TheMistress »

wildweasel wrote:It will be a mod.
;O! You Sir, are too smart.
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Cardboard Marty
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Re: [WIP] Marty's Mods (Currently: Something New? [Pg. 12])

Post by Cardboard Marty »

ox0MilkMan0xo wrote:Cool text bro....wheres the story?
Heya John! The story will be released here in a couple days in a neato cool way, along with a brief overview of what exactly this is!
marble wrote:What can we expect from this new thing mod you are making?
Plenty of things! You can expect the gameplay to be similar to WWHC-Diaz and Hernandez, except a bit more arcadey. Expect the see your favorite Doom marines (those guys that are in Doom Through Time will make their first canonical appearance story-wise), and expect public betas. :) Somethings I have planned are Skulltag support, which it seems like nobody else cares to do, however there will likely be a specific Skulltag edition of the mod. But I'm getting ahead of myself. :)
TheMistress wrote:;O! You Sir, are too smart.
Indeed. :?
wildweasel wrote:It will be a mod.
Lastly, you can expect this too. :roll:
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JimmyJ
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Re: [WIP] Marty's Mods (Currently: Something New? [Pg. 12])

Post by JimmyJ »

Is the mod going to work with all (or most, at least) level wads, or is it going to be stuck with it's own? If you don't mind answering, of course.
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Cardboard Marty
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Re: [WIP] Marty's Mods (Currently: Something New? [Pg. 12])

Post by Cardboard Marty »

You can expect this to work with pretty much any level set that doesn't involve custom weapons and such. :)

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