[Project]Hexen II Monsters
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 842
- Joined: Wed Dec 12, 2007 10:45 am
- Location: UK
Re: [Project]Hexen II Monsters
I agree with Tormentor, it doesn't seem all that necessary. The Bestiary provides enough information as-is, and you can go through and check what 'theme' the monster is (for example, the Rail Arachnotron mentioned above is classed as "Cybernetic" -- surely everything that is Cybernetic is only going to work in either Doom or Strife).
-
- ... in rememberance ...
- Posts: 6109
- Joined: Fri Jul 06, 2007 2:34 pm
Re: [Project]Hexen II Monsters
Or just look at the front-facing sprite, which might be a more accurate judge.BoldEnglishman wrote:you can go through and check what 'theme' the monster is
Edit: PNGed the sprites and tested in Doom, Heretic, Hexen and even Strife. It works fine in all three. In Hexen, the Mage is by far the best equipped to deal with it's freezing attack, because the only way to get out of it without a Banishment or Chaos Device (besides the Medusa's random chance to stop) is to make it enter the pain state. From 384 units away, the fighter has very few options, then.
Edit2: A plethora of screenshots've been added to the first post.
-
- Posts: 657
- Joined: Thu Jun 12, 2008 2:05 am
Re: [Project]Hexen II Monsters
The medusa especially rocks!
I made the knight archer but tbh there are still a few things with it I'm not happy about. Normal ones are green with gray/black and Lords are gold with red - only Ice Archers have the bluish coloration these guys do.
I made the knight archer but tbh there are still a few things with it I'm not happy about. Normal ones are green with gray/black and Lords are gold with red - only Ice Archers have the bluish coloration these guys do.
-
- ... in rememberance ...
- Posts: 6109
- Joined: Fri Jul 06, 2007 2:34 pm
Re: [Project]Hexen II Monsters
The color isn't that much of a problem, I can recolor it fairly well. My main problem is the crossbow, but I think I can copy/paste the main features of your Knight Archer onto the Ghoul's Forest 3 Archer.
Then that's another two monsters down.
Then that's another two monsters down.
-
- Posts: 657
- Joined: Thu Jun 12, 2008 2:05 am
Re: [Project]Hexen II Monsters
I want to the 'The Ghoul's' Archer!!!! It's best to have a single Knight Archer out there as a base for its other varieties.
-
- ... in rememberance ...
- Posts: 6109
- Joined: Fri Jul 06, 2007 2:34 pm
Re: [Project]Hexen II Monsters
...HuhCodenniumRed wrote:I want to the 'The Ghoul's' Archer!!!!
-
- Posts: 13549
- Joined: Wed Jul 16, 2003 3:52 am
Re: [Project]Hexen II Monsters
The player skin from Ghoul's Forest 3, was drawn by Neoworm afaikGhastly_dragon wrote:...HuhCodenniumRed wrote:I want to the 'The Ghoul's' Archer!!!!
-
- Posts: 1748
- Joined: Fri Sep 23, 2005 9:17 am
- Location: Czech Republic
Re: [Project]Hexen II Monsters
Nope - its Eriances workTormentor667 wrote:The player skin from Ghoul's Forest 3, was drawn by Neoworm afaik
-
- Posts: 13549
- Joined: Wed Jul 16, 2003 3:52 am
Re: [Project]Hexen II Monsters
I could have sworn you did something for Ghoul 3 ... O_o
-
- Posts: 132
- Joined: Tue Feb 03, 2009 9:42 am
- Location: Spain
Re: [Project]Hexen II Monsters
Here I show you an early preview of the Kraken. Much remains to be done (it haven´t mouth or eyes, lack of details ...)
But I wanted to know if you have any suggestions: color, form, movements ...
I also wanted to say that I will take some time to complete
Now I start my exams and I will not have much time
Anyway I try to work on it quite
A greeting.
But I wanted to know if you have any suggestions: color, form, movements ...
I also wanted to say that I will take some time to complete
Now I start my exams and I will not have much time
Anyway I try to work on it quite
A greeting.
-
-
- Posts: 17934
- Joined: Fri Jul 06, 2007 3:22 pm
Re: [Project]Hexen II Monsters
I didn't know you were Japanese.Tormentor667 wrote:p0rn!
-
-
- Posts: 26571
- Joined: Tue Jul 15, 2003 4:58 pm
- Location: Scotland
Re: [Project]Hexen II Monsters
You obviously haven't watched many hentai demon tentacle sex movies.
-
- Posts: 132
- Joined: Tue Feb 03, 2009 9:42 am
- Location: Spain
Re: [Project]Hexen II Monsters
is true that looks like a devil of a hentai movie
but this preview is only for show the first progress; when I finish it will be very different
but this preview is only for show the first progress; when I finish it will be very different