Can we have a demo control panel?

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Can we have a demo control panel?

Postby Curunir » Mon Feb 02, 2004 12:47 pm

What I mean is a panel with fast forward, reverse, pause, stop and play. If that's not immensely hard to code in, I think it'll be a sah-weet addition.
I often catch myself wanting to view this and that part of my demos or someone else's demos and if the run is 15 minutes long, I can't say it's too much fun to wait :roll:
Randy has the final say, as usual.

[Edit] I need to look at what I type to keep it coherent [/Edit]
User avatar
Curunir
In heaven everything is fine
 
Joined: 02 Nov 2003
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: ATI/AMD with Vulkan Support

Postby Chilvence » Mon Feb 02, 2004 1:13 pm

Someone link the demo topic...
User avatar
Chilvence
I had been waiting for Doomscript....
 
Joined: 11 Aug 2003

Re: Can we have a demo control panel?

Postby Graf Zahl » Mon Feb 02, 2004 1:20 pm

Curunir wrote:What I mean is a panel with fast forward, reverse, pause, stop and play. If that's not immensely hard to code in, I think it'll be a sah-weet addition.
I often catch myself wanting to view this and that part of my demos or someone else's demos and if the run is 15 minutes long, I can't say it's too much fun to wait :roll:
Randy has the final say, as usual.

[Edit] I need to look at what I type to keep it coherent [/Edit]



Reverse is not possible with the current demo format - fast forward at least problematic so that leaves pause and play. Yeah, really useful indeed. Just for your info: All a demo records is player movement so there is no simple manipulation. There's not much you can do with that except letting it run.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
 
Joined: 19 Jul 2003
Location: Germany

Postby Curunir » Mon Feb 02, 2004 2:01 pm

Ah, I forgot that the demo is just a keypress string. :roll:
Oh, well, even pause would do :)
User avatar
Curunir
In heaven everything is fine
 
Joined: 02 Nov 2003
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: ATI/AMD with Vulkan Support

Postby HotWax » Mon Feb 02, 2004 3:13 pm

We could always bug Randy until he implements real-time engine rewind ala PoP: Sands of Time. :D
User avatar
HotWax
Do what you must, and pay the price later.
 
Joined: 18 Jul 2003
Location: Idaho Falls, ID

Postby Cutmanmike » Mon Feb 02, 2004 4:13 pm

If you bring the console down it stops the demo, which is annoying if you want to quicky change an option
User avatar
Cutmanmike
Is it hot in here or is it just ZScript
 
Joined: 06 Oct 2003
Location: United Kingdom
Discord: https://discord.gg/Whts7Bj
Operating System: Windows Vista/7/2008 64-bit

Postby HotWax » Mon Feb 02, 2004 10:22 pm

Or bring up the message history to see what the deushbag just said about your revenants attacking too early..
User avatar
HotWax
Do what you must, and pay the price later.
 
Joined: 18 Jul 2003
Location: Idaho Falls, ID

Postby Ixnatifual » Tue Feb 03, 2004 1:28 am

I just send the demo to the revenants and let them deal with the matter.
User avatar
Ixnatifual
Is that virtuous?!
 
Joined: 12 Dec 2003

Re: Can we have a demo control panel?

Postby Hirogen2 » Tue Feb 03, 2004 1:40 am

Graf Zahl wrote:Reverse is not possible with the current demo format - fast forward at least problematic so that leaves pause and play.

Well I bet a fast-forward will be "fast" in that it will do like 350 tics/second minimum, even on a slow PC. So you could implement a seek-back (not necessarily "reverse play") by restarting the demo from the beginning and fast-forwarding a bit.
User avatar
Hirogen2
 
Joined: 19 Jul 2003
Location: Central Germany
Github ID: jengelh
Operating System: RedHat-like Linux (RHEL, Fedora, CentOS, etc) 64-bit
Graphics Processor: Intel (Modern GZDoom)

Postby HotWax » Tue Feb 03, 2004 11:12 am

Given Randy's lack of any interest whatsoever in demo support, I doubt he's likely to do this. :P
User avatar
HotWax
Do what you must, and pay the price later.
 
Joined: 18 Jul 2003
Location: Idaho Falls, ID

Postby Graf Zahl » Tue Feb 03, 2004 12:21 pm

Who cares? Any source port that's too concerned with demos is doomed to fail in the end...
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
 
Joined: 19 Jul 2003
Location: Germany

Postby Curunir » Tue Feb 03, 2004 1:58 pm

Yes, it would be much better if we implement 32 bit color, support for brush-based levels and in-game level editing like Cube. THEN our favourite source port will be teh win.
User avatar
Curunir
In heaven everything is fine
 
Joined: 02 Nov 2003
Operating System: Windows 10/8.1/8/201x 64-bit
Graphics Processor: ATI/AMD with Vulkan Support

Postby Graf Zahl » Tue Feb 03, 2004 2:48 pm

Curunir wrote:Yes, it would be much better if we implement 32 bit color, support for brush-based levels and in-game level editing like Cube. THEN our favourite source port will be teh win.



32 bit color would be great, performance problems nonwithstanding. Better than enhanced demo support anyway. I haven't watched or recorded a single demo since I play Doom and absolutely no interest in it - and even less interest in Randy wasting his time with something that inconsequential.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
 
Joined: 19 Jul 2003
Location: Germany

Postby Mundungu » Tue Feb 03, 2004 4:27 pm

Sometimes I use doom demos as screen savers... I recorded a whole lot of them back in the DWANGO days, and kept the ones from the greatest battles. Throw them all in a wad, and let the game run.

But that's just me, and I really doubt anyone cares 8-)
User avatar
Mundungu
One death per person. That's it. No cheating.
 
Joined: 24 Jul 2003

Postby HotWax » Tue Feb 03, 2004 4:53 pm

There's a program (based on ZDoom even) that actually lets you setup a Windows screensaver to launch Doom and play back a set demo. Heh.
User avatar
HotWax
Do what you must, and pay the price later.
 
Joined: 18 Jul 2003
Location: Idaho Falls, ID

Next

Return to General

Who is online

Users browsing this forum: No registered users and 3 guests