[Dead] Dream Of Magic v2.0

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Chris Neilson
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Re: [Released]Dream Of Magic v2.0 Ep1 (Download 1st post)

Post by Chris Neilson »

DBThanatos wrote:@Chris: Thanks for the link! Im updating the 1st post! Did you upload it?
No trie download not found on server link. search.. find Dream Of Magic.zip on filefront.com.
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DBThanatos
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Re: [Released]Dream Of Magic v2.0 Ep1 (Download 1st post)

Post by DBThanatos »

Ok, thanks for linking anyway.

Still I'm a bit surprised. This file seems like was uploaded only 2 days after I released it here. Strange. Who uploaded it? My thanks go to that person. Saddly, there have been 58 downloads and I've got no feedback :( . I didnt know the hexen public was so extremely limited. Too bad, but one day I'll continue this thing. I really want to make a 2nd "episode" of "Dream of magic".
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fireboy224
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Re: [Released]Dream Of Magic v2.0 Ep1 (Download 1st post)

Post by fireboy224 »

First HeXen Mod I ever seen :D Nice going DBT
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DBThanatos
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Re: [Released]Dream Of Magic v2.0 Ep1 (Download 1st post)

Post by DBThanatos »

Thanks. There are very few other mods for hexen, but if you are into it, check LWM wolfen; that's a masterpiece.
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fireboy224
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Re: [Released]Dream Of Magic v2.0 Ep1 (Download 1st post)

Post by fireboy224 »

DBThanatos wrote:Thanks. There are very few other mods for hexen, but if you are into it, check LWM wolfen; that's a masterpiece.
you got a Link? most mods I played were for Doom only, never saw any Hexen before so yea.
zitro
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Re: [Released]Dream Of Magic v2.0 Ep1 (Download 1st post)

Post by zitro »

I've never liked Hexen much. Only 4 weapons, not much monster variety, irritating map design, and I was getting stuck very often in the game.

I'm a fan of yours (for AEOD of course) so if theres a way to download hexen legally and after playing a bit of AEOD with Reilesss mod, i could check it out.

Where do u get all the patience to do these projects? The only thing I've done were a Final Fantasy style game with RPG Maker 2003 (full of parodies and silliness, the final boss is the programmer). Working with all the statistics, balancing out the 10 playable characters, making the battles as complex as a final fantasy (or more) and making bosses interesting was a pain. I admit it was something I'm proud of, but I will not have the patience to program something else :P
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DBThanatos
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Re: [Released]Dream Of Magic v2.0 Ep1 (Download 1st post)

Post by DBThanatos »

Yes, I don like that you get only 4 weapons in hexen, that's why, in this thing (when more episodes are made) you'll have 6 (6 is better than 4 :P) in total.
About the map design, I actually liked the "detail" in the hexen maps; the "puzzles" were not hard, but i hated the "pull 6 triggers to open this door that will let you out". In DoM v2.0 I tried to make things simpler. Is much like Doom where you only need to find keys to open doors. Im not sure if I was succesful on this.
Spoiler: About having time for the projects
So, yeah, Im looking for mappers. Anyone?
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DOOMERO-21
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Re: [Released]Dream Of Magic v2.0 Ep1 (Mappers needed)

Post by DOOMERO-21 »

i like to see videos.... is posible ?
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fireboy224
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Re: [Released]Dream Of Magic v2.0 Ep1 (Mappers needed)

Post by fireboy224 »

I Could Map, If I know how to map in Hexen format.
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DBThanatos
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Re: [Released]Dream Of Magic v2.0 Ep1 (Mappers needed)

Post by DBThanatos »

@Doomero: Sorry, Im unable to record any video of this thing. (if anyone offers to do it, for sure will get special credits for it :D )

@fireboy: Hexen format is (almost?) the same as Zdoom's. So if you know how to map there, you know how to map in hexen. If not, isnt that hard really.
ZedSlayer
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Re: [Released]Dream Of Magic v2.0 Ep1 (Mappers needed)

Post by ZedSlayer »

Hey I got the latest GZdoom but everytime I start a new game with this i get a very fatal error message which it says summerizes to
Code: C0000005 (Access Violation - tried to read address 00000042)
Address: 0056B349
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ShadesMaster
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Re: [Released]Dream Of Magic v2.0 Ep1 (Mappers needed)

Post by ShadesMaster »

Nice!!!! It flowed well and had some nice H2 assets in it. Knight archers totally fit into HeXen! ;)
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DBThanatos
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Re: [Released]Dream Of Magic v2.0 Ep1 (Mappers needed)

Post by DBThanatos »

Gas Snake wrote:Hey I got the latest GZdoom but everytime I start a new game with this i get a very fatal error message which it says summerizes to
Code: C0000005 (Access Violation - tried to read address 00000042)
Address: 0056B349
I never got such error, but im having troubles with the newest svn of GZdoom. As soon as I start a new game, it crashes. I have reported it at GZDoom forums, let's see what happens.

Also, as a little important note, this version is designed to work in ZDoom 2.2.0 or GZdoom 1.1.0. I say this, because newer versions of gzdoom have changed something and the final boss battle music is no longer played, and without it, the battle feels very empty. So, to avoid all problems, use GZDoom 1.1.0

CodenniumRed wrote:Nice!!!! It flowed well and had some nice H2 assets in it. Knight archers totally fit into HeXen! ;)
Thanks :D Glad you liked it. There are very few Hexen players over here (actually, "very few hexen players" in general (or very little feedback about it)).
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DBThanatos
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Re: Dream Of Magic v2.0 (a WIP, again)

Post by DBThanatos »

It's been one year, and I dont like to abandon things just because; so Im going to keep working on this

Basically, I released episode one, about one year ago, and I liked the result. Right now, I have found some nice holes in my schedule, that gives me some free time, yet, being surrounded by people, I cant write codes; what's left? mapping :P

Here are some screenshots of some unfinished maps for the second "chapter" of Dream of magic. Im not a professional mapper, so, I dont use fancy mapping features (not even slopes D: (at least not at this point of the project), but still I think is good to show a bit of progress in this thing, in case anyone is interested :)

Here are some screenshots of the current state (still using hexen textures; some of them will be replaced for the hexen 2's like in DoMep1)
Spoiler:
And of course, I will still use more Hexen2 resources that I have lying around without use :)
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Shadelight
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Re: Dream Of Magic v2.0 (a WIP, again)

Post by Shadelight »

Wow! That looks so awesome, I love the texture usages and that sky. The trees help spruce things up as well. It's just..Wow.

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