I've got a puff that turns towards its owner and launches an attack. The same puff works as intended if shot by the player, but not if shot by a monster or another puff.*
Would it be possible to change the behaviour so that the puff always targets the shooter no matter what that shooter is?
*In case anyone's wondering, I'm working on a way to make a shotgun guy inaccurate without increasing the spread of his weapon. The idea is to shoot a puff that shoots back at the shotgunner, which creates a second puff that shoots back at the first with the actual shotgun blast.
+PUFFGETSOWNER to target non-players
Moderator: GZDoom Developers
- Matt
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Re: +PUFFGETSOWNER to target non-players
Wow, not a single reply... am I missing something crucial as to how to use this flag?
- Graf Zahl
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Re: +PUFFGETSOWNER to target non-players
No, all you are missing is that I didn't have any time to do some work on ZDoom recently.
- Graf Zahl
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Re: +PUFFGETSOWNER to target non-players
Added. I have no idea why Torr Samaho coded this limitation into the flag.
Re: +PUFFGETSOWNER to target non-players
This further proves my theory that prolonged Skulltag exposure is highly toxic to a certain region of the cerebral anatomy. ;P
- Matt
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Re: +PUFFGETSOWNER to target non-players
Sweet.
I've even got the trick working, too... except that now the sergeants auto-target anything shootable between them and you.
It's like the shootable corpses trick all over again... EDIT: No, wait, it's fine. Turns out the sergeants did that before too...
I've even got the trick working, too... except that now the sergeants auto-target anything shootable between them and you.

Re: +PUFFGETSOWNER to target non-players
So that's why you made like 11 posts right after you joined the forums and then never did again.Xaser wrote:This further proves my theory that prolonged Skulltag exposure is highly toxic to a certain region of the cerebral anatomy. ;P
