PlayStation Doom TC
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: PlayStation Doom TC
MAPINFO does not change sounds. It can change the music lumps associated to each level, though.
ACS is not generic. It's used by individual maps, if there are scripted events; and if you don't want to keep the maps then you don't want to keep their scripts either.
If there is a SNDINFO lump, you'll want to keep it as well. But I think this mod just uses a straight resource replacement, so don't be surprised if you don't find one.
ACS is not generic. It's used by individual maps, if there are scripted events; and if you don't want to keep the maps then you don't want to keep their scripts either.
If there is a SNDINFO lump, you'll want to keep it as well. But I think this mod just uses a straight resource replacement, so don't be surprised if you don't find one.
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Re: PlayStation Doom TC
I tried deleting all the files except the sound files and soundinfo like you said, but it doesn't seem to work.
When I go back into the file with xwe, all the sound files seem to have changed somehow. They all just say sounds\D
When I go back into the file with xwe, all the sound files seem to have changed somehow. They all just say sounds\D
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Re: PlayStation Doom TC
Well, that's XWE for you. I don't understand why people keep using that old piece of shit software, as if somehow the WAD corruption and inability to deal correctly with PK3 were features.
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Re: PlayStation Doom TC
I'm very new to trying to edit wads and such. SO I don't know how good or bad one program is from the others. What program do you suggest?Gez wrote:Well, that's XWE for you. I don't understand why people keep using that old piece of shit software, as if somehow the WAD corruption and inability to deal correctly with PK3 were features.
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Re: PlayStation Doom TC
For PK3s, SLumpEd or its in-beta-development successor SLADE3.
http://slumped.mancubus.net/
http://slade.mancubus.net/
http://svn.drdteam.org/
http://slumped.mancubus.net/
http://slade.mancubus.net/
http://svn.drdteam.org/
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- Location: Antioch, CA
Re: PlayStation Doom TC
Thanks for the help. I used Slade and got it to work. Only I notice there seems to be a bit of reverb to the sound effects in the playstation tc, but not when I just load up the sound pk3 I mad with the original levels.
Also, any way I can get the ambient sounds from the game? Or are those part of the music files themselves?
Also, any way I can get the ambient sounds from the game? Or are those part of the music files themselves?
Last edited by Legend on Thu Jun 17, 2010 4:51 pm, edited 1 time in total.
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- Posts: 17937
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Re: PlayStation Doom TC
Reverbs are map settings.
Ambient sounds? That's either the music, or sound-emitting map things. So, in either cases, map settings as well.
Ambient sounds? That's either the music, or sound-emitting map things. So, in either cases, map settings as well.
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Re: PlayStation Doom TC
What would I do to the map settings in order to add the reverb? How do I find the map settings? in Mapinfo?Gez wrote:Reverbs are map settings.
Ambient sounds? That's either the music, or sound-emitting map things. So, in either cases, map settings as well.
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Re: PlayStation Doom TC
"Map settings" was shorthand for "map specific stuff". Some may be in MAPINFO (like the music used), others can only changed through a map editor. This is the case for [wiki]REVERBS[/wiki].
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Re: PlayStation Doom TC
It's the music. You can grab a music wad for normal Doom games here.Legend wrote:Also, any way I can get the ambient sounds from the game? Or are those part of the music files themselves?
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Re: PlayStation Doom TC
fenderc01:
Wow... this TC really brings back memories! The Aubrey Hodges music has always been my favorite to play Doom by. I love the way you strung the 59 levels together just like the PSX CD version and everything else you've managed to recreate. Thank you so much for doing this and sharing it with all of us!
Wow... this TC really brings back memories! The Aubrey Hodges music has always been my favorite to play Doom by. I love the way you strung the 59 levels together just like the PSX CD version and everything else you've managed to recreate. Thank you so much for doing this and sharing it with all of us!
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- Joined: Fri Jun 11, 2010 12:32 am
- Location: Antioch, CA
Re: PlayStation Doom TC
What do you mean exactly?Xim wrote:I've been playing this mod with the Doom 64 stuff, modified with those new reload/recoil animations. It's awesome.
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Re: PlayStation Doom TC
How to run the mod on "Skulltag" ?
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Re: PlayStation Doom TC
Should work fine with Skulltag.Gnapek wrote:How to run the mod on "Skulltag" ?
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Re: PlayStation Doom TC
He asked how to run it, Not if it worked or not.Footman wrote:Should work fine with Skulltag.Gnapek wrote:How to run the mod on "Skulltag" ?
To run the mod, Click n'grab the .wad or .pk3 in Skulltag.exe .