Total Chaos - Open alpha out now!

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spoone
Posts: 309
Joined: Mon Apr 24, 2006 4:36 pm

Re: Total Chaos - Open alpha out now!

Post by spoone »

I don't get why this isn't working for me. I have the latest Gzdoom but everytime i open it I can only get to the menu and then the intro and then all i get is a black screen with just the health bar and nothing else. What am I doing wrong?
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Pisstepank
Posts: 207
Joined: Wed Jun 17, 2009 1:42 pm
Location: France

Re: Total Chaos - Open alpha out now!

Post by Pisstepank »

Wow, this is godlike. Reminds me a lot of Cry of fear in term of gameplay, i love it. Great atmosphere.
Looking forward to see more of this, i wish you the best with your project. Amazing work.
spoone
Posts: 309
Joined: Mon Apr 24, 2006 4:36 pm

Re: Total Chaos - Open alpha out now!

Post by spoone »

I really would like to play this but I need to know how to get it to work correctly.
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davee0
Posts: 18
Joined: Sat May 14, 2016 6:26 am
Graphics Processor: nVidia (Modern GZDoom)

Re: Total Chaos - Open alpha out now!

Post by davee0 »

Whau... more darker areas.... RIpp offf atmophonekons from monod III jk
No seriously this is my reaction when i frist saw this :
"Its *don't have words*" :!: :!: :!: :!: :!: :!: :!:
spoone
Posts: 309
Joined: Mon Apr 24, 2006 4:36 pm

Re: Total Chaos - Open alpha out now!

Post by spoone »

Is no one gonna tell me how to get this to work correctly?
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Marisa the Magician
 
 
Posts: 3817
Joined: Fri Feb 08, 2008 9:15 am
Preferred Pronouns: She/Her
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia

Re: Total Chaos - Open alpha out now!

Post by Marisa the Magician »

I had to buy a new computer to play the alpha. :lol:
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Wolfbrf
Posts: 115
Joined: Sat May 07, 2016 2:36 pm

Re: Total Chaos - Open alpha out now!

Post by Wolfbrf »

Any plan to add firearms? Can be cool if guns are rare to get, same for ammo, players can use them on stronger monsters, also can use the guns to bash the zombies(no ammo? No problem). Its like dead Island with ever more limited guns(silent Hill like).
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MetroidJunkie
Posts: 709
Joined: Fri Aug 19, 2011 7:27 am

Re: Total Chaos - Open alpha out now!

Post by MetroidJunkie »

From what I've played so far, this is by far the best TC mod for Doom I've ever played! Even though it pissed me off a few times... I've certainly not seen such a gorgeous use of GZDoom, even that Island game pales in comparison. I actually recorded a let's play of it and I plan to publish it on the 30th. 8-)
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Big C
Posts: 2839
Joined: Tue Oct 19, 2010 3:24 pm

Re: Total Chaos - Open alpha out now!

Post by Big C »

spoone wrote:Is no one gonna tell me how to get this to work correctly?
It would help if you gave us crash logs or some other indication of what exactly is not working right.
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Enjay
 
 
Posts: 26418
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Re: Total Chaos - Open alpha out now!

Post by Enjay »

spoone wrote:I don't get why this isn't working for me. I have the latest Gzdoom but everytime i open it I can only get to the menu and then the intro and then all i get is a black screen with just the health bar and nothing else. What am I doing wrong?
I wonder if you are experiencing this: http://forum.drdteam.org/viewtopic.php?f=199&t=7444


I tried the demo and it's amazing. I don't have much to add to that really. It's quite a stunning achievement. It was quite frustrating to play and I got stuck for a long time in the room with the big spiral staircase but, yeah, amazing. I'm not sure if anyone has mentioned it or not but widescreen support would be nice. I run at 1920x1200 and on either side of the screen I can see vertical bands that the camera overlay doesn't cover. I'd have expected full widescreen support in such a technically modern-style mod.
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MetroidJunkie
Posts: 709
Joined: Fri Aug 19, 2011 7:27 am

Re: Total Chaos - Open alpha out now!

Post by MetroidJunkie »

I ended up fixing the boxing problem by forcing it to 4:3 aspect, even though it was really 720p.
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ibm5155
Posts: 1268
Joined: Wed Jul 20, 2011 4:24 pm

Re: Total Chaos - Open alpha out now!

Post by ibm5155 »

Enjay wrote:
spoone wrote:I don't get why this isn't working for me. I have the latest Gzdoom but everytime i open it I can only get to the menu and then the intro and then all i get is a black screen with just the health bar and nothing else. What am I doing wrong?
I wonder if you are experiencing this: http://forum.drdteam.org/viewtopic.php?f=199&t=7444


I tried the demo and it's amazing. I don't have much to add to that really. It's quite a stunning achievement. It was quite frustrating to play and I got stuck for a long time in the room with the big spiral staircase but, yeah, amazing. I'm not sure if anyone has mentioned it or not but widescreen support would be nice. I run at 1920x1200 and on either side of the screen I can see vertical bands that the camera overlay doesn't cover. I'd have expected full widescreen support in such a technically modern-style mod.
wow there're still black screen errors at gzdoom? I beat one cookie that it doesn't happen over a build before dpjudas touched the gzdoom code :p (no jokes, I had alot of problem after some change he did, but at least for me, all those errors for me got fixed, maybe there're still something around there to be fixed :B)
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WARCHILD_89
Posts: 452
Joined: Sun Nov 17, 2013 12:27 pm
Graphics Processor: nVidia with Vulkan support
Location: MIA between doomed dimensions

Re: Total Chaos - Open alpha out now!

Post by WARCHILD_89 »

This Mod is one of the very best I have seen, I would like to contribute sth. and exchange models if you are interested. I would love to use your models (only solid props, not the monsters)

So if you need something specific I may have it, with base code, ID and category.

I have hundreds of models currently working in my mod.

You can choose from Star Wars Jedi Knight models, Soldier Of Fortune 2, Sitters Electronics website, Half Life and the rest is a bunch of models gathered together from varius free model resource websites

Tell me if you need something ! I would love to share!
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Wad'a'Holic
Posts: 174
Joined: Tue Mar 01, 2005 8:55 pm
Location: New Zealand

Re: Total Chaos - Open alpha out now!

Post by Wad'a'Holic »

Cheers for the feedback all!
spoone wrote:Is no one gonna tell me how to get this to work correctly?
I'm going to assume the black screen issue has something to do with my funky CamTexture scene rendering method, which I have since ditched.

There'll be a new alpha going out sometime next week that should hopefully have this resolved, also allowing support for widescreen resolutions and custom FOV.. also those spiffy SSAO and Bloom post processing fx that were recently introduced to GZDoom.

Will update this thread soon :mrgreen:
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Nash
 
 
Posts: 17296
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

Re: Total Chaos - Open alpha out now!

Post by Nash »

Hey guys, I'm bringing this to attention because I've been in touch with Wad'a'holic pestering him to get rid of his old CameraTexture rendering and other nitpicky GZDoom-ey-related issues, and he's been really kind enough to listen to feedback. This is a beautiful game with a lot of amazing art assets, and I really wanted to enjoy the game with GZDoom's post processing shaders, so I was really looking forward to the next playable alpha release.

Anyway, new version is out, for those who're interested!

Head on to the website to grab the new version --> https://wadaholic.wordpress.com/

Downloading this now, I'm excited to play!

(Wad'a'holic you really need to hang out here more with us XD)

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