DOOM Unleashed: Doom 3 ZDoom TC (DEAD)

Projects that have specifically been abandoned or considered "dead" get moved here, so people will quit bumping them. If your project has wound up here and it should not be, contact a moderator to have it moved back to the land of the living.
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Godzilla
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Re: DOOM Unleashed: Doom 3 ZDoom TC (Paused, may die, news P6)

Post by Godzilla »

Image
Gez
 
 
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Re: DOOM Unleashed: Doom 3 ZDoom TC (Paused, may die, news P6)

Post by Gez »

As for my two cents, it would be to host these things on the DRD team file server rather than non-permanent commercial hosts like sendspace, rapidshare, mediafire and the rest of their ilk.
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MartinHowe
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Re: DOOM Unleashed: Doom 3 ZDoom TC (Paused, may die, news P6)

Post by MartinHowe »

Godzilla wrote:Image
Try Sennokot (and a bigger litter tray).
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Blade3327
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Re: DOOM Unleashed: Doom 3 ZDoom TC (Paused, may die, news P6)

Post by Blade3327 »

Don't quite know why you'd post a picture of the McFarlane 12" Grid Alien figure with base, taken from Michael Crawford's review site (lol, I actually own one of these guys; if you've seen my other YT vids, you'll know this is kind of my thing), but...

@BoldEnglishman: Z-QUAKE is actually looking quite good, in terms of organization. Honestly, it's pretty much the only thing I have running right now, save for the occasional Alien/Predator sprites I make on the "Spriting Carnival" thread. I've got room for one more project, so I'm still pluggin' away on what needs to be <and can be> done. You speak the truth about revision.
However, this is one of those projects that is flawed -- so much so that the only reasonable and community-acceptable repair is to just restart. Not an option, and quite frankly, Z-QUAKE has more potential (for me to learn new things, as well as the overall idea to the community <fingers crossed>).

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