Phocas Island 2: Re-Phocased. Is it back?

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Should I release endurance mode as a seperate mod or save it for final release?

Yes! I'd love to play endurance mode when it's ready
22
47%
No, I'll wait until the final release.
25
53%
 
Total votes: 47

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Captain Ventris
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Re: Phocas Island 2.5

Post by Captain Ventris »

Phobus wrote:If you want an already done template of a large Jellyfish, once again the water resource wad can help you out. Scale it down, change colours if you like and define a decorate without any attacks and you'll have a vague sort of acting one. Mine looks a bit like a metroid though.
It's a nice resource wad, so I'm glad a project got to use it.

I can't wait to see the finished area! It sounds like it could be really neat.
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chopkinsca
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Re: Phocas Island 2.5

Post by chopkinsca »

Image
Fish!

Still needs work done to it, I only spent 5 minutes on it so far. No idea how I'll manage to do angles, and animation :S
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Captain Ventris
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Re: Phocas Island 2.5

Post by Captain Ventris »

chopkinsca wrote:Image
Fish!

Still needs work done to it, I only spent 5 minutes on it so far. No idea how I'll manage to do angles, and animation :S
If this is just meant to be some sort of non-monster placed for effect, don't you think that's a little large? It hardly needs to be the size of an item pickup if you put a bunch.
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ace
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Re: Phocas Island 2.5

Post by ace »

It may be he plans on using DECORATE scaling...

Doesn't look bad so far, especially for 5 minutes.
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Captain Ventris
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Re: Phocas Island 2.5

Post by Captain Ventris »

ace wrote:It may be he plans on using DECORATE scaling...
Well, if he finds spriting difficult, then he could just draw a smaller, simpler fish and not scale.
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ace
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Re: Phocas Island 2.5

Post by ace »

I meant that more along the lines that it would be scaled smaller but still be more detailed. But I see your point...
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Phobus
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Re: Phocas Island 2.5

Post by Phobus »

That there fish looks good to me. A nice, generalised, species-ambiguous fish. You could scale that up or down a bit, or even have multiple sizes of the same thing.
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Captain Ventris
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Re: Phocas Island 2.5

Post by Captain Ventris »

Phobus wrote:That there fish looks good to me. A nice, generalised, species-ambiguous fish. You could scale that up or down a bit, or even have multiple sizes of the same thing.
Since it's a tropical island, maybe color-variation, too.
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Cutmanmike
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Re: Phocas Island 2.5

Post by Cutmanmike »

I have a pretty good looking shark, sea turtle and school of fish from Might & Magic if you want me to fix them up (the colors are all messed up at the minute) if you need them.
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chopkinsca
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Re: Phocas Island 2.5

Post by chopkinsca »

Cutmanmike wrote:... school of fish ...
I'm interested in seeing this. I might not be able to do rotations of my current fish.
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Cutmanmike
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Re: Phocas Island 2.5

Post by Cutmanmike »

Image

Has full rotations, attacking and dying frames. They're a weird color but that can be easily changed with translation.
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chopkinsca
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Re: Phocas Island 2.5

Post by chopkinsca »

Cutmanmike wrote:*fish image*

Has full rotations, attacking and dying frames. They're a weird color but that can be easily changed with translation.
Looks good. I wonder if I can cut a few of the fish out and use them or will the rotations me messed up since it's for the whole batch.
Spoiler:
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Captain Ventris
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Re: Phocas Island 2.5

Post by Captain Ventris »

Neat, looks good!
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chopkinsca
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Re: Phocas Island 2.5

Post by chopkinsca »

The screenshot is kind of boring compared to inside :P

Oh yeah, notice the water colour.
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Captain Ventris
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Re: Phocas Island 2.5

Post by Captain Ventris »

chopkinsca wrote:The screenshot is kind of boring compared to inside :P

Oh yeah, notice the water colour.
Blue?

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