gee its just that i think the bad ass monster you guys made here are epic as hell...i personally like the skull wizard the mostNeuralStunner wrote:It's possible it was put on hold and hasn't been posted on for more than a year.hellhunter65 wrote:Any idea what happend to this project anybody?
As for most recent, it had its topic bumped to ask what happened. (See answer above.)
A little less recent than that, a new Medusa was made. It went on Realm667, as will the rest as they're updated and/or completed, I'm sure.
[Project]Hexen II Monsters
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [Project]Hexen II Monsters
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Re: [Project]Hexen II Monsters
Hexen 2? Never heard about it.
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Re: [Project]Hexen II Monsters
hexen 2 monsters for hexen? excelent! I hope to see monsters that are not ripped from AEOD , especially Eidolon
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Re: [Project]Hexen II Monsters
Yeah, this and my Doom 3 monster project are kind of in stand-stills since I don't have a lot of resources to work with. I've been submitting the more interesting ones (Medusa, from this, and the Forgotten One, Trite and Wraith from the Doom 3 monster pack) to R667 so they aren't wasted.
The point of this project is making them in such a way that they fit with Hexen's monsters. Model rips, such as in AEoD, don't fit in with Hexen's monsters.Gothic wrote:hexen 2 monsters for hexen? excelent! I hope to see monsters that are not ripped from AEOD , especially Eidolon
Why does this post exist?MidnightTH wrote:Hexen 2? Never heard about it.
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Re: [Project]Hexen II Monsters
Good question.Ghastly_dragon wrote:Why does this poster exist?MidnightTH wrote:Hexen 2? Never heard about it.
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Re: [Project]Hexen II Monsters
I wonder, is there/will there be a similar project for heretic/heretic 2?
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Re: [Project]Hexen II Monsters
Resources for that would be even trickier. I could try to code a Harpy if people could do the sprites for it.terranova wrote:I wonder, is there/will there be a similar project for heretic/heretic 2?
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Re: [Project]Hexen II Monsters
dont we already got the dark angel from the beast contest in realm667 for that?Ghastly_dragon wrote:Resources for that would be even trickier. I could try to code a Harpy if people could do the sprites for it.terranova wrote:I wonder, is there/will there be a similar project for heretic/heretic 2?
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Re: [Project]Hexen II Monsters
The harpy in Heretic 2 was a little lizard-like thing. A sprite edit of the Death Wyvern (brighter color, less skeletal appearance, fix up the wings, scaled down) would be more fitting.hellhunter65 wrote:dont we already got the dark angel from the beast contest in realm667 for that?Ghastly_dragon wrote:Resources for that would be even trickier. I could try to code a Harpy if people could do the sprites for it.terranova wrote:I wonder, is there/will there be a similar project for heretic/heretic 2?
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Re: [Project]Hexen II Monsters
Hi,Ghastly_dragon.
I am interested in your project.
But,that link to the file has expired.
http://files.filefront.com/Hexen+II+Mon ... einfo.html
Could you please upload it again?
I am interested in your project.
But,that link to the file has expired.
http://files.filefront.com/Hexen+II+Mon ... einfo.html
Could you please upload it again?
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Re: [Project]Hexen II Monsters
Y'know, MASA, we've got a thread specifically for reupload requests.
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Re: [Project]Hexen II Monsters
Thanks,wildweasel.
I'm going to ask in the thread.
I'm going to ask in the thread.
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Re: [Project]Hexen II Monsters
Better yet, PM me. I never check that thread.
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Re: [Project]Hexen II Monsters
This post might be a little old, but I just had to say that's one hell of an awesome sprite edit. I have not checked the Beta yet, but have you sorted out it's teleporting in and out? I was looking to do something similarCaptainToenail wrote:Well, it is a satyr head, just edited a bit
Edit:
You havn't got a pic of the back of his head do you? Does he have a hood over the back of the skull, and if so, how do the horns poke out?
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Re: [Project]Hexen II Monsters
Oh, yep. Figured that out ages ago. =PXtyfe wrote:I have not checked the Beta yet, but have you sorted out it's teleporting in and out? I was looking to do something similar
Anywho, edited the first post with a link that works.