Penguinator wrote:Does that include making underwater, err, underwater-y, or just the texture? It looks kinda weird having the same visiblity above and below the water.
I meant changing the colour of underwater.
Captain Ventris wrote: Are you considering perhaps using a bit of Baghead's terrain generator? It could help you generate some truly awesome terrain for a re-make of Retreat or what not.
Never thought about it. It would take a lot of work to do, with caves going into the ground. Also, the map lags enough with all the trees, no idea how much lots of extra sectors will affect framerate.
Captain Ventris wrote: Perhaps random weather? Having to feed yourself? Needing to rest?
I feel that having to eat and rest would make gameplay more tedious. I wanted to keep it simple, but different (candle health system). Given the islands location makes not needing to eat or sleep possible.
As for weather, I thought about it but couldn't come up with any weather system that wouldn't take lots of work or slow down the maps. Maybe you have ideas.
Captain Ventris wrote: The exploration was awesome, I hope to see more expansive areas from you!
The new area is very small compared to the rest of the map (think the size of the earthbaron cave or the spiral dark cave in size.
Captain Ventris wrote:
Perhaps there could be more to do underwater? Like a coral reef you have to explore, or a cave-diving sequence or something. There is plenty of creepy possibility in dark, underwater areas! Perhaps a boss battle underwater, with a couple air holes around.
Personally I hate swimming in games. Something about the water and a breath limit. It does sound tempting though. I have no idea what sprites I could use for an underwater boss though... Pain element?
Thanks for your comments
