Monster Wad Project in progress

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
Michty
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Post by Michty »

Fair enough. I look forward to taking them on in the example map(if you decide to include them). Maybe you should make them secret bosses, so if you find a secret area you get to fight them?
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HotWax
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Post by HotWax »

Michty wrote:Oh, and make sure you summon them in a LARGE room...
My HateArena should do the trick nicely...

/me downloads.
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Tormentor667
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Post by Tormentor667 »

how can I test the monsters?
Michty
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Post by Michty »

Tormentor667:
You have to use the summon command in the console. Set a control for the console in options if you don't have one. Type "summon naziship" as an example. To see a list of things you can summon, type dumpclasses actor. Enjoy...

It's rather quiet in the forums today.
Oh, and if anybody saw my earlier posts on skyboxes, don't worry. I got them to work. Yay! Maybe somebody should write something in the wiki about skyboxes. I found the tutorial too vague.
Michty
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Post by Michty »

Can I have a copy of HateArena? Sounds good.
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HotWax
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Post by HotWax »

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HotWax
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Post by HotWax »

Well. I've determined that while Mr. "EradicationKnight" makes short work of a cyberdemon, he can't handle 4 cybs and 3 spiders at once. :roll:

BTW, you need to drastically increase the mass of those big guys. They get bounced around like helium-filled balloons when they get hit with rockets.
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BouncyTEM
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Post by BouncyTEM »

i know, but it's funny to see them flying backwards! :lol: they'll get their mass fixed in the second beta, but it's like that for amusement now.
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BouncyTEM
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Post by BouncyTEM »

Okay, i'm just making sure this works, but here's the death code for one of the tanks [or it will be, anyway]

Code: Select all

Death:
         Tank H 5 A_fall
         Tank I 5 A_scream
         Tank J 5
         Tank K 5
         Tank L 5
         Tank M 5
         Tank N 5
         Tank O 5
         Goto Death+5
basically it's a monster with a firey death, and has flames on the L-O frames. this is just a concept, but i'm making sure it can work. the flames are supposed to loop, for realism. Again, this is just the concept, the Real tank would look better in coding, and might have different frames. This is just to get the idea working. Also, ideas for new Nazis are appreciated, if i get them.
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Cutmanmike
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Post by Cutmanmike »

Just got round to playing it. That's ALOT of enemies, very good but shame most of them only have one direction. But no matter, all we need is a level right?
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BouncyTEM
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Post by BouncyTEM »

which giest is working on. That's it, besides a couple more monsters [like the tanks]
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Cutmanmike
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Post by Cutmanmike »

You should make a SECRET enemy..... Like a bouncynazi
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BouncyTEM
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Post by BouncyTEM »

hmm... i like that idea. will have to consider it.
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HotWax
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Post by HotWax »

And how do you propose to hide it from the dumpclasses actor command?
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BouncyTEM
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Post by BouncyTEM »

i think he means a secret enemy in the example map.

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