[Project]Hexen II Monsters

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Rolls
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Re: [Project]Hexen II Monsters

Post by Rolls »

I´ll repare it
Gez
 
 
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Re: [Project]Hexen II Monsters

Post by Gez »

Eriance wrote:Those tentacles look like Lego blocks. o_o
These sprites appear to have been made from a shaded but flat-colored 3D model. It'd devoid of texture.
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Ghastly
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Re: [Project]Hexen II Monsters

Post by Ghastly »

Just tried my hand at the Brown Spider recolor. Didn't quite work out. :(

On the plus side, I finished ripping all the monster sounds, sorting them and converting them to ogg format; I've listed all of the obituaries (Why the hell did that Crystal Golem have to be at the end of the entire hub? :( ); I know the attacks and behaviour of all the monsters (I'll have to fight Eidolon again, before I can code him, though, but that's easy); and I have a good idea how to recolor for the Bronze Golem (I'll need the ruby put onto the Iron Golem first, though). :D

Edit: Took 5 minutes and coded the Archer. It has a random delay between before it fires, will fire either a green or red arrow and might fire a second shot afterward.

@CodenniumRed: Were you going to paste the helmet on the the Ghoul's Forest 3 archer, or would you like me to? (I can do it well enough myself, and I really don't want to delay Necrosis).
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leileilol
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Re: [Project]Hexen II Monsters

Post by leileilol »

Ghastly_dragon wrote:The original Hexen 2 Medusa doesn't have any arms.
it also doesn't have a man torso. Hexen 2 medusa is female.
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Amuscaria
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Re: [Project]Hexen II Monsters

Post by Amuscaria »

leileilol wrote:it also doesn't have a man torso. Hexen 2 medusa is female.
Figures you'll be the one to catch that first. :D
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Ghastly
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Re: [Project]Hexen II Monsters

Post by Ghastly »

leileilol wrote:
Ghastly_dragon wrote:The original Hexen 2 Medusa doesn't have any arms.
it also doesn't have a man torso. Hexen 2 medusa is female.
A small detail, but I thought it looked fairly close enough. Wouldn't mind if it was edited, though.
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Vegeta(dw)
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Re: [Project]Hexen II Monsters

Post by Vegeta(dw) »

You can add a breast from Sirens.wad and color it green
CaptainToenail
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Re: [Project]Hexen II Monsters

Post by CaptainToenail »

Heh, I think I'll pass on this copy and paste job :laff:
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Ghastly
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Re: [Project]Hexen II Monsters

Post by Ghastly »

CaptainToenail wrote:Heh, I think I'll pass on this copy and paste job :laff:
"Uhh... Son, what are you doing? o.O" :lol:

Speaking of copy/paste jobs, would you be willing to paste the skull on the Skull Wizard? :D
CaptainToenail
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Re: [Project]Hexen II Monsters

Post by CaptainToenail »

Yeah, I might do it tomorrow, I seem to remember there not being enough room inside the hood of the wizard though when I had a look at it before
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Ghastly
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Re: [Project]Hexen II Monsters

Post by Ghastly »

CaptainToenail wrote:I seem to remember there not being enough room inside the hood of the wizard though when I had a look at it before
Don't think that'll be much of a problem:
Image

I'll go PM the sprites.
CaptainToenail
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Re: [Project]Hexen II Monsters

Post by CaptainToenail »

Nah I downloaded the beta, I've got the sprites here
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Ghastly
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Re: [Project]Hexen II Monsters

Post by Ghastly »

/me reads that after sending the sprites

Okay. :lol:
CaptainToenail
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Re: [Project]Hexen II Monsters

Post by CaptainToenail »

Is this okay? I'm not sure if the horns are at the correct angle and direction, seeing as they curl backwards

Image

Heh, I want to use this guy in my Hell map now, along with the Apprentace and Acoylte or whatever they are called from DE, and the Gregorian chanting :lol:
Last edited by CaptainToenail on Fri Feb 13, 2009 3:06 pm, edited 1 time in total.
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Ghastly
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Re: [Project]Hexen II Monsters

Post by Ghastly »

Perfect! :D

Originally, I was just thinking paste a recolored satyr head on, but that looks MUCH better, lol.

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