+FLOATBOB

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Induna
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+FLOATBOB

Post by Induna »

Is there a way to turn off floatbob when a monster dies?

At the moment the death sprite is bobbing up and down.

Also, can you set the frequency of the bob to make it more exaggerated?
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Skippy
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Re: +FLOATBOB

Post by Skippy »

[wiki]A_ChangeFlag[/wiki]?

+FLOAT and floatspeed for the bobbing intensity should do it. :|
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Induna
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Re: +FLOATBOB

Post by Induna »

Thanks I'll give it a try.
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Cutmanmike
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Re: +FLOATBOB

Post by Cutmanmike »

floatspeed isn't the bobbing intensity, it's how fast the actor raises up and down when a flying monster with FLOAT is set.
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Skippy
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Re: +FLOATBOB

Post by Skippy »

Same thing, isn't it? 'Bobbing intensity' sounds exactly like 'how fast the actor raises up and down' to me. :?

Though re-reading the original query, it might be that he's looking to increase the amplitude of the bob i.e. make the actor's range of bobbing movement larger. I'm not sure if that's possible. :|
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Induna
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Re: +FLOATBOB

Post by Induna »

Yeah, that's what I meant. :D

It's OK though. Worth a try.
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bagheadspidey
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Re: +FLOATBOB

Post by bagheadspidey »

Skippy wrote:[wiki]A_ChangeFlag[/wiki]?
That works fine, used it for this thing.
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.+:icytux:+.
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Re: +FLOATBOB

Post by .+:icytux:+. »

and also used for my crackodemon :P it w0rks.

A_Changeflag(FLOATBOB,0)
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