For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Topping out at a bit over 1GB this may be too much of a file size for some. Here is what I experienced with it.
When loading into 2.3.2 I get these logfiles, one telling me which files are loaded and one telling me what happens with GZDoom
Spoiler:
Log started: Tue Feb 21 22:43:46 2017
M_LoadDefaults: Load system defaults.
Using program directory for storage
W_Init: Init WADfiles.
adding H:/DOOM/ENGINES/GZDOOM/gzdoom-bin-2-3-2-x64/gzdoom.pk3, 671 lumps
adding H:/PWAD_EDITING/IWADS/DOOM2.wad, 2919 lumps
adding H:/PWAD_EDITING/IWADS//lights.pk3, 4 lumps
adding H:/PWAD_EDITING/IWADS//brightmaps.pk3, 499 lumps
adding H:/PWADs/TOTAL_CHAOS/tc_super_alpha02b.pk3, 2326 lumps
adding H:/PWADs/TOTAL_CHAOS/tc_super_alpha02b.pk3:resource.wad, 9 lumps
adding H:/PWADs/TOTAL_CHAOS/tc_super_alpha02b.pk3:resource2.wad, 212 lumps
adding H:/PWADs/TOTAL_CHAOS/tc_super_alpha02b.pk3:resource3.wad, 6 lumps
adding H:/PWADs/TOTAL_CHAOS/tc_super_alpha02b.pk3:resource4.wad, 3 lumps
adding H:/PWADs/TOTAL_CHAOS/tc_super_alpha02b.pk3:resource_blood.wad, 9 lumps
adding H:/PWADs/TOTAL_CHAOS/tc_super_alpha02b.pk3:resource_bloodfx.wad, 30 lumps
adding H:/PWADs/TOTAL_CHAOS/tc_super_alpha02b.pk3:resource_dust.wad, 11 lumps
adding H:/PWADs/TOTAL_CHAOS/tc_super_alpha02b.pk3:resource_fires.wad, 93 lumps
adding H:/PWADs/TOTAL_CHAOS/tc_super_alpha02b.pk3:resource_leaves.wad, 52 lumps
adding H:/PWADs/TOTAL_CHAOS/tc_super_alpha02b.pk3:resource_smog.wad, 77 lumps
adding H:/PWADs/TOTAL_CHAOS/tc_super_alpha02b.pk3:resource_spark.wad, 42 lumps
sv_cheats will be changed for next game.
Log stopped: Tue Feb 21 22:43:46 2017
Script warning, "tc_super_alpha02b.pk3:textures.txt" line 543055:
Texture 'BUILD04' references itself as patch
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Script warning, "tc_super_alpha02b.pk3:actors/leaves/actions.txt" line 1:
Tried to define class 'LeafSpawner' more than once. Renaming class to 'LeafSpawner@tc_super_alpha02b.pk3@actors/leaves/actions.txt'
Attempt to get invalid state TwoHanded_Ready from actor bottle_broken_hud.
Attempt to get invalid state TwoHanded_Ready from actor knife_hud.
