PlayStation Doom TC

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2005 FY9
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Location: san diego, ca

Re: PlayStation Doom TC

Post by 2005 FY9 »

-Weapon Numbers match those of PSX version (Super Shotgun=4, Chaingun=5, Rocket Launcher=6, Plasma Gun=7, BFG=8)
Actually I would like the old way better:

1 = Fist/Chainsaw
2 = Pistol
3 = Shotgun/Super_Shotgun
4 = Chaingun
5 = Rocket_Launcher
6 = Plasma_Cannon
7 = BFG900
8= Super_Shotgun or Chainsaw only ???

Also, I think you should raise the lighting a little on some of the sectors, not too much, but its too much on the dark side.


PS: Anyway to edit these maps? I would like to make a slightly modified version, or is that wrong?
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fenderc01
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Joined: Wed Apr 25, 2007 3:47 pm

Re: PlayStation Doom TC

Post by fenderc01 »

2005 FY9 wrote:
-Weapon Numbers match those of PSX version (Super Shotgun=4, Chaingun=5, Rocket Launcher=6, Plasma Gun=7, BFG=8)
Actually I would like the old way better:

1 = Fist/Chainsaw
2 = Pistol
3 = Shotgun/Super_Shotgun
4 = Chaingun
5 = Rocket_Launcher
6 = Plasma_Cannon
7 = BFG900
8= Super_Shotgun or Chainsaw only ???
I plan to leave it the way it was on PlayStation.

2005 FY9 wrote:Also, I think you should raise the lighting a little on some of the sectors, not too much, but its too much on the dark side.
Let me answer with a previous quote:
fenderc01 wrote:Another issue I would like to address is for people that are experiencing maps that are darker than desirable. Open the console by pressing ~ and type in gl_light_ambient and then press enter. This will tell you the current value of the ambient lighting. Change it to something higher by typing gl_light_ambient xxx where xxx is a numeric value. Experiment with this until you are at the desired light level. If you are running the TC with the batch file I supplied, then you will need to edit the file called PSXTC.CFG to make the change permanent.
Last edited by fenderc01 on Wed Oct 15, 2008 8:49 pm, edited 1 time in total.
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Peanut
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Location: In your happy place

Re: PlayStation Doom TC

Post by Peanut »

Nice mod! Brings back memories. Now all it needs is a bad FPS rate. :P
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Ceeb
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Re: PlayStation Doom TC

Post by Ceeb »

nightmare93 wrote:Nice mod! Brings back memories. Now all it needs is a bad FPS rate. :P
I believe you're thinking of Final Doom for the PS1. Still fun, but lag lag lag.
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Gendo
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Joined: Thu Jun 02, 2005 5:09 pm

Re: PlayStation Doom TC

Post by Gendo »

it's weird/lame that they couldn't abandon all the colorful lights and other extra effects in favor of more faithful pc->psx coversion that wouldn't LAG so much and miss so many great levels/enemies... it's kind of hard to believe than 1994 486s were more powerful than PSX... but again if it was done that way there would be no PSX Doom for pc ;)
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2005 FY9
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Location: san diego, ca

Re: PlayStation Doom TC

Post by 2005 FY9 »

Are you going to make a TC for PSX Final Doom, at least the exclusives?
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Gendo
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Re: PlayStation Doom TC

Post by Gendo »

2005 FY9 wrote:Are you going to make a TC for PSX Final Doom, at least the exclusives?
it had exclusives? i thought it was a mix of of tnt, plutonia and master levels for DOOM2... anyway, read back:

http://forum.zdoom.org/viewtopic.php?f= ... 05#p377913
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fenderc01
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Re: PlayStation Doom TC

Post by fenderc01 »

Gendo wrote:
2005 FY9 wrote:Are you going to make a TC for PSX Final Doom, at least the exclusives?
it had exclusives? i thought it was a mix of of tnt, plutonia and master levels for DOOM2... anyway, read back:

http://forum.zdoom.org/viewtopic.php?f= ... 05#p377913
There were no exclusive levels for the PlayStation version of Final Doom.
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Gendo
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Re: PlayStation Doom TC

Post by Gendo »

thanks for clarification :)
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fenderc01
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Re: PlayStation Doom TC

Post by fenderc01 »

Here is another tool from Kaiser that I used to make the TC:
PSXMAKE.zip
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Gendo
Posts: 197
Joined: Thu Jun 02, 2005 5:09 pm

Re: PlayStation Doom TC

Post by Gendo »

btw, would anyone here be interested in coop/dm extension to PSX Doom TC? i think it would be fun to test this (slightly different) game behavior in multiplayer games :)
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Cutmanmike
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Operating System Version (Optional): Windows 10
Location: United Kingdom

Re: PlayStation Doom TC

Post by Cutmanmike »

I finally discovered WHY my bandwidth usage has rocketed sky high. It's me hosting the music for this! I'm sorry to say I can no longer host this. However, it seems the mediafire link still works so I'll link to that.

If you still need a permanent host the only thing I can recommend is ask drdteam if they'll host it for you.
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Gendo
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Re: PlayStation Doom TC

Post by Gendo »

would be good indeed if it was hosted at some place that can take so much traffic, mediafire links no longer work either :/
Gez
 
 
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Re: PlayStation Doom TC

Post by Gez »

What about getting the music hosted at the Doom Depot? They've got a version of it already anyway. (Of course, the site hasn't been updated for three years, so...)
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Gendo
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Joined: Thu Jun 02, 2005 5:09 pm

Re: PlayStation Doom TC

Post by Gendo »

imo the best idea would be to host the full version (the one packed with the .bat file) first, and yeah, DD is rather dead to me.

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