No trie download not found on server link. search.. find Dream Of Magic.zip on filefront.com.DBThanatos wrote:@Chris: Thanks for the link! Im updating the 1st post! Did you upload it?
[Dead] Dream Of Magic v2.0
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Re: [Released]Dream Of Magic v2.0 Ep1 (Download 1st post)
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Re: [Released]Dream Of Magic v2.0 Ep1 (Download 1st post)
Ok, thanks for linking anyway.
Still I'm a bit surprised. This file seems like was uploaded only 2 days after I released it here. Strange. Who uploaded it? My thanks go to that person. Saddly, there have been 58 downloads and I've got no feedback
. I didnt know the hexen public was so extremely limited. Too bad, but one day I'll continue this thing. I really want to make a 2nd "episode" of "Dream of magic".
Still I'm a bit surprised. This file seems like was uploaded only 2 days after I released it here. Strange. Who uploaded it? My thanks go to that person. Saddly, there have been 58 downloads and I've got no feedback

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Re: [Released]Dream Of Magic v2.0 Ep1 (Download 1st post)
First HeXen Mod I ever seen
Nice going DBT

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Re: [Released]Dream Of Magic v2.0 Ep1 (Download 1st post)
Thanks. There are very few other mods for hexen, but if you are into it, check LWM wolfen; that's a masterpiece.
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Re: [Released]Dream Of Magic v2.0 Ep1 (Download 1st post)
you got a Link? most mods I played were for Doom only, never saw any Hexen before so yea.DBThanatos wrote:Thanks. There are very few other mods for hexen, but if you are into it, check LWM wolfen; that's a masterpiece.
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Re: [Released]Dream Of Magic v2.0 Ep1 (Download 1st post)
I've never liked Hexen much. Only 4 weapons, not much monster variety, irritating map design, and I was getting stuck very often in the game.
I'm a fan of yours (for AEOD of course) so if theres a way to download hexen legally and after playing a bit of AEOD with Reilesss mod, i could check it out.
Where do u get all the patience to do these projects? The only thing I've done were a Final Fantasy style game with RPG Maker 2003 (full of parodies and silliness, the final boss is the programmer). Working with all the statistics, balancing out the 10 playable characters, making the battles as complex as a final fantasy (or more) and making bosses interesting was a pain. I admit it was something I'm proud of, but I will not have the patience to program something else
I'm a fan of yours (for AEOD of course) so if theres a way to download hexen legally and after playing a bit of AEOD with Reilesss mod, i could check it out.
Where do u get all the patience to do these projects? The only thing I've done were a Final Fantasy style game with RPG Maker 2003 (full of parodies and silliness, the final boss is the programmer). Working with all the statistics, balancing out the 10 playable characters, making the battles as complex as a final fantasy (or more) and making bosses interesting was a pain. I admit it was something I'm proud of, but I will not have the patience to program something else

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Re: [Released]Dream Of Magic v2.0 Ep1 (Download 1st post)
Yes, I don like that you get only 4 weapons in hexen, that's why, in this thing (when more episodes are made) you'll have 6 (6 is better than 4
) in total.
About the map design, I actually liked the "detail" in the hexen maps; the "puzzles" were not hard, but i hated the "pull 6 triggers to open this door that will let you out". In DoM v2.0 I tried to make things simpler. Is much like Doom where you only need to find keys to open doors. Im not sure if I was succesful on this.

About the map design, I actually liked the "detail" in the hexen maps; the "puzzles" were not hard, but i hated the "pull 6 triggers to open this door that will let you out". In DoM v2.0 I tried to make things simpler. Is much like Doom where you only need to find keys to open doors. Im not sure if I was succesful on this.
Spoiler: About having time for the projectsSo, yeah, Im looking for mappers. Anyone?
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Re: [Released]Dream Of Magic v2.0 Ep1 (Mappers needed)
i like to see videos.... is posible ?
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Re: [Released]Dream Of Magic v2.0 Ep1 (Mappers needed)
I Could Map, If I know how to map in Hexen format.
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Re: [Released]Dream Of Magic v2.0 Ep1 (Mappers needed)
@Doomero: Sorry, Im unable to record any video of this thing. (if anyone offers to do it, for sure will get special credits for it
)
@fireboy: Hexen format is (almost?) the same as Zdoom's. So if you know how to map there, you know how to map in hexen. If not, isnt that hard really.

@fireboy: Hexen format is (almost?) the same as Zdoom's. So if you know how to map there, you know how to map in hexen. If not, isnt that hard really.
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Re: [Released]Dream Of Magic v2.0 Ep1 (Mappers needed)
Hey I got the latest GZdoom but everytime I start a new game with this i get a very fatal error message which it says summerizes to
Code: C0000005 (Access Violation - tried to read address 00000042)
Address: 0056B349
Code: C0000005 (Access Violation - tried to read address 00000042)
Address: 0056B349
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Re: [Released]Dream Of Magic v2.0 Ep1 (Mappers needed)
Nice!!!! It flowed well and had some nice H2 assets in it. Knight archers totally fit into HeXen! 

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Re: [Released]Dream Of Magic v2.0 Ep1 (Mappers needed)
I never got such error, but im having troubles with the newest svn of GZdoom. As soon as I start a new game, it crashes. I have reported it at GZDoom forums, let's see what happens.Gas Snake wrote:Hey I got the latest GZdoom but everytime I start a new game with this i get a very fatal error message which it says summerizes to
Code: C0000005 (Access Violation - tried to read address 00000042)
Address: 0056B349
Also, as a little important note, this version is designed to work in ZDoom 2.2.0 or GZdoom 1.1.0. I say this, because newer versions of gzdoom have changed something and the final boss battle music is no longer played, and without it, the battle feels very empty. So, to avoid all problems, use GZDoom 1.1.0
ThanksCodenniumRed wrote:Nice!!!! It flowed well and had some nice H2 assets in it. Knight archers totally fit into HeXen!

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Re: Dream Of Magic v2.0 (a WIP, again)
It's been one year, and I dont like to abandon things just because; so Im going to keep working on this
Basically, I released episode one, about one year ago, and I liked the result. Right now, I have found some nice holes in my schedule, that gives me some free time, yet, being surrounded by people, I cant write codes; what's left? mapping
Here are some screenshots of some unfinished maps for the second "chapter" of Dream of magic. Im not a professional mapper, so, I dont use fancy mapping features (not even slopes D: (at least not at this point of the project), but still I think is good to show a bit of progress in this thing, in case anyone is interested
Here are some screenshots of the current state (still using hexen textures; some of them will be replaced for the hexen 2's like in DoMep1)
Basically, I released episode one, about one year ago, and I liked the result. Right now, I have found some nice holes in my schedule, that gives me some free time, yet, being surrounded by people, I cant write codes; what's left? mapping

Here are some screenshots of some unfinished maps for the second "chapter" of Dream of magic. Im not a professional mapper, so, I dont use fancy mapping features (not even slopes D: (at least not at this point of the project), but still I think is good to show a bit of progress in this thing, in case anyone is interested

Here are some screenshots of the current state (still using hexen textures; some of them will be replaced for the hexen 2's like in DoMep1)
Spoiler:And of course, I will still use more Hexen2 resources that I have lying around without use

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Re: Dream Of Magic v2.0 (a WIP, again)
Wow! That looks so awesome, I love the texture usages and that sky. The trees help spruce things up as well. It's just..Wow.