Script warning, "tc_super_alpha02b.pk3:actors/player/actions.txt" line 54:
Unknown class name 'beartrap_activated' of type 'Actor'
Script warning, "tc_super_alpha02b.pk3:actors/weapon_hud_moltov/actions.txt" line 66:
Unknown class name 'explosion' of type 'Actor'
Script warning, "tc_super_alpha02b.pk3:actors/light_industrial/actions.txt" line 58:
Unknown class name 'ceilingspark_particle' of type 'Actor'
Script warning, "tc_super_alpha02b.pk3:actors/light_industrial/actions.txt" line 59:
Unknown class name 'ceilingspark_particle' of type 'Actor'
Script warning, "tc_super_alpha02b.pk3:actors/light_industrial/actions.txt" line 60:
Unknown class name 'ceilingspark_particle' of type 'Actor'
Script warning, "tc_super_alpha02b.pk3:actors/light_industrial/actions.txt" line 61:
Unknown class name 'ceilingspark_particle' of type 'Actor'
Script warning, "tc_super_alpha02b.pk3:actors/light_industrial/actions.txt" line 62:
Unknown class name 'ceilingspark_particle' of type 'Actor'
Script warning, "tc_super_alpha02b.pk3:actors/light_industrial/actions.txt" line 63:
Unknown class name 'ceilingspark_particle' of type 'Actor'
Script warning, "tc_super_alpha02b.pk3:actors/light_industrial/actions.txt" line 64:
Unknown class name 'ceilingspark_particle' of type 'Actor'
Script warning, "tc_super_alpha02b.pk3:actors/light_industrial/actions.txt" line 65:
Unknown class name 'ceilingspark_particle' of type 'Actor'
Script warning, "tc_super_alpha02b.pk3:actors/fluorescent_light/actions.txt" line 15:
Unknown class name 'fluorescent_light_01b' of type 'Actor'
Script warning, "tc_super_alpha02b.pk3:actors/tireiron/actions.txt" line 51:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/tireiron/actions.txt" line 64:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/tireiron/actions.txt" line 78:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/tireiron/actions.txt" line 92:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/tireiron/actions.txt" line 106:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/tireiron/actions.txt" line 120:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/wrench/actions.txt" line 51:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/wrench/actions.txt" line 64:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/wrench/actions.txt" line 78:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/wrench/actions.txt" line 92:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/wrench/actions.txt" line 106:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/wrench/actions.txt" line 120:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/pickaxe/actions.txt" line 51:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/pickaxe/actions.txt" line 65:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/pickaxe/actions.txt" line 80:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/pickaxe/actions.txt" line 95:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/pickaxe/actions.txt" line 110:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/pickaxe/actions.txt" line 125:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/sledgehammer/actions.txt" line 35:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/sledgehammer/actions.txt" line 49:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/sledgehammer/actions.txt" line 66:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/bottle/actions.txt" line 47:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/bottle/actions.txt" line 69:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/bottle/actions.txt" line 85:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/bottle_broken/actions.txt" line 40:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/bottle_broken/actions.txt" line 53:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/bottle_broken/actions.txt" line 67:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/hammer/actions.txt" line 52:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/hammer/actions.txt" line 66:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/hammer/actions.txt" line 81:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/hammer/actions.txt" line 96:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/hammer/actions.txt" line 111:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/hammer/actions.txt" line 126:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/spade/actions.txt" line 35:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/spade/actions.txt" line 49:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/spade/actions.txt" line 66:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/pole/actions.txt" line 35:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/pole/actions.txt" line 49:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/pole/actions.txt" line 66:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/knife/actions.txt" line 40:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/knife/actions.txt" line 53:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/knife/actions.txt" line 67:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/axe/actions.txt" line 35:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/axe/actions.txt" line 51:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/axe/actions.txt" line 66:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/brick/actions.txt" line 47:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/brick/actions.txt" line 69:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/brick/actions.txt" line 85:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/testweap/actions.txt" line 51:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/testweap/actions.txt" line 65:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/testweap/actions.txt" line 80:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/testweap/actions.txt" line 95:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/testweap/actions.txt" line 110:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/testweap/actions.txt" line 125:
Unknown class name '0' of type 'BasicArmorBonus'
Script warning, "tc_super_alpha02b.pk3:actors/drifter/actions.txt" line 97:
Unknown class name 'brute_bloodsplat' of type 'Actor'
Script warning, "tc_super_alpha02b.pk3:actors/drifter/actions.txt" line 115:
Unknown class name 'brute_bloodsplat' of type 'Actor'
Script warning, "tc_super_alpha02b.pk3:actors/drifter/actions.txt" line 126:
Unknown class name 'brute_bloodsplat' of type 'Actor'
Script warning, "tc_super_alpha02b.pk3:actors/drifter/actions.txt" line 173:
Unknown class name 'brute_bloodsplat' of type 'Actor'
Script warning, "tc_super_alpha02b.pk3:actors/drifter/actions.txt" line 177:
Unknown class name 'brute_bloodsplat' of type 'Actor'
Script warning, "tc_super_alpha02b.pk3:actors/shade/actions.txt" line 74:
Unknown class name 'brute_bloodsplat' of type 'Actor'
Script warning, "tc_super_alpha02b.pk3:actors/rammer/actions.txt" line 169:
Unknown class name 'brute_bloodsplat' of type 'Actor'
script parsing took 490.11 ms
R_Init: Init Doom refresh subsystem.
