Rise of the Dead! (still WIP in 2017)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Rise of the Dead! (sprite naming convention, need feedba
Wait... So this is going to be one of those sandbox/RPG type survival games with plenty of exploration abilities, right? This might satisfy my craving for Dead Island. =P
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Re: Rise of the Dead! (sprite naming convention, need feedba
Yeah, gameplay will be open world (well, as open as the GZDoom engine allows maps to be anyway)
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Re: Rise of the Dead! (sprite naming convention, need feedba
Hell yeah!
This is going to be like that mod where you can use a BB Gun against the undead!
(WHICH WAS APPARENTLY NEVER RELEASED)
This is going to be like that mod where you can use a BB Gun against the undead!
(WHICH WAS APPARENTLY NEVER RELEASED)
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Re: Rise of the Dead! (sprite naming convention, need feedba
You can create big open worlds with only one condition, do many render blocks for performance, do not all the map open, because gzdoom´ll render all the wolrld all the time
Maybe some sectors that toch the sky could help with performance
Maybe some sectors that toch the sky could help with performance
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Re: Rise of the Dead! (sprite naming convention, need feedba
Ths will be cool for playing on multiplayer mode 8).
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Re: Rise of the Dead! (sprite naming convention, need feedba
For the record, I doubt the community will ever receive a proper version for Zandronum. Of course I'm assuming this project uses a truckload of GZDoom features, and as a result it would require countless hours of reconstruction to accomplish just that.
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- Posts: 17454
- Joined: Mon Oct 27, 2003 12:07 am
- Location: Kuala Lumpur, Malaysia
Re: Rise of the Dead! (sprite naming convention, need feedba
I am supporting 4 player coop as I build this, but yeah, this will never support Zandronum... what needs to happen is that I need to make a Zandronum version. I recall the source is available so I'll have to work off that. Even then, I'm not sure if it's even something I want to do. It's still too early to say anything though.
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Re: Rise of the Dead! (sprite naming convention, need feedba
This will be the best surprise ever if it was released as a demo for Christmas!
But take your time. Looks good so far!
But take your time. Looks good so far!