@Toenail: Lower limit, or remove the limit?
The Skull Wizard teleports a third of the time as a missile attack, and sometimes when it enters the pain state. The Shadow Wizard never teleports as an attack, but has a very high chance to teleport in the pain state (and since it isn't shootable when it starts teleporting, unlike the Skull Wizard, it's more annoying). There's no way I can get them to teleport when they detect a projectile coming at them, unfortunately.Vegeta(dw) wrote:Not sure if it's a bug, but the wizards barely teleport now, and when they do they teleport right near the place they were.
Them barely moving while teleporting is an old ZDoom bug that Skulltag 97d3 still has. A_Wander doesn't move for a little while, after being damaged.