Action Doom 2 ReRelease
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Action Doom 2 Bugs
One bug I came across was that the canon wouldn't fire; I had to "give all" via the console, and then it worked. I'm going to have another play through again soon to see if this was just a one-off problem, or not.
Also, thing like the fire extinguisher gauge and the bullets remaining icons remain on-screen if you switch to a different weapon.
Also, thing like the fire extinguisher gauge and the bullets remaining icons remain on-screen if you switch to a different weapon.
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Re: Action Doom 2 Bugs
Can't check ATM but, from memory, I think the cannon requires you to alt-fire to prime it.
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Re: Action Doom 2 Bugs
alt fire to prime it, as enjay said.NiGHTMARE wrote:One bug I came across was that the canon wouldn't fire; I had to "give all" via the console, and then it worked. I'm going to have another play through again soon to see if this was just a one-off problem, or not.
Also, thing like the fire extinguisher gauge and the bullets remaining icons remain on-screen if you switch to a different weapon.
the gauges are supposed to stay.
Spoiler:
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Re: Action Doom 2 Bugs
Spoiler:
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Re: Action Doom 2 Bugs
Demolisher wrote:Spoiler:
Spoiler:
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Re: Action Doom 2 Bugs
Spoiler:
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Re: Action Doom 2 Bugs
Spoiler:@ afrit
Spoiler:
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Re: Action Doom 2 Bugs
Of course I tried thatEnjay wrote:Have you assigned a key to "drop melee weapon" in the config menu (it's an additional option right at the end of the menu)? I have no problems dropping the bottle, or anything else that I have tried for that matter.Csonicgo wrote:can't drop the whiskey bottle after drinking it, breaking it... first level.
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Re: Action Doom 2 Bugs
I notice that, in order to drop the bottles, you have to select it, drop it, then select it again for it to drop all the way.Csonicgo wrote:Of course I tried thatEnjay wrote:Have you assigned a key to "drop melee weapon" in the config menu (it's an additional option right at the end of the menu)? I have no problems dropping the bottle, or anything else that I have tried for that matter.Csonicgo wrote:can't drop the whiskey bottle after drinking it, breaking it... first level.
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Re: Action Doom 2 Bugs
Spoiler: @Demolisher
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Re: Action Doom 2 Bugs
The_afrit wrote:Spoiler: @Demolisher
Spoiler: @afrit
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Re: Action Doom 2 Bugs
If you skip a cutscene, and a new one starts within the time it would take for the previous cutscene's voice dialogue to end, the other will still play over the current cutscene's voice.
Also:
Also:
Spoiler:
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Re: Action Doom 2 Bugs
Spoiler:
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Re: Action Doom 2 Bugs
2 bugs I found:
1) When you get Flynn Haggar for the first time, sometimes he can get stuck inside the grating before entering the section where you go the bar with the village people, he can't get out.
2) A crash on the casino stage, I think it happened when I went up to one of the poker machines closest to the bar, I have attached the crash report
1) When you get Flynn Haggar for the first time, sometimes he can get stuck inside the grating before entering the section where you go the bar with the village people, he can't get out.
2) A crash on the casino stage, I think it happened when I went up to one of the poker machines closest to the bar, I have attached the crash report
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Re: Action Doom 2 Bugs
Found some HOM errors in the farmhouse map...
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