revenge of evil full in progress now for gzdoom

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DOOMERO-21
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Re: revenge of evil demo relase 09/11/08

Post by DOOMERO-21 »

some enemies are done like cacodemon or archville, and yes i will add into the new maps.
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Blade3327
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Re: revenge of evil demo relase 09/11/08

Post by Blade3327 »

The maps do need some work, man. Especially the waste tunnnels. Try to focus less on putting in fancy slopes (throughout the tunnel walls), because they can make it harder to add detail. I'm actually planning a slimy area for my Recycling Sector level in DOOM Unleashed.
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DOOMERO-21
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Re: revenge of evil demo relase 09/11/08

Post by DOOMERO-21 »

that maps into the demo not appear into the full version now the wad is for gzdoom and i will add 3d floors and dinamick lights.
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Blade3327
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Re: revenge of evil demo relase 09/11/08

Post by Blade3327 »

Cool, but even without those effects, the levels could look nicer. Make them dynamic. Don't just make long corridors with high ceilings. Add furniture, or extra stuff. The best levels are the ones with more to them.
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DOOMERO-21
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Re: revenge of evil full in progress now for gzdoom

Post by DOOMERO-21 »

well now the revenge of evil is more compatilbe with gzdoom 1.1.4 or svn
unlaggy doom3 weapons(ghastly i make it!), and new monsters like pain elemental, archville or cyberdemon.
2 playerclasses:
doom(d3guy) and phobos(d3roeguy)
2 new weapons: doom3 e3 alpha shotgun, doom3 e3 machinegun(for phobos player) and the return of the flashlight
new levels and bosses
hires textures and frames

http://www.youtube.com/watch?v=uS0458Kv98c
this video show the supershotgun without lag on gl (with 512 mb of ram)
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Ghastly
... in rememberance ...
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Re: revenge of evil full in progress now for gzdoom

Post by Ghastly »

Ah, glad to hear it! If you'd let me, I'd like to use the unlagged weapons to update the weapon pack, for a 100% working Skulltag cooperative version (I tried it a while ago, with Captain Toenail, but we all lagged out when we used the Rocket Launcher).
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DOOMERO-21
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Re: revenge of evil full in progress now for gzdoom

Post by DOOMERO-21 »

well in a fact about unlaggy weapons is very easy the secre is delete the cian background and use remap in hirrestex.
about that no problem first i need to finnish the unlaggy rocket launcher , machineguns and the other, i need more time to do that, but ssg, shotgun pistol and fists are unlaggy.
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DOOMERO-21
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Re: revenge of evil full in progress now for gzdoom

Post by DOOMERO-21 »

http://www.youtube.com/watch?v=_FN9HH_dCno

this video show the unlaggy machinegun and chaingun, new frames for this guns and a new enemy: "boney"
now this wad for gzdoom =)

special thanks: tormentor for the script(the invasion style)
alphaent2 for the machinegun and chaingun frames.
mauricio rock for the other scripts =)
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Ghastly
... in rememberance ...
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Re: revenge of evil full in progress now for gzdoom

Post by Ghastly »

Very nice! :D
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Remmirath
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Graphics Processor: nVidia with Vulkan support
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Re: revenge of evil full in progress now for gzdoom

Post by Remmirath »

Not bad really. :)
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.+:icytux:+.
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Re: revenge of evil full in progress now for gzdoom

Post by .+:icytux:+. »

ooooooh! that map was awesome, it was extremley ambient, more of that and this will be something il definitly wanna play!
CaptainToenail
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Re: revenge of evil full in progress now for gzdoom

Post by CaptainToenail »

Lol, nice, gregorian chanting :lol:

Almost makes me want to work on this again:
Spoiler:
If I don't use it soon maybe you might find it useful?

Why the crappy new weapon sound effects though? The chaingun spinup/down sounds are awful, the rest are not too bad.
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doomfiend
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Re: revenge of evil full in progress now for gzdoom

Post by doomfiend »

I hear that sound in doom 3 quite a few times, in the doom 3 comunity its pretty popular, and i don't really have an issue with it. its just gives me good memories of thos high quality mods that i can't find any more :P
only issue i kinda dont like about the mod is when the shotrun reloeads, it looks choppy as if i was runnin at 5 fps :P
i like how the chaingun/machinegun look's, though those are alot better then your old one :D
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DOOMERO-21
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Re: revenge of evil full in progress now for gzdoom

Post by DOOMERO-21 »

captain toenail your map remeber me the final stage, before the cyberdemon fight! really nice =)
i really want more mappers for my wad becuase i have other priorities like the unlaggy weapons, new weapons(evil soulcube), the new monsters(guardian, boney, hunte rinvul,etc)...
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Lolo_is_cool
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Location: italy

Re: revenge of evil full in progress now for gzdoom

Post by Lolo_is_cool »

Hey Doomero, if you will use C.T. Map why don't you use it as a secret level called "FlashBack"??
it can be cool, a recreation of the final level of Doom 3 :D

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