Version 2.0 Released! Now out of beta...
Check it out over on this forum.
The project has been updated by the people over there and now includes the levels and music from Final Doom. Thanks to everyone for their hard work on an awesome project!
PlayStation Doom TC
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 1087
- Joined: Tue Jan 18, 2011 9:04 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Tallon IV
Re: PlayStation Doom TC
There's talk over at Doomworld about the possibility of new and more levels for the TC, like levels that were dropped in the console versions, but have them back in the TC. Any thoughts?
Re: PlayStation Doom TC
Every time i click the link for version 2.0 i get a message saying its invalid, please help
Re: PlayStation Doom TC
The TC are excellent, give me excellent results with MOD (Brutal v19!, Brutal Lite 19, NecroDoom, Doom64Stuff (My Doom 64 Stuff [Grafics & Weapons] project)
Tested (without MODs) in ZDoom v2.7.1
Tested (With MODs) in ZDoom v2.7.1
AND BOTH WORKS PEREFECTLY, SO WHAT ARE YOU WAITING, TRY IT!
Tested (without MODs) in ZDoom v2.7.1
Tested (With MODs) in ZDoom v2.7.1
AND BOTH WORKS PEREFECTLY, SO WHAT ARE YOU WAITING, TRY IT!
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- Posts: 3060
- Joined: Thu May 03, 2012 1:18 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Maryland, US
Re: PlayStation Doom TC
One type of mod that doesn't readily work with this is any that uses multiple custom classes. The menus in PSXTC have the New Game button point directly to EpisodeMenu, skipping PlayerClassMenu. I made a small patch to revert that (which does nothing to harm how the TC itself works) and allows playerclass mods to run. However, since PSXTC also declares playerclasses in KEYCONF instead of the proper MAPINFO method, any playerclass mod using the proper method also doesn't readily work.MSd7342 wrote:Tested (With MODs) in ZDoom v2.7.1
AND BOTH WORKS PEREFECTLY...
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- Posts: 16
- Joined: Thu Apr 03, 2014 8:54 pm
Re: PlayStation Doom TC
how do i add lighting, who posted it before? Too many areas are too dark in game psx beta.
fixed it needed gzdoom, i get a rabbit head stuck in the menu how do i get rid of it?Flynn Taggart wrote:Some areas in levels are so dark you can't see anything. maybe brightening them up a bit in the next beta would be nice, maybe you can
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- Graphics Processor: nVidia with Vulkan support
- Location: Blacksburg, SC USA
Re: PlayStation Doom TC
That's your mouse cursor. Go to Mouse Options in the Options menu to get rid of it.Asta Reena wrote:how do i add lighting, who posted it before? Too many areas are too dark in game psx beta.
fixed it needed gzdoom, i get a rabbit head stuck in the menu how do i get rid of it?Flynn Taggart wrote:Some areas in levels are so dark you can't see anything. maybe brightening them up a bit in the next beta would be nice, maybe you can
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- Posts: 16
- Joined: Thu Apr 03, 2014 8:54 pm
Re: PlayStation Doom TC
ThanksProject Dark Fox wrote:That's your mouse cursor. Go to Mouse Options in the Options menu to get rid of it.Asta Reena wrote:how do i add lighting, who posted it before? Too many areas are too dark in game psx beta.
fixed it needed gzdoom, i get a rabbit head stuck in the menu how do i get rid of it?Flynn Taggart wrote:Some areas in levels are so dark you can't see anything. maybe brightening them up a bit in the next beta would be nice, maybe you can
PS: Is it possible, maybe with Slade 3, to switch Mancubus in Tower of Bable to Ultra-Violence difficulty only by modifying map content in a pk3 file?
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- Posts: 139
- Joined: Thu Feb 24, 2011 12:45 am
Re: PlayStation Doom TC
Would it be possible to use a bigger version of the status bar face with the gib death from Jaguar?
I believe this is not a weird request, since the Playstation version derived from the Jaguar version, and the sole reason why there is a gib death for the status bar face in the Playstation is because there was one in the Jaguar.
I believe this is not a weird request, since the Playstation version derived from the Jaguar version, and the sole reason why there is a gib death for the status bar face in the Playstation is because there was one in the Jaguar.