Is there a way to turn off floatbob when a monster dies?
At the moment the death sprite is bobbing up and down.
Also, can you set the frequency of the bob to make it more exaggerated?
+FLOATBOB
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Re: +FLOATBOB
[wiki]A_ChangeFlag[/wiki]?
+FLOAT and floatspeed for the bobbing intensity should do it.
+FLOAT and floatspeed for the bobbing intensity should do it.
Re: +FLOATBOB
Thanks I'll give it a try.
- Cutmanmike
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Re: +FLOATBOB
floatspeed isn't the bobbing intensity, it's how fast the actor raises up and down when a flying monster with FLOAT is set.
Re: +FLOATBOB
Same thing, isn't it? 'Bobbing intensity' sounds exactly like 'how fast the actor raises up and down' to me.
Though re-reading the original query, it might be that he's looking to increase the amplitude of the bob i.e. make the actor's range of bobbing movement larger. I'm not sure if that's possible.
Though re-reading the original query, it might be that he's looking to increase the amplitude of the bob i.e. make the actor's range of bobbing movement larger. I'm not sure if that's possible.
Re: +FLOATBOB
Yeah, that's what I meant.
It's OK though. Worth a try.
It's OK though. Worth a try.
- bagheadspidey
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Re: +FLOATBOB
That works fine, used it for this thing.Skippy wrote:[wiki]A_ChangeFlag[/wiki]?
- .+:icytux:+.
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Re: +FLOATBOB
and also used for my crackodemon
it w0rks.
A_Changeflag(FLOATBOB,0)
A_Changeflag(FLOATBOB,0)
