Doom64 - ArchVile, Chaingunner, Revenant

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CaptainToenail
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Doom64 - ArchVile, Chaingunner, Revenant

Post by CaptainToenail »

I wonder what these monsters would have looked like if they were included in Doom64, I know that they were cut out for cartridge space so they must have existed in concept sketches or something at some time, any ideas?
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Unknown_Assassin
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Re: Doom64 - ArchVile, Chaingunner, Revenant

Post by Unknown_Assassin »

I am curious to see what the Archvile and Revenant looks like in Doom 64. As for the Chaingunguy, I highly doubt it looks different from the Zombieman and the Shotgunguy. The Zombieman and the Shotgunguy both looked the same, so I'm assuming that the Chaingunguy looks like them.

Perhaps you could e-mail them?
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Re: Doom64 - ArchVile, Chaingunner, Revenant

Post by BouncyTEM »

let's not forget old Spidey Mastermind was cut too. :P
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Slasher
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Re: Doom64 - ArchVile, Chaingunner, Revenant

Post by Slasher »

Unknown_Assassin wrote:Perhaps you could e-mail them?
Email who? ID Software? They would own the material right? Do you think they'd just have it lying around somewhere?
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NewTiberian
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Re: Doom64 - ArchVile, Chaingunner, Revenant

Post by NewTiberian »

that would be quite fortunate.

but who knows if the monsters even got into concept stage?
Nightmare Doom
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Re: Doom64 - ArchVile, Chaingunner, Revenant

Post by Nightmare Doom »

Another thing we don't even have a clue of what the Arch-Vile would have sound like in the PSX version of Doom either.
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Mechadon
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Re: Doom64 - ArchVile, Chaingunner, Revenant

Post by Mechadon »

NewTiberian wrote:that would be quite fortunate.

but who knows if the monsters even got into concept stage?
I can't remember where I read about it, but I do remember reading something about them being cut because there wasn't enough room on the cart. Of course they didn't necessarily have to exist before that in sprite/sound form, maybe just as placeholders with the behavior already injected in...but it kinda makes you hope that they did at one point.

Anyways the D64 sprites have a resemblance to 3D models screen captured and turned into sprites...so if someone could possibly emulate a model of those monsters based off the original monsters but with a D64 theme to them, I bet you could get pretty close to what they would probably look like in D64 if they were actually in the original game. Someone should try that one day :D
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XutaWoo
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Re: Doom64 - ArchVile, Chaingunner, Revenant

Post by XutaWoo »

Chaingunner: TWO chainguns!
Mastermind: TWO superchainguns!
Revenant: FOUR cannons!

Got your D64 theme for you. :wink:
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Enjay
 
 
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Re: Doom64 - ArchVile, Chaingunner, Revenant

Post by Enjay »

XutaWoo wrote:Revenant: FOUR cannons!
Or just make him fire the two cannons that he already has but only manages to get one fireball coming out of them despite them both flashing. :?
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Slasher
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Re: Doom64 - ArchVile, Chaingunner, Revenant

Post by Slasher »

Enjay wrote:Or just make him fire the two cannons that he already has but only manages to get one fireball coming out of them despite them both flashing. :?
I edited the revenant that way once with DECORATE. Fixed it so it would actually fire two shots at once, as it looks like it should. But it sure made for a hell of a time when fighting a group of them...
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Unknown_Assassin
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Re: Doom64 - ArchVile, Chaingunner, Revenant

Post by Unknown_Assassin »

Slasher wrote:
Unknown_Assassin wrote:Perhaps you could e-mail them?
Email who? ID Software? They would own the material right? Do you think they'd just have it lying around somewhere?
I think iD software and MIdway share the material right. Possibly you could e-mail the lead artist: Sukru Gilman, or any Doom 64 artists. If not, then possibly John Carmack or John Romero?
Slasher wrote:
Enjay wrote:Or just make him fire the two cannons that he already has but only manages to get one fireball coming out of them despite them both flashing. :?
I edited the revenant that way once with DECORATE. Fixed it so it would actually fire two shots at once, as it looks like it should. But it sure made for a hell of a time when fighting a group of them...
I remember a wad file that made the revenant fire two fireballs instead of one, but I can't recall the name.
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Enjay
 
 
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Re: Doom64 - ArchVile, Chaingunner, Revenant

Post by Enjay »

Slasher wrote:
Enjay wrote:I edited the revenant that way once with DECORATE. Fixed it so it would actually fire two shots at once, as it looks like it should. But it sure made for a hell of a time when fighting a group of them...
Heh, and I went for the other option. I once edited the sprites to make him only have one launcher. :) No idea where the sprites are now though.
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Slasher
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Re: Doom64 - ArchVile, Chaingunner, Revenant

Post by Slasher »

What I wanna see is sprites of the revenent without armor. Instead of having armor I'd like to see just the bare bones skeleton. (yes, bad pun)
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Cutmanmike
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Re: Doom64 - ArchVile, Chaingunner, Revenant

Post by Cutmanmike »

Slasher wrote:
Enjay wrote:Or just make him fire the two cannons that he already has but only manages to get one fireball coming out of them despite them both flashing. :?
I edited the revenant that way once with DECORATE. Fixed it so it would actually fire two shots at once, as it looks like it should. But it sure made for a hell of a time when fighting a group of them...
Halve the damage for both fireballs.
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Slasher
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Re: Doom64 - ArchVile, Chaingunner, Revenant

Post by Slasher »

Cutmanmike wrote:Halve the damage for both fireballs.
That could work. I didn't think of that. I don't have that mod anymore, but it wouldn't be hard to make if I ever wanted to again.
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