revenge of evil full in progress now for gzdoom
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Enjay
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Re: revenge of evil demo relase 09/11/08
Megaupload, Zshare, anything really - just so long as it's actually available! 
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DOOMERO-21
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Re: revenge of evil demo relase 09/11/08
uploading via zshare.......
about the boss in the map 02, can be defeated, you only need to know this: only is vulnerable when attack.
about the boss in the map 02, can be defeated, you only need to know this: only is vulnerable when attack.
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TypeSaucy
- Posts: 1000
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Re: revenge of evil demo relase 09/11/08
hmm... then dats probably a tough boss.
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DOOMERO-21
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Re: revenge of evil demo relase 09/11/08
i edit the first post, i put a new link, now is time to play the demo =)
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Blade3327
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Re: revenge of evil demo relase 09/11/08
Doomero, you're awesome! Downloading now...
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doomfiend
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Re: revenge of evil demo relase 09/11/08
Hey doomero i looked at your maps in doombuilder. interesting scripts btw
I can do some acs but not all, btw pm me if you want a mapper
I can do some acs but not all, btw pm me if you want a mapper
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Blade3327
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Re: revenge of evil demo relase 09/11/08
All righty... the demo is cool, but the maps are pretty simple (and some are based on MAP01 of Doom 2). The bosses are WAY too strong. Their health is so high, it took me almost 10 minutes to fade the Helltime Hunter!
You should also make it so that the Helltime Hunter moves slower (and so that he doesn't teleport so often). Lower the health on the bosses amd make 'em slower; other than that, ADDICTING! Awesome job!
You should also make it so that the Helltime Hunter moves slower (and so that he doesn't teleport so often). Lower the health on the bosses amd make 'em slower; other than that, ADDICTING! Awesome job!
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TypeSaucy
- Posts: 1000
- Joined: Wed Sep 17, 2008 9:31 am
Re: revenge of evil demo relase 09/11/08
yo dis joint is da $h!+ here! (it isnt da bad way) good job doomero. but da imp, z-secs, and zombies are harder than i thought. oh i fought da first boss, wat is it, a helltime hunter?
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CaptainToenail
- Posts: 3975
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Re: revenge of evil demo relase 09/11/08
It was ok, but the whole thing felt clumsy, if you know what I mean, spelling mistakes, oddly animating monsters, ugly special effects, bare, barren, ugly maps
I think it still needs a lot of work
I think it still needs a lot of work
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TypeSaucy
- Posts: 1000
- Joined: Wed Sep 17, 2008 9:31 am
Re: revenge of evil demo relase 09/11/08
well hey its a beta/ demo. the real deal is gonna be better than this anyway
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Enjay
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- Location: Scotland
Re: revenge of evil demo relase 09/11/08
This is very broken in the most recent SVN versions and, as a result, in recent GZdoom SVN and official versions. Sprites appear and disappear, weapons are not visible, unknown script messages spam the console, and there are a few error messages at the console on startup in all versions of (G)Zdoom. And that's only in the first few seconds of playing.
However, from what I can see, it looks like it might well be cool if these things get ironed out.
However, from what I can see, it looks like it might well be cool if these things get ironed out.
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Remmirath
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Re: revenge of evil demo relase 09/11/08
On the first post it's written that it works with ZDoom 2.20 and GZDoom 1.1.2.
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doomfiend
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Re: revenge of evil demo relase 09/11/08
I didnt experience any errors so far with the mod. the maps where alright
didnt care for map01 all that much though
map02 is meh
map03 was sort of doom 3ish i guess
map04 was diffrent but the only thing that anoyed me was the shotgun dosnt alert monsters D:
map05 was kinda cool
didnt care for map01 all that much though
map02 is meh
map03 was sort of doom 3ish i guess
map04 was diffrent but the only thing that anoyed me was the shotgun dosnt alert monsters D:
map05 was kinda cool
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Enjay
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Re: revenge of evil demo relase 09/11/08
Yeah, I know, I was just saying how the problems manifested.§-Morpheus-§ wrote:On the first post it's written that it works with ZDoom 2.20 and GZDoom 1.1.2.
Sooner or later it won't work with a current official Zdoom or GZdoom. It's already 3 official versions behind with GZdoom. I know that I don't have 1.1.2 installed anymore. Many of the problems look like the kind of ones where Graf has been ironing out things that should never have worked but that mappers "got away with". If that is the case, then the WAD is bugged and should therefore be fixed. It isn't a good policy to expect people to have a range of (G)Zdoom versions on hand just in case a mod comes out that needs an older version.
I just played it right through. I had to cheat i a few bits because I couldn't work out what to do. I don't have the Doom3 expansion, so I couldn't figure out what that noisy gun was supposed to do. It didn't seem to do anything but I'm guessing it's some kind of grabber of some kind.
The levels are generally quite plain and this is, unfortunately, accentuated by the very flat looking textures. Doom3 does some special "engine magic" (I forget what those funny blue textures are called) to make textures look 3D. Without that magic, the textures look like unfinished, unshaded, very flat, dull graphics.
The project has a lot of potential and some things are very well done. However, it clearly has a lot of problems too.
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doomfiend
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Re: revenge of evil demo relase 09/11/08
that magic is called bump mapping
and yeah i know what you mean. but if i where gonna make a map it would probibly be with the good old doom 2 textures