[Project]Hexen II Monsters
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [Project]Hexen II Monsters
Hi
Here I put a preview of the Medusa. I hope you like it
If you have suggestions say me
Here I put a preview of the Medusa. I hope you like it
If you have suggestions say me
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Re: [Project]Hexen II Monsters
Lol, that's great, is there any stopping you now Rolls? You are on a, er, roll, with these new monsters
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Re: [Project]Hexen II Monsters
CaptainToenail wrote:Lol, that's great, is there any stopping you now Rolls? You are on a, er, roll, with these new monsters
I´m glad you like it
Now I´m continuing with the creature
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Re: [Project]Hexen II Monsters
That's a good monster, I hope you use it on your personal mod too.
Any chance for a reinterpretation of Eidolon in sprites?
Any chance for a reinterpretation of Eidolon in sprites?
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Re: [Project]Hexen II Monsters
LoL you're damn fast no matter how much you have work...if I'm right this is not only thing that you're working on.
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Re: [Project]Hexen II Monsters
Yes XD
Now I´m working in four different projects
Now I´m working in four different projects
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Re: [Project]Hexen II Monsters
Medusa finished
I hope you like it
I hope you like it
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Re: [Project]Hexen II Monsters
Wow, the poor thing has no arms!!!
Very nice though, does it turn you to stone?
Very nice though, does it turn you to stone?
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Re: [Project]Hexen II Monsters
The original Hexen 2 Medusa doesn't have any arms. Though, it does temporarily turn you to stone (freezes you, while other monsters can beat you up).
@Rolls: Thanks! Very nice sprite-set! Fits in perfectly with the other monster sprites I have.
Now, I just need to find a way of getting it to freeze you without dipping into ACS. I wonder if speed powerups can take negative integers...
@Rolls: Thanks! Very nice sprite-set! Fits in perfectly with the other monster sprites I have.
Now, I just need to find a way of getting it to freeze you without dipping into ACS. I wonder if speed powerups can take negative integers...
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Re: [Project]Hexen II Monsters
Well, I don´t thought about it, but it would be interesting, to create a magic that become in stone.
I'll work on it when I finish other things
Great idea, CaptainToenail
I'll work on it when I finish other things
Great idea, CaptainToenail
Last edited by Rolls on Sun Feb 08, 2009 11:15 am, edited 1 time in total.
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Re: [Project]Hexen II Monsters
Don't be too afraid to use ACS libraries,Now, I just need to find a way of getting it to freeze you without dipping into ACS. I wonder if speed powerups can take negative integers...
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Re: [Project]Hexen II Monsters
May be it can shoot a ripper projectile that drops an impassible (and invisible) object when hits a target. THe object is small, so you'd not note it if it hits a wall, and disappears after a second or two.
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Re: [Project]Hexen II Monsters
Something like that might work, actually... I'll play around with it.Vegeta(dw) wrote:May be it can shoot a ripper projectile that drops an impassible (and invisible) object when hits a target. THe object is small, so you'd not note it if it hits a wall, and disappears after a second or two.
@Toenail: I don't like using ACS in monster resources, though I'm usually happy to include ACS-activatable states, in the monster itself.
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Re: [Project]Hexen II Monsters
Here I put a sprites of the stone conversion of Daedolon, Parias and Baratus
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Re: [Project]Hexen II Monsters
I can imagine a map where you enter a large hall full of these 'statues', then the thing ambushes you