Rise of the Dead! (still WIP in 2017)

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Big C
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Re: Rise of the Dead! [27/10/11 poll]

Post by Big C »

How about "The Living End"? That way we get a DooM II reference, too!
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NeuralStunner
 
 
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Re: Rise of the Dead! [27/10/11 poll]

Post by NeuralStunner »

Big C wrote:How about "The Living End"? That way we get a DooM II reference, too!
Maybe Nash doesn't want the mod associated with DooM. Image
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Peanut
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Re: Rise of the Dead! [27/10/11 poll]

Post by Peanut »

How about something creatively redundant?

"This is a Zombie game!" comes to mind, though it's not very clever.
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NeuralStunner
 
 
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Re: Rise of the Dead! [27/10/11 poll]

Post by NeuralStunner »

Peanut wrote:How about something creatively redundant?
Dead Death was already suggested. :P
Zombieguy
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Re: Rise of the Dead! [27/10/11 poll]

Post by Zombieguy »

Hmm, very interesting. I voted for "GZDead." But of all of the possible names to think of, why these? Anyway, GZDead seems to make more sense, "Dead end" is alright I suppose. "Dead end" just doesn't seem to sit very well with me, Does the name really have to have the word "dead" in it?
Nash wrote:
NSFW (polygonal nudity)
Really? is that really necessary?
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Nash
 
 
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Re: Rise of the Dead! [27/10/11 poll]

Post by Nash »

I'm just being safe!
Zombieguy
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Re: Rise of the Dead! [27/10/11 poll]

Post by Zombieguy »

Nash wrote:I'm just being safe!
Ha, yes I know. but I meant actually including the nudity in the photograph. :D Why would there be "nude" zombies anyway?
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Nash
 
 
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Re: Rise of the Dead! [27/10/11 poll]

Post by Nash »

Base meshes need to be unclothed and bald, it doesn't make sense to model them clothed because they only serve as templates for the actual zombie variations.
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Enjay
 
 
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Re: Rise of the Dead! [27/10/11 poll]

Post by Enjay »

Nash wrote:I'm just being safe!
Image

;)
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Nash
 
 
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Re: Rise of the Dead! [27/10/11 poll]

Post by Nash »

I lol'd!
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amv2k9
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Re: Rise of the Dead! [27/10/11 poll]

Post by amv2k9 »

As for the name, I liked Dead Cell, but IIRC that was the name of the "terrorist" group in MGS2.
Zombieguy
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Re: Rise of the Dead! [27/10/11 poll]

Post by Zombieguy »

Nash wrote:Base meshes need to be unclothed and bald, it doesn't make sense to model them clothed because they only serve as templates for the actual zombie variations.
Oh, I see.
Enjay wrote:
Nash wrote:I'm just being safe!
Image

;)
Wow.
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Nash
 
 
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Re: Rise of the Dead! [27/10/11 poll]

Post by Nash »

Should the zombies be truly undead, and the only way to kill one is to shoot/destroy the head? Will this be annoying?

Also, I may need to decide to scrap the idea of allowing each individual body part of the zombie to be destroyed... it involves multi-part actors and things can get very difficult to manage for both me and my artist...
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NeuralStunner
 
 
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Re: Rise of the Dead! [27/10/11 poll]

Post by NeuralStunner »

Nash wrote:Should the zombies be truly undead, and the only way to kill one is to shoot/destroy the head? Will this be annoying?
If you can figure out general dismemberment (shoot off the legs, they drag with their arms and bite your shins) it could work. Though for simplicity I'd simply recommend making the head an amplified-damage target - A single pistol (or other similar "weak" weapon) can still be sufficiently effective, while shotguns and other area-damage weapons will be more suited to crowd control (or really souped-up zombies).

Well-done headshot systems help balance out the weapon set, but obviously if done wrongly there's no reason to change weapos unless you run out of ammo. (Making it an auto-kill from any amount of damage is a bad idea, for instance. A single punch to the face might send them reeling. If a pistol feels sufficiently powerful it could take them in one headshot, otherwise two.)

As for the original question, I don't think destroying the head shoudl be required. Though I do recommend having zombies fall down faux dead, only to get up later, if they have only a few HP left. :twisted:
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TheDoomGuy
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Re: Rise of the Dead! [27/10/11 poll]

Post by TheDoomGuy »

"Wake Up Dead" :D

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