Star Wars: Chibi Rebellion 6.1

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
ReX
Posts: 1578
Joined: Tue Aug 05, 2003 10:01 am
Location: Quatto's Palace

Re: Chibi Rebellion 3.0b

Post by ReX »

LilWhiteMouse wrote:I get the impression some people are having trouble with health. Are you picking up the shield generator at the beginning?
What does it look like. Each time I've started Map02 I've looked for every possible pickup. The last time I was in Map02 I believe I only found a thermal detonator.

{EDIT} I just started a new game and found the shield generator, which is sort of inconspicuous. The next time I start a new game I'll be sure to pick it up.

Also, I compared your Map progression diagram with my own diagram for the current game I'm playing. I'll need to go back and check, but I seem to be in a configuration that's different from the one in your diagram. [However, your diagram is consistent with the configuration I was facing with my ill-fated first attempt (i.e., minus the ATAT.zip). Ah, well.]
User avatar
LilWhiteMouse
Posts: 2270
Joined: Tue Jul 15, 2003 7:00 pm
Location: Maine, US

Re: Chibi Rebellion 3.0b

Post by LilWhiteMouse »

Haven't done much work on this lately. Do have a new unit in progress though, SnowTrooper E-Web2 crew. While firing, the crew is shielded. They're only vulnerable when the battery is recharging, or they're moving. They'll deploy the gun to attack, and remain deployed until they can't see the player.

[EDIT] Some of you are going to hate me. I've changed the code behavior on the Imperial Armoury map. If you get the code wrong, it re-randomizes the correct code. Bugged me that you could just sit there and go through all the combinations.
User avatar
Unknown_Assassin
Posts: 2468
Joined: Wed Apr 12, 2006 5:17 pm
Location: Where dead carcasses lie

Re: Chibi Rebellion 3.0b

Post by Unknown_Assassin »

Ok, I finally got around to playing this.

I think I spotted a bug in Map73. I can get inside a cluster of blue boxes, where the big mech(?) is. Going to the blue platform where the stormtrooper's helmet is in, I can use that to get on top of the blue boxes and go inside. After I get inside, I am surrounded by blue boxes, having no possible escape route. Also, what puzzles me even more is that when I get the alliance bonus, it says "A Secret is Revealed," even though I can't escape. The only thing I can do in there is kill the mech. In case you are a bit confused by the description, the coordinates are (-417, 78, 0).
User avatar
LilWhiteMouse
Posts: 2270
Joined: Tue Jul 15, 2003 7:00 pm
Location: Maine, US

Re: Chibi Rebellion 3.0b

Post by LilWhiteMouse »

Map73 is fixed.
User avatar
Unknown_Assassin
Posts: 2468
Joined: Wed Apr 12, 2006 5:17 pm
Location: Where dead carcasses lie

Re: Chibi Rebellion 3.0b

Post by Unknown_Assassin »

In Map 82, I can go through the two red pillars. Is that a bug?
User avatar
LilWhiteMouse
Posts: 2270
Joined: Tue Jul 15, 2003 7:00 pm
Location: Maine, US

Re: Chibi Rebellion 3.0b

Post by LilWhiteMouse »

Yeah, it's a bug. I'll replace the bars with a force field.
User avatar
Unknown_Assassin
Posts: 2468
Joined: Wed Apr 12, 2006 5:17 pm
Location: Where dead carcasses lie

Re: Chibi Rebellion 3.0b

Post by Unknown_Assassin »

LilWhiteMouse wrote:Yeah, it's a bug. I'll replace the bars with a force field.
I forgot to mention that there is another route that can you get to the other side. Use the little white platform where the generator is connected to. Jump towards the tree closest to the cliff; you can then jump and reach the cliff, and go to the other side. Coordinates are (-739,18,16).

I'm very crafty. :P

EDIT: I realized that the 'fan' is the generator, and that you can kill it. :oops: I guess this can be negligible.

EDIT2: I see a tree misplaced in Map91. Coordinates (589,298,192).
User avatar
ReX
Posts: 1578
Joined: Tue Aug 05, 2003 10:01 am
Location: Quatto's Palace

Re: Chibi Rebellion 3.0b

Post by ReX »

LilWhiteMouse wrote:Yeah, it's a bug. I'll replace the bars with a force field.
Or you can simply move the bars closer to each other. I believe you can do that without creating too much of a space between the bars and the walls of the passage (which in turn would allow players to pass through at those points without blowing up the turbine).
User avatar
LilWhiteMouse
Posts: 2270
Joined: Tue Jul 15, 2003 7:00 pm
Location: Maine, US

Re: Chibi Rebellion 3.0b

Post by LilWhiteMouse »

Does anyone want the current version for the weekend? Otherwise I don't intend to post an update until next weekend. By then hopefully I'll have a couple more new maps (including a different start map). My intent to have at least 6 different maps for each pool, then I'll do some write ups and send it off to IDGames as "complete" (bah, I despise that word).

