[Project]Hexen II Monsters
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Rolls
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Re: [Project]Hexen II Monsters
I´ll repare it
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Gez
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Re: [Project]Hexen II Monsters
These sprites appear to have been made from a shaded but flat-colored 3D model. It'd devoid of texture.Eriance wrote:Those tentacles look like Lego blocks. o_o
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Ghastly
- ... in rememberance ...
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Re: [Project]Hexen II Monsters
Just tried my hand at the Brown Spider recolor. Didn't quite work out. 
On the plus side, I finished ripping all the monster sounds, sorting them and converting them to ogg format; I've listed all of the obituaries (Why the hell did that Crystal Golem have to be at the end of the entire hub?
); I know the attacks and behaviour of all the monsters (I'll have to fight Eidolon again, before I can code him, though, but that's easy); and I have a good idea how to recolor for the Bronze Golem (I'll need the ruby put onto the Iron Golem first, though). 
Edit: Took 5 minutes and coded the Archer. It has a random delay between before it fires, will fire either a green or red arrow and might fire a second shot afterward.
@CodenniumRed: Were you going to paste the helmet on the the Ghoul's Forest 3 archer, or would you like me to? (I can do it well enough myself, and I really don't want to delay Necrosis).
On the plus side, I finished ripping all the monster sounds, sorting them and converting them to ogg format; I've listed all of the obituaries (Why the hell did that Crystal Golem have to be at the end of the entire hub?
Edit: Took 5 minutes and coded the Archer. It has a random delay between before it fires, will fire either a green or red arrow and might fire a second shot afterward.
@CodenniumRed: Were you going to paste the helmet on the the Ghoul's Forest 3 archer, or would you like me to? (I can do it well enough myself, and I really don't want to delay Necrosis).
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leileilol
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Re: [Project]Hexen II Monsters
it also doesn't have a man torso. Hexen 2 medusa is female.Ghastly_dragon wrote:The original Hexen 2 Medusa doesn't have any arms.
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Amuscaria
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Re: [Project]Hexen II Monsters
Figures you'll be the one to catch that first.leileilol wrote:it also doesn't have a man torso. Hexen 2 medusa is female.
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Ghastly
- ... in rememberance ...
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Re: [Project]Hexen II Monsters
A small detail, but I thought it looked fairly close enough. Wouldn't mind if it was edited, though.leileilol wrote:it also doesn't have a man torso. Hexen 2 medusa is female.Ghastly_dragon wrote:The original Hexen 2 Medusa doesn't have any arms.
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Vegeta(dw)
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Re: [Project]Hexen II Monsters
You can add a breast from Sirens.wad and color it green
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CaptainToenail
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Re: [Project]Hexen II Monsters
Heh, I think I'll pass on this copy and paste job 
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Ghastly
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Re: [Project]Hexen II Monsters
"Uhh... Son, what are you doing? o.O"CaptainToenail wrote:Heh, I think I'll pass on this copy and paste job
Speaking of copy/paste jobs, would you be willing to paste the skull on the Skull Wizard?
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CaptainToenail
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Re: [Project]Hexen II Monsters
Yeah, I might do it tomorrow, I seem to remember there not being enough room inside the hood of the wizard though when I had a look at it before
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Ghastly
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Re: [Project]Hexen II Monsters
Don't think that'll be much of a problem:CaptainToenail wrote:I seem to remember there not being enough room inside the hood of the wizard though when I had a look at it before

I'll go PM the sprites.
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CaptainToenail
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Re: [Project]Hexen II Monsters
Nah I downloaded the beta, I've got the sprites here
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Ghastly
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Re: [Project]Hexen II Monsters
/me reads that after sending the sprites
Okay.
Okay.
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CaptainToenail
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Re: [Project]Hexen II Monsters
Is this okay? I'm not sure if the horns are at the correct angle and direction, seeing as they curl backwards

Heh, I want to use this guy in my Hell map now, along with the Apprentace and Acoylte or whatever they are called from DE, and the Gregorian chanting

Heh, I want to use this guy in my Hell map now, along with the Apprentace and Acoylte or whatever they are called from DE, and the Gregorian chanting
Last edited by CaptainToenail on Fri Feb 13, 2009 3:06 pm, edited 1 time in total.
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Ghastly
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Re: [Project]Hexen II Monsters
Perfect! 
Originally, I was just thinking paste a recolored satyr head on, but that looks MUCH better, lol.
Originally, I was just thinking paste a recolored satyr head on, but that looks MUCH better, lol.