HotWax wrote:A TID of 0 indicates the activator, who will always be a player in an ENTER script.
Ah, I see.
I understand how to do a Dynamic TID assigner, but I need something a little more specific.
I need to be able to set a goal as a certain, singular thing placed by a player. However, I need only the monsters
summoned by that player to react and proceed to that goal.
I need a similar situation, but with toggling a Player's monsters to be frightened of the object.
Lastly, I need a certain, SINGLE
type of monster to Thing_Hate an object placed by the player.
So, how would I use TID to indicate or control types of monsters, or by affiliation?
Also, I would love to Set_Translation for critters summoned by a player to be the same color as them (the recolorable bits, anyway). Would just making a translation script in the monster's spawn state work? But then, how would I make it work for every monster that is summoned? What would I put for the TID? The monster would be the activator, so 0, correct?