Phocas Island 2: Re-Phocased. Is it back?
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 209
- Joined: Mon Oct 20, 2008 2:42 pm
Re: Phocas Island 2.5
Please chopinska... it's my favourite MOD...
And I think that if you improve the Island, it will be on of the coolest mods ever...
Go on that way!
And I think that if you improve the Island, it will be on of the coolest mods ever...
Go on that way!
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- Posts: 1325
- Joined: Thu Dec 11, 2003 5:03 pm
Re: Phocas Island 2.5
Not really any progress on this. It's mostly a bunch of complicated logic errors in my scripts that needs to be done. Right now the mod is mostly "broken".
I wanted to know, what was your favourite boss from PI2? I'm looking for ways to improve the monsters, but maybe they are fine as they are.
I wanted to know, what was your favourite boss from PI2? I'm looking for ways to improve the monsters, but maybe they are fine as they are.
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- Joined: Sun Oct 04, 2009 3:23 am
- Location: Kingdom of the Netherlands
Re: Phocas Island 2.5
The icemonster was the least fun to fight. Didn't know weather he'd be hurt or not without blood. The archvile fight was a mess, which was more fun than I expected it to be. The korax fight was great; the best one, and fighting lost souls one at a time was nice for a change.
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Re: Phocas Island 2.5
Bartholomeus wrote:The icemonster was the least fun to fight. Didn't know weather he'd be hurt or not without blood.
Maybe I could have ice chunks fly off when he gets hit. thanks for the feedback.
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- Location: Kuala Lumpur, Malaysia
Re: Phocas Island 2.5
Ice chunks and some icey-blue blood splats! XD
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- Operating System Version (Optional): Windows 10
- Location: United Kingdom
Re: Phocas Island 2.5
I think the bosses needed better graphics. Fighting one cacodemon that does something crazy is cool but when you fight another cacodemon that does something different but looks exactly the same, it makes me wonder why you didn't try looking for some other sprites? Granted, there were not a lot of resources around back then but now there's more caco variants than calories in a big mac. You probably already sorted it out but may I suggest you use some sprite variation this time round?
As for my favourite, I kinda liked the one you couldn't kill with your guns. Set a real mood of emergency for some reason.
As for my favourite, I kinda liked the one you couldn't kill with your guns. Set a real mood of emergency for some reason.
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Re: Phocas Island 2.5
I'm not sure what sprites I could use that would fit in the island theme. For now, I changed the colour of some of the monsters (mainly the cacofather and fastattackdog).
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- Location: Lametown, Queensland, Australia.
Re: Phocas Island 2.5
Can't really tell which boss I liked the most, but I will say that the Archvile fight was a bit irritating (And unfair) because of the size of the area it was in and the amount of time the flames it created appeared to stay lit. No matter what tactic I used I kept getting cornered by the fire, which made it much harder than the main boss fight.
Also, I thought the fight with the ice monster was actually pretty entertaining, and the effect you did with the tower was fairly creative and memorable. I'm not going to try telling you what to do, but I think that more stuff along that alternate dimension sort of theme would be interesting.
Also, I thought the fight with the ice monster was actually pretty entertaining, and the effect you did with the tower was fairly creative and memorable. I'm not going to try telling you what to do, but I think that more stuff along that alternate dimension sort of theme would be interesting.
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- Posts: 1325
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Re: Phocas Island 2.5
Don't worry, I already added some more surreal areas. Not to spoil things, but the new map has a alternate dimension feel. You should enjoy the two new boss areas and two areas I added to map02.Ro4dk1ll wrote:I'm not going to try telling you what to do, but I think that more stuff along that alternate dimension sort of theme would be interesting.
I'm not sure what to do about the archvile. Sometimes I can kill it with no problem, other times it's a difficult fight. I haven't fully tested the level-able weapons, so if you have max level weapons the fight might be much easier. The tradeoff is it is much harder to start out as your weapons start out weaker than the non-levelable weapons (the ones in classic PI2). The levelable weapons have 9 levels, level 5 being the same as the non-levelable versions.
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- Posts: 49
- Joined: Sat Nov 12, 2005 9:45 pm
Re: Phocas Island 2.5
I don't know if it's right to ask this here, but I need help getting the second ending for the original version of this mod.
I'm just going to list out the things I did after getting the first ending.
I'm just going to list out the things I did after getting the first ending.
Spoiler:I'm sorry if what I said is hard to understand, I just have no idea what to do next.
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- Location: UK
Re: Phocas Island 2.5
How many pieces of the journal have you found?
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Re: Phocas Island 2.5
I have nine of them.
Spoiler:
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Re: Phocas Island 2.5
The ending only depends on killing the big last boss. To get to this boss without cheating you need to kill the four 'guardians'.
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Re: Phocas Island 2.5
I figured as much. Now if only I could find them all.
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Re: Phocas Island 2.5
I did up a walkthrough when I first released PI2. It can be found here