HEXEN resources?
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
- The Unmaker
- Posts: 139
- Joined: Sun Mar 30, 2008 3:15 am
- Location: Pete's World :D
HEXEN resources?
Where can i get resources from hexen to put in my wad?
- The Unmaker
- Posts: 139
- Joined: Sun Mar 30, 2008 3:15 am
- Location: Pete's World :D
Re: HEXEN resources?
Yes i know that, but i need them in dom format.
- DBThanatos
- Posts: 3101
- Joined: Fri Apr 14, 2006 3:17 pm
- Location: in "the darkness that lurks in our mind"
Re: HEXEN resources?
Dom format? are you talking about my Hexen mod Dream Of Magic? 
Ok, now let's get serious. To have them into doom format just open the hexen iwad with XWE, export all sprites, then make a new wad, import and that's it. You'll get the color-loss (yes, I mean "loss", not "less") hexen stuff.
If you want a simpler way, Slumped can convert sprites into PNG; just transform all you want from hexen into PNG and copy to your desired wad.
And other option is use Bagheadspidey's Converter tool (I cant remember the exact name), it converts into PNG too, but is said that works better than slumped. I never figured (nor tired very hard) how to use it, but it have a readme. Just look for DoomCrap (collection of really awesome programs) under Projects.

Ok, now let's get serious. To have them into doom format just open the hexen iwad with XWE, export all sprites, then make a new wad, import and that's it. You'll get the color-loss (yes, I mean "loss", not "less") hexen stuff.
If you want a simpler way, Slumped can convert sprites into PNG; just transform all you want from hexen into PNG and copy to your desired wad.
And other option is use Bagheadspidey's Converter tool (I cant remember the exact name), it converts into PNG too, but is said that works better than slumped. I never figured (nor tired very hard) how to use it, but it have a readme. Just look for DoomCrap (collection of really awesome programs) under Projects.
Re: HEXEN resources?
Bagheadspidey's one works better because Slumped incorrectly converts some of the pixels in the Hexen sprites to transparent.
To use BHS's tool, you need to export all the sprites you want as BMPs (eg using XWE), then export them again in their raw lump format. (The information about offsets is stored in this format.) Then run the tool, pointing it at the directory where you have placed these files. It runs a series of commands, using the source files as info, and creates a PNG with correct transparency and offsets for each sprite graphic.
To use BHS's tool, you need to export all the sprites you want as BMPs (eg using XWE), then export them again in their raw lump format. (The information about offsets is stored in this format.) Then run the tool, pointing it at the directory where you have placed these files. It runs a series of commands, using the source files as info, and creates a PNG with correct transparency and offsets for each sprite graphic.
- XutaWoo
- Posts: 4005
- Joined: Sat Dec 30, 2006 4:25 pm
- Location: beautiful hills of those who are friends
- Contact:
Re: HEXEN resources?
Or you could just go the lazy way and take it from this guy's Hexen resource wad.
- Juan "JacKThERiPPeR
- Posts: 931
- Joined: Sun Jun 03, 2007 7:25 am
- Location: SPAIN
- Contact:
Re: HEXEN resources?
Actually XWE does the Doom palette conversion for you when saving to a file the sprites.