

He meant me seperating the monsters into seperate wads, when I submit them to the Beastiary.Rolls wrote:Ok, I´ll separate the movements of next monster
What about a morph power up? (Would be more of a power down...) You get turned into a class with 0 speed.Ghastly_dragon wrote:The original Hexen 2 Medusa doesn't have any arms. Though, it does temporarily turn you to stone (freezes you, while other monsters can beat you up).
@Rolls: Thanks! Very nice sprite-set! Fits in perfectly with the other monster sprites I have.
Now, I just need to find a way of getting it to freeze you without dipping into ACS. I wonder if speed powerups can take negative integers...
As you have already proven several times, that your work is quality work, I most likely will add each of them, but only in seperate packs, that's what the Beastiary is there forGhastly_dragon wrote:After it's done, I'll try to work something out with Tormentor to get the entire package on the Beastiary.
That will never happen, most of the monsters are "cross-game" monsters as they fit in all kind of doom engine games.CodenniumRed wrote:The Bestiary should have a seperate catagory for Heretic / HeXen series monsters
I made a medusa monster which does this. If you still haven't worked out how to do it drop me a PM to remind me to upload it.CaptainToenail wrote:Don't be too afraid to use ACS libraries,Now, I just need to find a way of getting it to freeze you without dipping into ACS. I wonder if speed powerups can take negative integers...