Action Doom 2 ReRelease
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Action Doom 2 Bugs
I just play AD with its custom EXE because that's what it was probably designed around for.
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Re: Action Doom 2 Bugs
I play with standard GZDoom, and I found out there are a few GZDoomism sometimes (like reflective floors at the Phylex building). Brawl.exe is ZDoom, and so doesn't render them as reflective.
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Re: Action Doom 2 Bugs
The whole reflective floor effect is faked so it works in ZDoom. The entire room is remade upside down and then the two are joined as stacked sectors.
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Re: Action Doom 2 Bugs
Early in development, there WAS a map05... but it was removed because it didn't fit. It was modified later and added to the bonus features on the CD.
Also... please note, it says in the text that this is for ZDoom. GZDoom will not work properly, it may fix several rendering errors caused by the software engine... but it can't handle the dozens of hacks done that only work with software. If you do play this mod in gzdoom... use the software mode.
Also... please note, it says in the text that this is for ZDoom. GZDoom will not work properly, it may fix several rendering errors caused by the software engine... but it can't handle the dozens of hacks done that only work with software. If you do play this mod in gzdoom... use the software mode.
Last edited by Scuba Steve on Sun Aug 24, 2008 5:27 pm, edited 1 time in total.
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Re: Action Doom 2 Bugs
Ah, I was wondering about that! Awesome, guess I'll get so see it, then!Scuba Steve wrote:Early in development, there WAS a map05... but it was removed because it didn't fit. It was modified later and added to the bonus features on the CD.
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Re: Action Doom 2 Bugs
there is nothing special about the exe besides autoloading action2.wadNash wrote:I just play AD with its custom EXE because that's what it was probably designed around for.
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Re: Action Doom 2 Bugs
:S i thought everyone here played it and just talking about teh bugs
i spoiler tag the important thing..the other i thought since everyone played it and knows those endings by the previous post who disscussed it knew :S
well i just spoiler tag the whole thing there
BTW scuba Steve Is the
im just wondering ..or is already in the free DL...
i spoiler tag the important thing..the other i thought since everyone played it and knows those endings by the previous post who disscussed it knew :S
well i just spoiler tag the whole thing there
BTW scuba Steve Is the
Spoiler:on the bonus map?
im just wondering ..or is already in the free DL...
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Re: Action Doom 2 Bugs
How much would cheats mess with the scripts? I was messing around on the "good ending" path on god mode, and the Secret Elevator in the Top Floor level wouldn't work - the door to go through into the Hidden Fun Stuff wouldn't open no matter how many times I jammed on the button.
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Re: Action Doom 2 Bugs
The elevator in the top floor only goes one way. You can only ride it up... not down.
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Re: Action Doom 2 Bugs
On the farm scene, what are am I gonna do here? Am I gonna kill the sniper or what?
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Re: Action Doom 2 Bugs
You run from bale to bale.
Avoid getting shot, it does 50% damage.
Avoid getting shot, it does 50% damage.
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Re: Action Doom 2 Bugs
But how long does it take to finish this scene? I don't like to go to that part where I have to rescue the Policeman and going to the damn building and get a bad endingDemolisher wrote:You run from bale to bale.
Avoid getting shot, it does 50% damage.
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Re: Action Doom 2 Bugs
Until you get to the top left corner exit.
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Re: Action Doom 2 Bugs
does this give me a bad ending? Im new to this wadDemolisher wrote:Until you get to the top left corner exit.
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Re: Action Doom 2 Bugs
You just have to find out won't you...