
Rise of the Dead! (still WIP in 2017)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Rise of the Dead! (3D Programmer Needed)
Adjusting the proportions between adult zombies and child zombies... does this look right?


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Re: Rise of the Dead! (3D Programmer Needed)
Looks about right. It just depends on how old they are.
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Re: Rise of the Dead! (3D Programmer Needed)
Looks about right to me too. If you haven't already done so, checking something like this might help:
http://www.idrawdigital.com/2009/01/tut ... oportions/
http://www.idrawdigital.com/2009/01/tut ... oportions/
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Re: Rise of the Dead! (3D Programmer Needed)
It would be nice if we had some screenshots to replace the ones that no longer exist at the first page. 

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Re: Rise of the Dead! (sprite naming convention, need feedba
Nash, maybe for the zombie dog bit, the dog has its own damagetype, and when the person dies, causing a custom death animation and a A_GiveInventiry firstperson view that plays with a growl, scream of the player, A_SetPitch to simulate dog tugging, and thud of ripping and tearing of flesh, and you even see the face of the dog attacking you, then constantly staring at you with white glowing, frowning eyes until you respawn?
That would make shout in fear... In a good way. But that might be asking too much.
I insist you to make it a separate addon for the weakhearted if you were too.
Oh, and sorry, I dont really have an idea for the sprite names...
If you are to do a big city, can you make sections of the city a separate sector? Teleporting in and out for the weak computers? A big city rendered all in one screen is death for my computer.
Cant wait to see how turns out! Good luck!
That would make shout in fear... In a good way. But that might be asking too much.

I insist you to make it a separate addon for the weakhearted if you were too.
Oh, and sorry, I dont really have an idea for the sprite names...
If you are to do a big city, can you make sections of the city a separate sector? Teleporting in and out for the weak computers? A big city rendered all in one screen is death for my computer.

Cant wait to see how turns out! Good luck!

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Re: Rise of the Dead! (sprite naming convention, need feedba
I don't think that he is working on this anymore; best not to necro sleeping projects.
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Re: Rise of the Dead! (sprite naming convention, need feedba
I actually am, have been at it for the the majority of this year. I'm afraid I'm going to miss the 12/12/12 public alpha test dateline though because I got hospitalized. Posting from hospital right now.
Can't wait to show everyone how much this project has evolved since 4 years ago...
Can't wait to show everyone how much this project has evolved since 4 years ago...
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Re: Rise of the Dead! (sprite naming convention, need feedba
Hope you get better soon. If I knew anything about 3D modelling I would of helped. Looks good so far.
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Re: Rise of the Dead! (sprite naming convention, need feedba
Wow... Sorry to hear that Nash... Hope you get better!Nash wrote:I actually am, have been at it for the the majority of this year. I'm afraid I'm going to miss the 12/12/12 public alpha test dateline though because I got hospitalized. Posting from hospital right now.
Can't wait to show everyone how much this project has evolved since 4 years ago...
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Re: Rise of the Dead! (sprite naming convention, need feedba
That would've been tomorrow! :ONash wrote:I'm afraid I'm going to miss the 12/12/12 public alpha test dateline though because I got hospitalized.
Seriously though, I hope you get better soon. Can't wait to see your work.

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Re: Rise of the Dead! (sprite naming convention, need feedba
Being stuck in the hospital is no fun, I hope you recover soon. It's great to know that this project is still alive!Nash wrote:I actually am, have been at it for the the majority of this year. I'm afraid I'm going to miss the 12/12/12 public alpha test dateline though because I got hospitalized. Posting from hospital right now.
Can't wait to show everyone how much this project has evolved since 4 years ago...
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Re: Rise of the Dead! (sprite naming convention, need feedba
Code: Select all
Actor CorrectedDisk : DefaultSpinalDisk Replaces SlippedDisk
{}
Now get back to work.
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