Nash's SVN builds - DISCONTINUED.
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
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Re: Nash's SVN builds - an alternative custom build source
What revision is it, Cutty? I'll see if it happens on linux too...
ps - You can run zdoom from the command prompt (cmd.exe) or type gameversion in the zdoom console to get the revision number.
ps - You can run zdoom from the command prompt (cmd.exe) or type gameversion in the zdoom console to get the revision number.
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Re: Nash's SVN builds - an alternative custom build source
Yes, with the new GZDoom revision, the brightmaps texture warping problem has returned, though I don't see it often. When a sprite with a brightmap is displayed (or maybe not, this time it seems a bit random), a texture somewhere is stretched.
I set "rendering quiality" in the GL settings to "speed" and I THINK it fixed it.
I set "rendering quiality" in the GL settings to "speed" and I THINK it fixed it.
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Re: Nash's SVN builds - an alternative custom build source
I'll let you know which one it is when I get back but it's the one I downloaded on the first page, and since nash hasn't posted since i'm guessing it's the same one.
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Re: Nash's SVN builds - an alternative custom build source
Cutty, are you talking about ZDoom or GZDoom? GZDoom hasn't had any updates beyond r97 probably because Graf hasn't had the time to commit.
If you're talking about ZDoom, I see that r932 is up. Try that and see if it happens.
ph108 - Have you tried setting "gl_clamping_bug" to 1?
PS Requesting sticky, for the third time. Don't any mods read this forum?
If you're talking about ZDoom, I see that r932 is up. Try that and see if it happens.
ph108 - Have you tried setting "gl_clamping_bug" to 1?
PS Requesting sticky, for the third time. Don't any mods read this forum?
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Re: Nash's SVN builds - an alternative custom build source
Testing now.
Edit: Well the texture thing seems okay but the fadeto bug is still happening, so I can report that.
Edit: Well the texture thing seems okay but the fadeto bug is still happening, so I can report that.
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Re: Nash's SVN builds - an alternative custom build source
Be patient. Only 4 days had passed (at least in my time zone).Nash wrote:PS Requesting sticky, for the third time. Don't any mods read this forum?
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Re: Nash's SVN builds - an alternative custom build source
Better send a PM - or report the thread. Not everyone reads everything.Nash wrote: PS Requesting sticky, for the third time. Don't any mods read this forum?
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Re: Nash's SVN builds - an alternative custom build source
Wouldn't it be better to edit the wiki like RazTK did?
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Re: Nash's SVN builds - an alternative custom build source
Yeah that's a better idea.
To everyone else: The internet connection at home is really screwed so I've been doing manually updates. Sorry for the delay.
To everyone else: The internet connection at home is really screwed so I've been doing manually updates. Sorry for the delay.
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Re: Nash's SVN builds - an alternative custom build source
Well, apparently it looks like RazTK decided to call it quits by removing his SF project link from the wiki with the reason "they will no longer be updated". Looks like I'm on my own now. :(
Unfortunately I can't do individualized revisions like what he did because I just don't have the bandwidth and the disk space. Would anyone have any objections to this... ?
Unfortunately I can't do individualized revisions like what he did because I just don't have the bandwidth and the disk space. Would anyone have any objections to this... ?
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Re: Nash's SVN builds - an alternative custom build source
I have no problem with that, unless we come across a major crash in the latest available version. If that happens, we won't be able to go back through each previous revision and systematically locate the first version that experiences the problem. But other than that, I'm ok with it.
Keep it comin' Nash, you're our only hope. (For those of us who can't compile it ourselves at least.)
Keep it comin' Nash, you're our only hope. (For those of us who can't compile it ourselves at least.)
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Re: Nash's SVN builds - an alternative custom build source
While his services were highly appreciated, a little warning on that would have been nice. Hell, we thought he was on some vacation.Nash wrote:Well, apparently it looks like RazTK decided to call it quits by removing his SF project link from the wiki with the reason "they will no longer be updated". Looks like I'm on my own now.
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Re: Nash's SVN builds - an alternative custom build source
Ooh, neat. This should be useful!
Nash, would you consider doing a similar service for Eternity Engine? RazTK had been doing SVN builds of that, too, and it was particularly useful as the latest official release is from October 2006. ( D: )
Nash, would you consider doing a similar service for Eternity Engine? RazTK had been doing SVN builds of that, too, and it was particularly useful as the latest official release is from October 2006. ( D: )
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Re: Nash's SVN builds - an alternative custom build source
somebody should offer to host this stuff <_<
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Re: Nash's SVN builds - an alternative custom build source
I'd be glad to, as long as EE has an SVN repository and is easy to compile with MSVC++. :Desselfortium wrote:Nash, would you consider doing a similar service for Eternity Engine? RazTK had been doing SVN builds of that, too, and it was particularly useful as the latest official release is from October 2006. ( D: )
Regarding revision numbers - When I have the time, I'll PM Randy or something and ask him how to retrieve the current revision number so that I can pass it as an argument to the rename command so that individual revision uploads would be possible - and also only after getting permission from the guy who's hosting me (who's a real-life friend BTW)...
(Or if he reads this, he can reply in this thread. :D)