[WIP] Extreme Measures (Doom Through Time Alpha on Pg. 13!)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [WIP] Marty's Mods (Currently: Doom Through Time)
Hmmm...whats that 4th guy near the Doom?
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Re: [WIP] Marty's Mods (Currently: Doom Through Time)
Awe, I wish doomguy still kept his original tan gloves. Now his just looks too much like crash's
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Re: [WIP] Marty's Mods (Currently: Doom Through Time)
Is doom trough time still being worked on?Or is it abandoned D:??
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Re: [WIP] Marty's Mods (Currently: Doom Through Time)
Jesus H Christ, it's only been 15 days since the last update.TheMistress wrote:Is doom trough time still being worked on?Or is it abandoned D:??
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Re: [WIP] Marty's Mods (Currently: Doom Through Time)
Still being worked on amigo. I'm in the process of getting a voice actor for Crash, but otherwise nothing notable as been happening. Sorry guys.
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Re: [WIP] Marty's Mods (Currently: Doom Through Time)
ooh i hope you find a voice actor for her :3Marty Kirra wrote:Still being worked on amigo. I'm in the process of getting a voice actor for Crash, but otherwise nothing notable as been happening. Sorry guys.
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Re: [WIP] Marty's Mods (Currently: Something New?)
...?
Spoiler:
Last edited by Cardboard Marty on Sun Dec 09, 2012 11:52 pm, edited 1 time in total.
Re: [WIP] Marty's Mods (Currently: Something New? [Pg. 12])
Cool text bro....wheres the story?
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Re: [WIP] Marty's Mods (Currently: Something New? [Pg. 12])
Cool first post, bro.ox0MilkMan0xo wrote:Cool text bro....wheres the story?
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Re: [WIP] Marty's Mods (Currently: Something New? [Pg. 12])
What can we expect from this new thing mod you are making?
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Re: [WIP] Marty's Mods (Currently: Something New? [Pg. 12])
It will be a mod.
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Re: [WIP] Marty's Mods (Currently: Something New? [Pg. 12])
;O! You Sir, are too smart.wildweasel wrote:It will be a mod.
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Re: [WIP] Marty's Mods (Currently: Something New? [Pg. 12])
Heya John! The story will be released here in a couple days in a neato cool way, along with a brief overview of what exactly this is!ox0MilkMan0xo wrote:Cool text bro....wheres the story?
Plenty of things! You can expect the gameplay to be similar to WWHC-Diaz and Hernandez, except a bit more arcadey. Expect the see your favorite Doom marines (those guys that are in Doom Through Time will make their first canonical appearance story-wise), and expect public betas. Somethings I have planned are Skulltag support, which it seems like nobody else cares to do, however there will likely be a specific Skulltag edition of the mod. But I'm getting ahead of myself.marble wrote:What can we expect from this new thing mod you are making?
Indeed.TheMistress wrote:;O! You Sir, are too smart.
Lastly, you can expect this too.wildweasel wrote:It will be a mod.
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Re: [WIP] Marty's Mods (Currently: Something New? [Pg. 12])
Is the mod going to work with all (or most, at least) level wads, or is it going to be stuck with it's own? If you don't mind answering, of course.
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Re: [WIP] Marty's Mods (Currently: Something New? [Pg. 12])
You can expect this to work with pretty much any level set that doesn't involve custom weapons and such.