Action Doom 2 ReRelease
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Action Doom 2 Bugs
can you do it via the console, or by manually editing the .ini?
is there even an .ini?
is there even an .ini?
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Re: Action Doom 2 Bugs
Sure it has an ini. It's only a modified zdoom.exe so the ini follows the same convention as zdoom inis. There should be an ini in your action doom folder with the usual zdoom-username.ini name.
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Re: Action Doom 2 Bugs
Ok, here's a bug or two I found, and a couple of questions (I'll spoiler those):
Bugs:
The whole Kill Bill bit seems a bit broken, because getting in is easy but I couldn't get out without noclipping, and although
I found an alternative route to get in (the secret lift), it didn't actually go anywhere, presumably because it wasn't working, thus breaking the rest of it.
As I understand it, the helicopter is meant to be shootable, but I'm sure I couldn't hit it at all, regardless of how hard I tried.
And questions:
Bugs:
The whole Kill Bill bit seems a bit broken, because getting in is easy but I couldn't get out without noclipping, and although
I found an alternative route to get in (the secret lift), it didn't actually go anywhere, presumably because it wasn't working, thus breaking the rest of it.
As I understand it, the helicopter is meant to be shootable, but I'm sure I couldn't hit it at all, regardless of how hard I tried.
And questions:
Spoiler:
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Re: Action Doom 2 Bugs
What did you try to shoot it with?Phobus wrote:As I understand it, the helicopter is meant to be shootable, but I'm sure I couldn't hit it at all, regardless of how hard I tried.
Spoiler:
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Re: Action Doom 2 Bugs
Spoiler:
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Re: Action Doom 2 Bugs
Questions in spoiler, answers in spoiler.Phobus wrote:Spoiler:
Spoiler:
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Re: Action Doom 2 Bugs
Look very carefully at the walls in the fighting room. I got stuck there also because the door was way too subtle.Phobus wrote:The whole Kill Bill bit seems a bit broken, because getting in is easy but I couldn't get out without noclipping, and although
I found an alternative route to get in (the secret lift), it didn't actually go anywhere, presumably because it wasn't working, thus breaking the rest of it.
Also
Spoiler:
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Re: Action Doom 2 Bugs
Aside from the forest bit it turns out that further inspection did reveal everything I needed to know, but thanks anyway
Oh, and Gez:
Oh, and Gez:
Spoiler:
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Re: Action Doom 2 Bugs
I run Linux, so I couldn't use brawl.exe - I used my zdoom installation (SVN 1095). When I got into the... forest secret with crocodiles, zdoom complained about not having GENMIDI lump. I used the one from doom2.wad and it worked fine.
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Re: Action Doom 2 Bugs
Quite a bit. Go to the other AD2 thread and look at Bashe's ending tree on page 8.Vegeta(dw) wrote:Am I missing something?
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Re: Action Doom 2 Bugs
Spoiler:
Last edited by przndoom on Sun Aug 24, 2008 9:44 pm, edited 1 time in total.
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Re: Action Doom 2 Bugs
przndoom: SPOILERS TAGS PLEASE
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Re: Action Doom 2 Bugs
Yea, What if you ruined the surprise?
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Re: Action Doom 2 Bugs
When you use the knife or broken bottle on piles of tires (maybe trash cans too), sometimes it makes the blood splattering noise, which obviously doesn't make sense.
Also, the "break a bottle goes back to fists" is confirmed a Neverswitchonpickup bug. Shame, because I usually keep that setting on to prevent a dangerous misfire (not in AD but in other mods).
One more thing: map05. Is it supposed to not exist? I see it defined in MAPINFO and everything, but warping to it just gives me regular map05 with the Subway music.
Also, the "break a bottle goes back to fists" is confirmed a Neverswitchonpickup bug. Shame, because I usually keep that setting on to prevent a dangerous misfire (not in AD but in other mods).
One more thing: map05. Is it supposed to not exist? I see it defined in MAPINFO and everything, but warping to it just gives me regular map05 with the Subway music.
Last edited by Bashe on Sun Aug 24, 2008 3:31 pm, edited 1 time in total.