I have SD'd models for the Lambda shuttle and TIEs, but I don't really like them. Do the photo cutouts stick out that much in comparison to the art style used in the rest of the project? I'm going to replace the Slave-1 one way or another, I just need to find a suitable generic enough replacement.

My "To Do" list:
Spoiler:
User avatar
bagheadspidey
Posts: 1490
Joined: Sat Oct 20, 2007 10:31 pm

Re: Chibi Rebellion 3.0b

Post by bagheadspidey »

LilWhiteMouse wrote:My "To Do" list:
Playing this has been on my to-do list for a minute... I guess I should wait until your to-do list is out of the way though ;)
User avatar
ReX
Posts: 1578
Joined: Tue Aug 05, 2003 10:01 am
Location: Quatto's Palace

Re: Chibi Rebellion 3.0b

Post by ReX »

LilWhiteMouse wrote:.... I'll do some write ups and send it off to IDGames as "complete" (bah, I despise that word).
I, on the other hand, love that word. It means I never have to look at my maps again.
I have SD'd models for the Lambda shuttle and TIEs, but I don't really like them. Do the photo cutouts stick out that much in comparison to the art style used in the rest of the project? I'm going to replace the Slave-1 one way or another, I just need to find a suitable generic enough replacement.
Now that you mention it, the cutouts do stand out. The Millenium Falcon & Slave-1 were the most obvious, although I recall feeling the same way about one of the TIEs that I saw earlier on. It reminded me of the cutout I had used for the TIE fighter sprite in my second SW project.

Why don't you go ahead and post pictures of your Shuttle & TIE models. From what we've seen of your other models I'm sure you're underestimating their quality.
User avatar
LilWhiteMouse
Posts: 2270
Joined: Tue Jul 15, 2003 7:00 pm
Location: Maine, US

Re: Chibi Rebellion 3.0b

Post by LilWhiteMouse »

I, on the other hand, love that word. It means I never have to look at my maps again.
I'm never satisfied though. There's always something I want to change/add/remove.
Why don't you go ahead and post pictures of your Shuttle & TIE models.
http://home.midmaine.com/~lilwhitemo/Lambda.jpg
http://home.midmaine.com/~lilwhitemo/TIEFighter.jpg
http://home.midmaine.com/~lilwhitemo/TIEInterceptor.jpg
..and my GX1 that I simply shrunk:
http://home.midmaine.com/~lilwhitemo/GX1d.jpg
User avatar
bagheadspidey
Posts: 1490
Joined: Sat Oct 20, 2007 10:31 pm

Re: Chibi Rebellion 3.0b

Post by bagheadspidey »

hah, those look awesome as hell LWM.

Only thing i see is the grid texture on the tie's wings kinda looks like flannel from zoom distortion. Other than that, I'd say those models are top-notch.

Disclaimer - I'm not really a super hardcore star wars geek, so maybe my opinion doesn't count much here. But those do look the way I remember them looking in the movies...
User avatar
ReX
Posts: 1578
Joined: Tue Aug 05, 2003 10:01 am
Location: Quatto's Palace

Re: Chibi Rebellion 3.0b

Post by ReX »

LilWhiteMouse wrote:
Pix of models
You're kidding me, right? Those models are waay better than the cutouts you used. Hands down I say use sprites built from these models instead of what you already have in there.

And, yes, I'll freely admit that I'm a Star Wars geek. There, I've said it. [How else do you account for the fact that I spent almost a whole year of my life on two SW mods?]

While we're on the subject, give me your models and I'll build a GZDooM mod around them. [Just kidding. I've got my hands full with my current project. But maybe in a few months I'll bring this up again.]

Incidentally, it seems to me that you've changed your avatar. Subtle, but a change nevertheless. You're confusing the heck out of simpletons like me. Stop. (Don't mind me. It's just the single malts talking. Heh.)
User avatar
Project Shadowcat
Posts: 9369
Joined: Thu Jul 14, 2005 8:33 pm
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: Blacksburg, SC USA

Re: Chibi Rebellion 3.0b

Post by Project Shadowcat »

MAP32 has a glaring HOM on both sides of the wall.

I just now got around to playing this, and I've been entertained. Starting a new game provides me a rather new adventure each time, which is really neat. I think the health is a little sparse, though.

Return to “Gameplay Mods”