Phocas Island 2: Re-Phocased. Is it back?

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Should I release endurance mode as a seperate mod or save it for final release?

Yes! I'd love to play endurance mode when it's ready
22
47%
No, I'll wait until the final release.
25
53%
 
Total votes: 47

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GuildNavigator
Posts: 209
Joined: Mon Oct 20, 2008 2:42 pm

Re: Phocas Island 2.5

Post by GuildNavigator »

Please chopinska... it's my favourite MOD...
And I think that if you improve the Island, it will be on of the coolest mods ever...
Go on that way! :D
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chopkinsca
Posts: 1325
Joined: Thu Dec 11, 2003 5:03 pm

Re: Phocas Island 2.5

Post by chopkinsca »

Not really any progress on this. It's mostly a bunch of complicated logic errors in my scripts that needs to be done. Right now the mod is mostly "broken".

I wanted to know, what was your favourite boss from PI2? I'm looking for ways to improve the monsters, but maybe they are fine as they are.
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Bartholomeus
Posts: 31
Joined: Sun Oct 04, 2009 3:23 am
Location: Kingdom of the Netherlands

Re: Phocas Island 2.5

Post by Bartholomeus »

The icemonster was the least fun to fight. Didn't know weather he'd be hurt or not without blood. The archvile fight was a mess, which was more fun than I expected it to be. The korax fight was great; the best one, and fighting lost souls one at a time was nice for a change.
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chopkinsca
Posts: 1325
Joined: Thu Dec 11, 2003 5:03 pm

Re: Phocas Island 2.5

Post by chopkinsca »

Bartholomeus wrote:The icemonster was the least fun to fight. Didn't know weather he'd be hurt or not without blood.

Maybe I could have ice chunks fly off when he gets hit. thanks for the feedback.
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Nash
 
 
Posts: 17468
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

Re: Phocas Island 2.5

Post by Nash »

Ice chunks and some icey-blue blood splats! XD
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Cutmanmike
Posts: 11349
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom

Re: Phocas Island 2.5

Post by Cutmanmike »

I think the bosses needed better graphics. Fighting one cacodemon that does something crazy is cool but when you fight another cacodemon that does something different but looks exactly the same, it makes me wonder why you didn't try looking for some other sprites? Granted, there were not a lot of resources around back then but now there's more caco variants than calories in a big mac. You probably already sorted it out but may I suggest you use some sprite variation this time round?

As for my favourite, I kinda liked the one you couldn't kill with your guns. Set a real mood of emergency for some reason.
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chopkinsca
Posts: 1325
Joined: Thu Dec 11, 2003 5:03 pm

Re: Phocas Island 2.5

Post by chopkinsca »

I'm not sure what sprites I could use that would fit in the island theme. For now, I changed the colour of some of the monsters (mainly the cacofather and fastattackdog).
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Ro4dk1ll
Posts: 62
Joined: Thu Nov 05, 2009 1:51 am
Location: Lametown, Queensland, Australia.

Re: Phocas Island 2.5

Post by Ro4dk1ll »

Can't really tell which boss I liked the most, but I will say that the Archvile fight was a bit irritating (And unfair) because of the size of the area it was in and the amount of time the flames it created appeared to stay lit. No matter what tactic I used I kept getting cornered by the fire, which made it much harder than the main boss fight.
Also, I thought the fight with the ice monster was actually pretty entertaining, and the effect you did with the tower was fairly creative and memorable. I'm not going to try telling you what to do, but I think that more stuff along that alternate dimension sort of theme would be interesting.
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chopkinsca
Posts: 1325
Joined: Thu Dec 11, 2003 5:03 pm

Re: Phocas Island 2.5

Post by chopkinsca »

Ro4dk1ll wrote:I'm not going to try telling you what to do, but I think that more stuff along that alternate dimension sort of theme would be interesting.
Don't worry, I already added some more surreal areas. Not to spoil things, but the new map has a alternate dimension feel. You should enjoy the two new boss areas and two areas I added to map02.

I'm not sure what to do about the archvile. Sometimes I can kill it with no problem, other times it's a difficult fight. I haven't fully tested the level-able weapons, so if you have max level weapons the fight might be much easier. The tradeoff is it is much harder to start out as your weapons start out weaker than the non-levelable weapons (the ones in classic PI2). The levelable weapons have 9 levels, level 5 being the same as the non-levelable versions.
caco_killer
Posts: 49
Joined: Sat Nov 12, 2005 9:45 pm

Re: Phocas Island 2.5

Post by caco_killer »

I don't know if it's right to ask this here, but I need help getting the second ending for the original version of this mod.

I'm just going to list out the things I did after getting the first ending.
Spoiler:
I'm sorry if what I said is hard to understand, I just have no idea what to do next.
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SoulCrow
Posts: 842
Joined: Wed Dec 12, 2007 10:45 am
Location: UK

Re: Phocas Island 2.5

Post by SoulCrow »

How many pieces of the journal have you found?
caco_killer
Posts: 49
Joined: Sat Nov 12, 2005 9:45 pm

Re: Phocas Island 2.5

Post by caco_killer »

I have nine of them.
Spoiler:
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chopkinsca
Posts: 1325
Joined: Thu Dec 11, 2003 5:03 pm

Re: Phocas Island 2.5

Post by chopkinsca »

The ending only depends on killing the big last boss. To get to this boss without cheating you need to kill the four 'guardians'.
caco_killer
Posts: 49
Joined: Sat Nov 12, 2005 9:45 pm

Re: Phocas Island 2.5

Post by caco_killer »

I figured as much. Now if only I could find them all. :(
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chopkinsca
Posts: 1325
Joined: Thu Dec 11, 2003 5:03 pm

Re: Phocas Island 2.5

Post by chopkinsca »

I did up a walkthrough when I first released PI2. It can be found here

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