Biff wrote:If you compiled the script with acc.exe, the object file is done. It's the filename.o file which acc created. Now, you just have to put that .o file into the wad with a tool like DeePsea, Wintex or XWE. (Uh, edit again. The behavior lump is created by putting the .o file into the wad and naming it "behavior". Depending on what tool you are using, we can tell you the steps.)
DeePsea will not let you rename or use a lump called BEHAVIOR directly since that's the name used to tell if it's a HEXEN format level (and thus can create editor havoc).
It's just edit, compile and save similar to WA, except each of these steps can be automatic or individually controlled.
Don't know about the Wintex or XWE - since there's lots of things either of these let you do that should not be allowed - like deleting a level control lump - which will mess up a level big time
From what duck said, sounds like he may not even be in the right level format? Let's see what editor he is using