Script error, "tc_super_alpha02b.pk3:gldefs.txt" line 23:
Warning: dynamic lights attached to non-existent actor light_industrial_01_shootable
Script error, "tc_super_alpha02b.pk3:gldefs.txt" line 26:
Warning: dynamic lights attached to non-existent actor light_industrial_02_shootable
Script error, "tc_super_alpha02b.pk3:gldefs.txt" line 35:
Warning: dynamic lights attached to non-existent actor inventory_lighter_flame
Script error, "tc_super_alpha02b.pk3:gldefs.txt" line 270:
Warning: dynamic lights attached to non-existent actor inventory_foodhot_rottenbread
Script error, "tc_super_alpha02b.pk3:gldefs.txt" line 375:
Warning: dynamic lights attached to non-existent actor light_industrial_02_shootable
Script error, "tc_super_alpha02b.pk3:gldefs.txt" line 605:
Warning: dynamic lights attached to non-existent actor light_industrial_01_shootable
Script error, "tc_super_alpha02b.pk3:gldefs.txt" line 608:
Warning: dynamic lights attached to non-existent actor light_industrial_02_shootable
DecalLibrary: Load decals.
Editor number 19011 defined twice for classes 'TestInventory2' and 'TestInventory'
Editor number 30150 defined twice for classes 'overgrowth_grass' and 'ChaosActor'
M_Init: Init menus.
P_Init: Init Playloop state.
FindModel: 'ACTORS/growth/M_growth_01 .md3' not found
M_growth_01 .md3: model not found in ACTORS/growth/
Skin 'T_growth_01 .png' not found in 'growth_01'
Script error, "tc_super_alpha02b.pk3:modeldef.txt" line 16705:
Unrecognized string "+PITCHFROMMOMENTUM"
Script error, "tc_super_alpha02b.pk3:modeldef.txt" line 16737:
Unrecognized string "+PITCHFROMMOMENTUM"
Script error, "tc_super_alpha02b.pk3:modeldef.txt" line 16769:
Unrecognized string "+PITCHFROMMOMENTUM"
Script error, "tc_super_alpha02b.pk3:modeldef.txt" line 16801:
Unrecognized string "+PITCHFROMMOMENTUM"
Script error, "tc_super_alpha02b.pk3:modeldef.txt" line 16833:
Unrecognized string "+PITCHFROMMOMENTUM"
FindModel: 'ACTORS/metalgrate/M_metalgrate_05.md3' not found
M_metalgrate_05.md3: model not found in ACTORS/metalgrate/
Script error, "tc_super_alpha02b.pk3:modeldef.txt" line 29823:
Unrecognized string "+PITCHFROMMOMENTUM"
Script error, "tc_super_alpha02b.pk3:modeldef.txt" line 29838:
Unrecognized string "+PITCHFROMMOMENTUM"
Script error, "tc_super_alpha02b.pk3:modeldef.txt" line 29853:
Unrecognized string "+PITCHFROMMOMENTUM"
Script error, "tc_super_alpha02b.pk3:modeldef.txt" line 29868:
Unrecognized string "+PITCHFROMMOMENTUM"
Script error, "tc_super_alpha02b.pk3:modeldef.txt" line 29883:
Unrecognized string "+PITCHFROMMOMENTUM"
FindModel: 'ACTORS/crch_ceilingarch_01/M_crch_ceilingarch_01.md3' not found
M_crch_ceilingarch_01.md3: model not found in ACTORS/crch_ceilingarch_01/
Skin 'T_crch_ceilingarch_01.png' not found in 'crch_ceilingarch_01'
FindModel: 'ACTORS/crch_ceilingarch_01/M_crch_ceilingarch_01.md3' not found
M_crch_ceilingarch_01.md3: model not found in ACTORS/crch_ceilingarch_01/
Skin 'T_crch_ceilingarch_01.png' not found in 'crch_ceilingarch_01'
Script error, "tc_super_alpha02b.pk3:modeldef.txt" line 35842:
Unrecognized string "+PITCHFROMMOMENTUM"
Script error, "tc_super_alpha02b.pk3:modeldef.txt" line 35854:
Unrecognized string "+PITCHFROMMOMENTUM"
Script error, "tc_super_alpha02b.pk3:modeldef.txt" line 35866:
Unrecognized string "+PITCHFROMMOMENTUM"
Script error, "tc_super_alpha02b.pk3:modeldef.txt" line 35878:
Unrecognized string "+PITCHFROMMOMENTUM"
Script error, "tc_super_alpha02b.pk3:modeldef.txt" line 37074:
