interchangable textures

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
Posts: 912
Joined: Tue Jul 15, 2003 5:12 pm

Post by Cyb »

randomlag wrote:And you can't X align automatically. That plus the lack of high-res texture support (scaled) means you are left with an enormous amount of grunt work (similar to the grunt work getting the flags right). And of course texture error checks don't work. Not exactly the stuff that makes for better levels :shock:
heh, I never use wadauthor's error checker (or any error checker) for textures, only when the map gets fubared with a unrefed 1s linedef or something and I need to figure out where it is quickly. I've also always aligned without the autoaligner since it's just basic arithmetic (plus I didn't actually know about the autoaligner until like 2 months ago heh). doesn't seem to hinder my editing speed any (which has always been pretty fast) but I dunno

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