
problems with 47i
problems with 47i
I'm pretty sure I'm not supposed to have this but I saw it on a site (I dont think randy would aprieciate me telling everone the address..) and couldn't resist downoading it..
and well... one thing it lags when I go around corners.. this didnt use to happen. Is this a bug or just me?

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Xaser, are you saying that 47.cab runs OK, and that 47i has a lag problem in single player? Does it repeat when going around the "problem" corner, or just do it once? Any corner? There are some one-time script functions which can cause game hesitation but I doubt that Cyb would allow that (changing sector colors for example, it's been said that the map should include a dummy sector which sets that particular color at map startup to avoid a hesitation later). The problem doesn't sound like the typical lowering of frame rate when many lines / sectors come into view.
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guest was me..
and correction it "lags" whenever I turn with the mouse in general not just around corners. This happens on all maps and I'm using a P4 1.6 ghz comp, although it only has a 16mb gfx card I wouldnt think that would matter because this is only doom.. and it runs at 50-60 fps on 1024 x 768 even when it is "lagging"
EDIT: Yes 47.cab runs smooth and dandy at 35 fps no "lagging"

EDIT: Yes 47.cab runs smooth and dandy at 35 fps no "lagging"
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Ok, so now I'm confused. What do you mean by "lagging". To me, that would mean choppyness due to a low frames per second rate. Yet you're saying even when lagging you're getting 50-60 fps, but things seem better at 35 fps all the time.
Could it just be that you are noticing frame slow down from the really high values to lower values, even if these values are still higher than the old 35 fps?
What happens if you type cl_capfps 1 at the console to force 47i to be capped at 35 fps?
Could it just be that you are noticing frame slow down from the really high values to lower values, even if these values are still higher than the old 35 fps?
What happens if you type cl_capfps 1 at the console to force 47i to be capped at 35 fps?
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47i also incorporates "player prediction" which is on by default. I thought that the prediction only affected multiplayer, but maybe not. Check the variable cl_noprediction, it's usually false so prediction is on. Can you please toggle it on and off (true or false, 1 or 0) and see if that is causing it?
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Yes I know its odd but when it was "lagging" there was no apperent drop in the FPS DisplayEnjay wrote:Ok, so now I'm confused. What do you mean by "lagging". To me, that would mean choppyness due to a low frames per second rate. Yet you're saying even when lagging you're getting 50-60 fps, but things seem better at 35 fps all the time.
Could it just be that you are noticing frame slow down from the really high values to lower values, even if these values are still higher than the old 35 fps?
What happens if you type cl_capfps 1 at the console to force 47i to be capped at 35 fps?
and capping the fps did remove the strange "turning lag"
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For future reference, "cccp" is my CS clan handle; "leha" is my name
(should be cccp.leha, but the Web is bitchy). I run ZDoom at 1024x768 full-screen, and this didn't occur, now that I think about it, untill I completed MassMouth 2 and cleaned out my ZDoom dir (from ~300 files to ~50) Hmm...
EDIT: When I toggle freeze mode on/off, it speeds back up to normal. Ex: in this thread, in the second WAD, when it turns the corner and a mancubus/revenant/ cyber comes into view, ZDoom slows down to 10 or so FPS.

EDIT: When I toggle freeze mode on/off, it speeds back up to normal. Ex: in this thread, in the second WAD, when it turns the corner and a mancubus/revenant/ cyber comes into view, ZDoom slows down to 10 or so FPS.
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