Unrecognized string "+PITCHFROMMOMENTUM"
Script error, "tc_super_alpha02b.pk3:modeldef.txt" line 37087:
Unrecognized string "+PITCHFROMMOMENTUM"
Script error, "tc_super_alpha02b.pk3:modeldef.txt" line 37100:
Unrecognized string "+PITCHFROMMOMENTUM"
Script error, "tc_super_alpha02b.pk3:modeldef.txt" line 37113:
Unrecognized string "+PITCHFROMMOMENTUM"
Script error, "tc_super_alpha02b.pk3:modeldef.txt" line 37126:
Unrecognized string "+PITCHFROMMOMENTUM"
Script error, "tc_super_alpha02b.pk3:modeldef.txt" line 37139:
Unrecognized string "+PITCHFROMMOMENTUM"
Script error, "tc_super_alpha02b.pk3:modeldef.txt" line 37152:
Unrecognized string "+PITCHFROMMOMENTUM"
Script error, "tc_super_alpha02b.pk3:modeldef.txt" line 37165:
Unrecognized string "+PITCHFROMMOMENTUM"
Script error, "tc_super_alpha02b.pk3:modeldef.txt" line 37178:
Unrecognized string "+PITCHFROMMOMENTUM"
Script error, "tc_super_alpha02b.pk3:modeldef.txt" line 37191:
Unrecognized string "+PITCHFROMMOMENTUM"
Script error, "tc_super_alpha02b.pk3:modeldef.txt" line 37204:
Unrecognized string "+PITCHFROMMOMENTUM"
Script error, "tc_super_alpha02b.pk3:modeldef.txt" line 37217:
Unrecognized string "+PITCHFROMMOMENTUM"
Script error, "tc_super_alpha02b.pk3:modeldef.txt" line 37866:
Unrecognized string "+PITCHFROMMOMENTUM"
Script error, "tc_super_alpha02b.pk3:modeldef.txt" line 39174:
Unrecognized string "+PITCHFROMMOMENTUM"
ParseSBarInfo: Loading default status bar definition.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
I_InitInput
I_StartupMouse
I_StartupKeyboard
I_StartupXInput
I_StartupRawPS2
I_StartupDirectInputJoystick
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTX 660/PCIe/SSE2
GL_VERSION: 4.5.0 NVIDIA 376.53 (Core profile)
GL_SHADING_LANGUAGE_VERSION: 4.50 NVIDIA
GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Max. texture size: 16384
Max. texture units: 32
Max. varying: 124
Max. combined shader storage blocks: 96
Max. vertex shader storage blocks: 16
Resolution: 1920 x 1080
<------------------------------->
titlemap - Unnamed
Unknown floor texture 'MAPA' in sector 52
Script error, "maps/titlemap.wad" line 15770:
Unknown value "0" for 'renderstylefloor'
<------------------------------->
map01 - map01
but the game will play.
When loading into gzdoom-x64-g2.4pre-593 I get this logfile
Spoiler:
and no dice.
I have to say though that the visuals are almost out of this world and present an eerie presence. However, I hope that there will be more variety to lighting and architecture than just grey tunnels, and that the gameplay in the final version will be more than just searching for a key which opens so many electrical panels or doors.
(Epilepsy warning! – Less flashy lights, but still a couple here and there)
That one really bothered me, not that the lights flashed but that the lamp did not flash in sync with the light.
Yea, I know the game still is in it's infancy, so keep up the good work.
Will have all that log spam fixed up before the final release
Kappes Buur wrote:I have to say though that the visuals are almost out of this world and present an eerie presence. However, I hope that there will be more variety to lighting and architecture than just grey tunnels, and that the gameplay in the final version will be more than just searching for a key which opens so many electrical panels or doors.
Cheers for the feedback! I've saved the best for later. The next two maps resemble nothing like the first two