[Project]Hexen II Monsters

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CaptainToenail
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Re: [Project]Hexen II Monsters

Post by CaptainToenail »

Well, it is a satyr head, just edited a bit :P

Edit:

Image

You havn't got a pic of the back of his head do you? Does he have a hood over the back of the skull, and if so, how do the horns poke out?
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Rolls
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Re: [Project]Hexen II Monsters

Post by Rolls »

Hey! Great job with the Skull Wizard :)
Gez
 
 
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Re: [Project]Hexen II Monsters

Post by Gez »

The horns poke out through the hood.

Also, the shoulders are wrong here. Rather than pointy cloth like the base, it has pauldrons with horns. Shouldn't be too complicated to edit.

On the other hand, making it walk rather than hover like the disciple and bishop could be difficult.
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Ghastly
... in rememberance ...
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Re: [Project]Hexen II Monsters

Post by Ghastly »

I'd say you got the look right:
Spoiler:
If you wanted to do the shoulderpads, Toe, I'm certainly not going to stop you, but it doesn't have to be completely 100% spot on. Editing in that book, and changing the animations for the attack and walking animations would be murder, too. :lol:

Also, after that edit's done, I'll go ahead and recolor it for the Shadow Wizard. :D

(On another note, I really hate this new laughing smiley : ( )

Edit: Oh, could you also try to edit the death a bit? The original just vanishes, and it's robe falls to the ground (I'd be happy just to get rid of that red energy, since it'll play merry hell with the Shadow Wizard recolor).
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Rolls
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Re: [Project]Hexen II Monsters

Post by Rolls »

Here I show you a new preview of the Kraken. I repair the color and the Kraken looks better more dark. I like the tentacles movement, but I don´t like the front and the back of the creature... :?

The problem is that the creature looks like an alien demon for Doom instead of a Kraken for HeXen :?

You have any suggestion?

Image
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ShadesMaster
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Re: [Project]Hexen II Monsters

Post by ShadesMaster »

I know! Get 3D model rips straight from the game than use them as a base to make more 'Doom-engine-friendly' sprites.
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Tormentor667
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Re: [Project]Hexen II Monsters

Post by Tormentor667 »

Great stuff guys :) This thread is turning into a sprite galore :) Just make sure to share them in the Beastiary *hehe*
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Tormentor667
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Re: [Project]Hexen II Monsters

Post by Tormentor667 »

By the way, I am just uploading the HornBeast, the Hangman and the UndeadPriest to the Beastiary :P
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FuzzballFox
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Re: [Project]Hexen II Monsters

Post by FuzzballFox »

I see use of Echo the Dolphin sprites there Rolls...don't ask me how I know...XD
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neoworm
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Re: [Project]Hexen II Monsters

Post by neoworm »

Tormentor667 wrote:By the way, I am just uploading the HornBeast, the Hangman and the UndeadPriest to the Beastiary :P
HornBeast projectiles ar hitting corpses and hurting its owner. I suppose its not intentional.
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Dreadopp
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Re: [Project]Hexen II Monsters

Post by Dreadopp »

Tormentor667 wrote:By the way, I am just uploading the HornBeast, the Hangman and the UndeadPriest to the Beastiary :P
The Hangman is called Railbot on the Beastiary. :P

EDIT: In fact, the whole file is another Railbot.
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Vegeta(dw)
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Re: [Project]Hexen II Monsters

Post by Vegeta(dw) »

Tormentor667 wrote:By the way, I am just uploading the HornBeast, the Hangman and the UndeadPriest to the Beastiary :P
Is there a valid reason that explains why the horned beast is in DOOM palette?
CaptainToenail
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Re: [Project]Hexen II Monsters

Post by CaptainToenail »

Hmm yeah, it should have been PNG-ified
Last edited by CaptainToenail on Thu Mar 31, 2022 5:14 am, edited 1 time in total.
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Vegeta(dw)
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Re: [Project]Hexen II Monsters

Post by Vegeta(dw) »

I thought the argument for not to make a Hexen bestiary only was to make a multi game bestiary. I really hope this get fixed.
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Rolls
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Re: [Project]Hexen II Monsters

Post by Rolls »

Here I put a link with the Horn Beast with the HeXen pallette: http://www.mediafire.com/download.php?xjm0dmwzydy :D

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