[Fixed] Bug in A_MinotaurLook

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Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
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Joined: Sat Jul 19, 2003 10:19 am
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Bug in A_MinotaurLook

Post by Graf Zahl »

ZDoom uses the tracer field in the actor structure to link the friendly minotaur to the player. I just found one place where it still compares special1 which was used by Hexen for this purpose:

Code: Select all

			if ((mo->IsKindOf (RUNTIME_CLASS(AMinotaur))) &&
				(mo->special1 == actor->special1)) continue;

It's line 867 in A_Minotaur.cpp
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randi
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Joined: Wed Jul 09, 2003 10:30 pm

Post by randi »

Thanks, fixed.

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